Post by QwertyuiopThePie on Jan 8, 2010 1:23:51 GMT -5
It was the year 2050, and the Nonjas had successfully survived everything from nonja fighters, to zombies, to gigantic cheese monsters (long story). However, ______ was quickly growing unsatisfied with his position. The nonja base had originally belonged to ______'s grandfather, Temporarily9. However, when Temporarily9 had died at the hands of Qwertyuiop fourty years previously, the base was left to his immediate heir and brother, Temporarily10. By the time Temporarily10 had died of ramen overdose (another long story), ______'s father, the result of Temporarily9's desire to have an heir at all, was already dead. This left ______ to fill his shoes, and take over the daily control of the base.
All went well for years. Too well. ______, unlike his father and grandfather before him, decided to expand the reach of the nonja base. He sent out nonja expeditions searching for a new place to call invaded, and he eventually got lucky. In yet another very long story that this historian is too lazy to describe, he took over Mexico and turned it into a dictatorship. He kept the old base and island only for tourism purposes, and made another base. This one was the size of a city, and was located just west of Mexico City.
The local inhabitants revolted, naturally, but any rebellion, much like the invasion of the original island, was rapidly quashed. Eventually, the majority of the people left Mexico, leaving it mainly empty except for outposts and bases of Nonjas, and some rogue groups of Nonja Fighters. All continued to go well, until other countries started to take notice...
The first country to contact ______ directly after his rapid takeover was actually Australia. The leader of Australia, or "The Pie", as he was often called, was quickly found to be a direct descendant of Qwertyuiop, and had in fact assisted in the evacuation of the Mexican people! It was a country of nonja fighters, led by the biggest nonja fighter of all. ______ was not likely to forget Qwertyuiop's murder of Temporarily9, and The Pie was not likely to forget Temporarily9's years of torturing Qwertyuiop. It meant war.
Why did I leave that space blank, exactly? It is to be substituted for that of a true nonja, one that would enjoy taking the position of Temporarily9's descendant and continuing his fight against the Nonja Fighters. Apply on this thread, but remember, you must be one of the original players of this game.
This game is pretty easy on the rules. Don't do anything obviously stupid, is all. Since this is 2050, you can have somewhat futuristic weaponry / bases / whatever, but remember, we aren't very likely to have developed teleports or anything like that by then. Flying cars are fine.
Each player may take control of a country and command it, trying to help either the nonja fighters or the nonjas. You may not play as the US or the UK, as those are too powerful and too nearby. Those countries will occasionally play a part, but not too large of one. You can, of course, take over other countries.
I will have a color-coded world map up presently. Hang in there.
We won't start right now, but feel free to pick countries or whatever. I will be playing as The Pie.
Thanks for taking an interest! Of course you may participate. It has a live map:
dl.dropbox.com/u/1179274/NonjaZombie/WorldMap.PNG
The rules are fairly simple. You first pick a side: Nonja (Red, tries to take over the world), Nonja Fighter (Green, tries to stop the nonjas), or Neutral (Blue, doesn't take a side). You may then take over any country of your color, and you will be given 20 armies to start.
From there, you can do all sorts of things. You can run projects to increase morale, you can run a recruitment campaign, or you can send a number of armies to another country to beat them into submission (and assimilation). Also, you can use diplomats to get neutral countries to join your cause.
There are four "gods" here: Coin, Balance, Karma, Tech.
Coin (named so because it used to be an actual coin, although it is now a random chance calculator) represents random chance, and controls most of the battles and all of the diplomacy, as well as some random events.
Tech is not so much a "god" as a general rule. If someone spends turns doing research on technology or special practices or tactics, or even training some troops, they will get an advantage in battle, diplomacy, or in the event of random asteroid impacts. This gives people an advantage in battle and is, besides Coin, the most major player in the game.
Balance means that the team or country that is not as powerful as the other is more likely to get a boost, or the more powerful team will get knocked down a bit. This happens rarely, however, this more often happens with Tech in mind. If someone builds a large weapon that can take out another country in a single turn, or something highly unstable, or something far too far into the future, then they can expect that anything will happen from attack by other countries to those devices blowing up and destroying a large part of, say, Africa, which explains the hole there. This can also happen in Karma.
Karma is where countries that treat their citizens and other countries somewhat well, as well as following the rules of the thread, are more likely to have good things happen to them. However, this plays very little role in the game.
The projects that you can run if you wish gain one count each post that you make, unless you can get another hi-tech country to send over some engineers or scientists.
Overall, however, this game is fairly simple. The best way to see the rules of the game is to read some of it.
All went well for years. Too well. ______, unlike his father and grandfather before him, decided to expand the reach of the nonja base. He sent out nonja expeditions searching for a new place to call invaded, and he eventually got lucky. In yet another very long story that this historian is too lazy to describe, he took over Mexico and turned it into a dictatorship. He kept the old base and island only for tourism purposes, and made another base. This one was the size of a city, and was located just west of Mexico City.
The local inhabitants revolted, naturally, but any rebellion, much like the invasion of the original island, was rapidly quashed. Eventually, the majority of the people left Mexico, leaving it mainly empty except for outposts and bases of Nonjas, and some rogue groups of Nonja Fighters. All continued to go well, until other countries started to take notice...
The first country to contact ______ directly after his rapid takeover was actually Australia. The leader of Australia, or "The Pie", as he was often called, was quickly found to be a direct descendant of Qwertyuiop, and had in fact assisted in the evacuation of the Mexican people! It was a country of nonja fighters, led by the biggest nonja fighter of all. ______ was not likely to forget Qwertyuiop's murder of Temporarily9, and The Pie was not likely to forget Temporarily9's years of torturing Qwertyuiop. It meant war.
Why did I leave that space blank, exactly? It is to be substituted for that of a true nonja, one that would enjoy taking the position of Temporarily9's descendant and continuing his fight against the Nonja Fighters. Apply on this thread, but remember, you must be one of the original players of this game.
This game is pretty easy on the rules. Don't do anything obviously stupid, is all. Since this is 2050, you can have somewhat futuristic weaponry / bases / whatever, but remember, we aren't very likely to have developed teleports or anything like that by then. Flying cars are fine.
Each player may take control of a country and command it, trying to help either the nonja fighters or the nonjas. You may not play as the US or the UK, as those are too powerful and too nearby. Those countries will occasionally play a part, but not too large of one. You can, of course, take over other countries.
I will have a color-coded world map up presently. Hang in there.
We won't start right now, but feel free to pick countries or whatever. I will be playing as The Pie.
Modern Guide:
Thanks for taking an interest! Of course you may participate. It has a live map:
dl.dropbox.com/u/1179274/NonjaZombie/WorldMap.PNG
The rules are fairly simple. You first pick a side: Nonja (Red, tries to take over the world), Nonja Fighter (Green, tries to stop the nonjas), or Neutral (Blue, doesn't take a side). You may then take over any country of your color, and you will be given 20 armies to start.
From there, you can do all sorts of things. You can run projects to increase morale, you can run a recruitment campaign, or you can send a number of armies to another country to beat them into submission (and assimilation). Also, you can use diplomats to get neutral countries to join your cause.
There are four "gods" here: Coin, Balance, Karma, Tech.
Coin (named so because it used to be an actual coin, although it is now a random chance calculator) represents random chance, and controls most of the battles and all of the diplomacy, as well as some random events.
Tech is not so much a "god" as a general rule. If someone spends turns doing research on technology or special practices or tactics, or even training some troops, they will get an advantage in battle, diplomacy, or in the event of random asteroid impacts. This gives people an advantage in battle and is, besides Coin, the most major player in the game.
Balance means that the team or country that is not as powerful as the other is more likely to get a boost, or the more powerful team will get knocked down a bit. This happens rarely, however, this more often happens with Tech in mind. If someone builds a large weapon that can take out another country in a single turn, or something highly unstable, or something far too far into the future, then they can expect that anything will happen from attack by other countries to those devices blowing up and destroying a large part of, say, Africa, which explains the hole there. This can also happen in Karma.
Karma is where countries that treat their citizens and other countries somewhat well, as well as following the rules of the thread, are more likely to have good things happen to them. However, this plays very little role in the game.
The projects that you can run if you wish gain one count each post that you make, unless you can get another hi-tech country to send over some engineers or scientists.
Overall, however, this game is fairly simple. The best way to see the rules of the game is to read some of it.