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Tamer
Aug 11, 2009 9:44:59 GMT -5
Post by Paradox on Aug 11, 2009 9:44:59 GMT -5
A person on PG named Legendary Legends had the idea of a Tamer. I continued on it and added more to it. Tamer, as the name says, tames enemies. Tamer wields a Whip that imbues certain elemental properties to enemy attacks when upgraded. Enemies may drop their own cards, or you can buy them from the Book ($100). You can only get the Card if you've encountered it before (AKA: Been on the same level). When there are no currently tame-able enemies nearby, Tamer just uses the Whip to attack, with the elemental properties still carried to the Whip. Strength increases power over enemies, as enemies have a 6% chance of escaping, but the percentage goes down by 1 every 2 STR. It also gives the Tamer and enemy more power. DEX gives a farther reach for the Whip, as well as for the enemy and it's attacks. MAG gives a higher rate of the Whip itself exerting elemental attacks, as well as the enemy, unless it's attack is already of the same element.
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
5%
Behold, my new game, in an avatar! :D
Posts: 288
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Tamer
Aug 15, 2009 16:14:44 GMT -5
Post by subzeroten on Aug 15, 2009 16:14:44 GMT -5
I already had this idea, beast tamer, except it uses magic rings instead of a whip.
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Tamer
Aug 15, 2009 19:29:57 GMT -5
Post by Qwerty on Aug 15, 2009 19:29:57 GMT -5
Turtle Tamer?
Sorry, had to say it. This seems like an okay idea, but I was thinking more like "summoner", where you don't tame them, but summon them from nowhere, and control them. It wouldn't be very powerful, though. The biggest creature you could summon would only be able to match one of the creatures you are going against, not quite all of them.
I could see a kind of shapeshifter, though. Similar, but they actually turn into the animal, with a more powerful attack, more health, and more control than the enemies.
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Tamer
Aug 16, 2009 11:29:04 GMT -5
Post by me2 on Aug 16, 2009 11:29:04 GMT -5
When there are no currently tame-able enemies nearby, ... Which enemies are tame-able and which are not? I guess you shouldn't be able to tame bosses, mushrooms and trees. The Yellow Fishes in the Caverns also don't make much sense. Strength increases power over enemies, as enemies have a 6% chance of escaping, but the percentage goes down by 1 every 2 STR. It also gives the Tamer and enemy more power. When does the chance this apply? During taming or for an already tamed enemy? Also this effect is very week for the SP. You get an improvement of factor 95/94=1.01063 for two SP for keeping the enemy. That's not very much in comparison to other classes. And how much AT do the tamer and enemy get? Boxer and Gladiator get about 1 AT every 2 SP. So the sum of the given AT to tamer and tamed enemy should be definitly below this, since the enemy is also damage shild for you. DEX gives a farther reach for the Whip, as well as for the enemy and it's attacks. Wouldn't this cause the tamed enemy to simply outrange any of his companions? MAG gives a higher rate of the Whip itself exerting elemental attacks, as well as the enemy, unless it's attack is already of the same element. I don't think enemies have magical attacks and work with the MP-gaining system. Also for a character the magical attack and the required amount of MP is determined by the weapon, and enemies don't have a weapon. I think the basic Idea is nice, but it still need some thinking: - Which enemies can be tamed?
- What LP, AT and Range does your tamed enemy get?
- Once tamed, can the enemy escape?
- Once tamed, can the Tamer fight or is he constantly required to tame the enemy?
- Can you drag and drop your tamed enemy?
- Can you tame fishes and eels?
- What happens to the fish, if you proceed to a stage/screen without water, or if the start position is on land (which may even happen in water stages)?
- How can you distinguish the tamed enemy from other enemies?
- How would the weapons look like in respect to AT, AGI and Range?
- If the Tamer dies, does the enemy start to fight against you?
/me
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Tamer
Aug 16, 2009 11:37:21 GMT -5
Post by Paradox on Aug 16, 2009 11:37:21 GMT -5
1. Enemies which have had their Cards obtained. 2. It has the same as it normally does, or, it could have the same as the Tamer. Haven't decided. 3. Every 5 seconds, it has a 6% chance of escaping, unless it's generally weak, or Tamer has upgraded it's STR. 4. He can still go and tame more enemies. 5. Yes. 6. Yes. 7. Tamed enemies disappear once you go to the next level. 8. Coloring, I guess? 9. What do you mean? 10. Unsure, as of yet.
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Tamer
Aug 16, 2009 13:07:23 GMT -5
Post by me2 on Aug 16, 2009 13:07:23 GMT -5
1. Enemies which have had their Cards obtained. Can you get a card of any enemy? What about bosses, trees, mushrooms, fishes, eels or other strange enemies? 3. Every 5 seconds, it has a 6% chance of escaping, unless it's generally weak, or Tamer has upgraded it's STR. Could work. Results in a little bit less than 50% chance for keeping it for 1 minute with 6% escape rate. For 1% escape rate you could keep the enemy for about 5min 50secs with 50% chance. 4. He can still go and tame more enemies. Really? Don't know if that's a good idea. An army with douzends of enemy has a far to huge impact on the game play at the boss screens. How much AT, AGI and range do the whips roughly have? How much for the first whip? And how much for a whip which is found deeper in the game? Are they usually slow like orbs or faster liker bows, or even more faster? I'm asking because this mainly determines the stats for the character. /me
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Tamer
Aug 16, 2009 13:47:05 GMT -5
Post by Paradox on Aug 16, 2009 13:47:05 GMT -5
You can get a Card of any regular enemy, as long as you've encountered it before. Does not work on Bosses or mushrooms.
How about he can only attack with his Whip after taming an enemy, or he has a limit of enemies he can tame at once?
His attacks are usually 1.5x the speed of Gladiator's attack. He has about 2x the range of Gunner. The power of it's attacks are so-so by itself. Otherwise, it's attacks are usually stronger than normal. Maybe, if the enemy's level is lower than the Tamer's, the attack is weakened? I'm not really sure.
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Tamer
Aug 16, 2009 14:24:56 GMT -5
Post by Qwerty on Aug 16, 2009 14:24:56 GMT -5
There is still a problem...
Any enemies you can tame will only match one of the enemies on your highest stage, let alone all of them, or a boss.
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Tamer
Aug 16, 2009 16:12:45 GMT -5
Post by miczu on Aug 16, 2009 16:12:45 GMT -5
Maybe there will be a card that will drop, that will allow you to capture enemy, better card higher lvl of monster.
To capture a monster a tamer/summoner have to do it most of the damage (from 50% to 100%) and every monster have extra something like capture rate (bosses have low (10%?) capture rate) and you can't die in the process of capturing.
Try to kill with a single stick, like boxer a Castle boss... it will be good way to protect it from capturing and there is still capture rate... But I would love to have on PVP 4 summoners with castle boss ^^
If tamer/summoner die in the stage/round, it monster in this stage will turn in a normal monster - it will attack you. On the next stage it will be normal (don't have to capture new one). And without high mag they may go wild without a reason (up: 4 wild castle bosses, epic xD).
States:
str: summoner dmg dex: higher capture rate mag: lower chance of monster going wild
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Tamer
Aug 16, 2009 16:20:42 GMT -5
Post by I wuv M4( Satar Jaèoèdoæ) on Aug 16, 2009 16:20:42 GMT -5
Necromancers are better.....
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Tamer
Aug 16, 2009 17:07:59 GMT -5
Post by keroisbored on Aug 16, 2009 17:07:59 GMT -5
You must remember that every new character that is introduced into the game must be able to keep the game fair, especially in Vs. A tamer is too complicated to play with. A necromancer seems more easy to use as all it does is revive fallen enemies, but how will it work in Vs?
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Tamer
Aug 16, 2009 17:21:08 GMT -5
Post by Paradox on Aug 16, 2009 17:21:08 GMT -5
Hey, make your own Necromancer topic!
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Tamer
Aug 16, 2009 19:25:22 GMT -5
Post by Qwerty on Aug 16, 2009 19:25:22 GMT -5
Exactly! This thread is about tamers, not necromancers.
This idea sounds good, but we have a problem: The SR programmers don't come here, that we know of.
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Tamer
Aug 16, 2009 20:11:38 GMT -5
Post by Paradox on Aug 16, 2009 20:11:38 GMT -5
Good point.
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Tamer
Aug 17, 2009 20:16:10 GMT -5
Post by Qwerty on Aug 17, 2009 20:16:10 GMT -5
So, any ideas we state here aren't in any chance of being considered.
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Tamer
Aug 17, 2009 22:15:31 GMT -5
Post by Paradox on Aug 17, 2009 22:15:31 GMT -5
Curses! My plans foiled again![/cliche]
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