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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 15, 2008 17:45:35 GMT -5
I know some of those will never be included, but I'm a personal fan of some type of necromancer.
Also for sky stage: the sky levels are only over open areas, so no castles, and they must have the same number of levels, unless none are avalible.
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Post by kithrixx on Dec 15, 2008 18:41:00 GMT -5
I can't say that I'm a fan of most of those. You've gotta remember that Stick Ranger is a drag and drop, autofighting game. The beauty of it is how simple it is. The massive amount of spells seem well thought out, sure enough, but I doubt that they'd ever go well with Stick Ranger. The other classes seem too... similar to the ones that are already there. Wouldn't the "long range boxer" already be taken up by the Gladiator, who sacrifices speed for damage and range?
The Necromancer does sound like a neat idea, though. However, it might take some refining. It sounds a bit... useless in a boss situation where there aren't many enemies save for the boss itself, especially in the case of the final boss.
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subzeroten
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{S=0}The Naturalist[M:-2]
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Post by subzeroten on Dec 15, 2008 22:02:44 GMT -5
The Necromancer will summon a necromancer skeleton thst summons a regular skeleton, thus adding two more "rangers" to your team.
Jedi Knight will probaly not be in there but would be cool to have one.
Gunman is a long ranged boxer because it does damage farther but more faster too.
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Post by General Veers on Dec 15, 2008 22:34:07 GMT -5
[jk]Awww...I wanted a Sith Lord...[/jk]
I think the classes are fine as they are, but once there's a HC7, I'll want some new terrain possibilities...such as being underground, in the sky, or in/on water.
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Post by ~Memzak~ on Dec 16, 2008 1:44:11 GMT -5
Ooh, a volcano Level!!!
or a City Level (traps)
or a Upside Down Level...
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
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Behold, my new game, in an avatar! :D
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Post by subzeroten on Dec 16, 2008 11:47:33 GMT -5
Under water levels would have an oxygen time limit and air pockets.
Fire weapons will not work but still do damage, while thunder weapons have more effect
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Post by General Veers on Dec 16, 2008 22:03:04 GMT -5
For a challenge, one of the water levels (or stages) could be pure dihydrogen monoxide, so that thunder-based weapons wouldn't work. In reality, electrolytes (e.g. Na and Cl) have to be present in water in order for water to conduct electricity.
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Post by mysterio77 on Dec 17, 2008 0:00:46 GMT -5
but not all water is pure dihydrogen monoxide it could be seawater
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Post by General Veers on Dec 17, 2008 1:30:17 GMT -5
I know, I was just saying that an advanced level or an advanced stage could have the water be pure, that's all. I didn't say, or at least I didn't mean, that all water in SR had to be pure.
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
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Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Dec 17, 2008 11:45:04 GMT -5
A machinery stage with robotic enemies.
Gears that can crush yor SR's and turrents mounted on some walls.
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Post by zacharyryan on Dec 19, 2008 16:45:02 GMT -5
I don't know if this has been mentioned, but how about the ability to pick up rice balls for later use? Like maybe if one of your guys walks past one he doesn't need to use immediately, he puts it in the inventory instead.
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Post by ~Memzak~ on Dec 22, 2008 18:35:03 GMT -5
I like that Idea, cause I've always had many left over oningiri's...
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Post by sigh on Dec 26, 2008 22:49:13 GMT -5
Alright, I just thought of this about 5 minutes ago. New card: Genie's Card Color: Listo's choice, however I recommend Baby Blue for the little stickman inside the pic of the card Effect: Add one extra SP per level-up Rarity: Due to awesome effect, it is 3.33% rare
NEW OBJECT TYPE Object: Genie's Lamp Shape: Listo's job Color: In between the color of the Yellow Wheel and the Orange Fairy Bat. Effect: IT IS NOT A COMPO ITEM! After monster drops Lamp, you pick it up into inventory like anything else. Then, you drag the Lamp onto a specific rangerand *click*. then, you automatically get a free SP to level-up with. Rare: About the same rarity as the compo items like the crystals. Nobody ever gets those. Monster that drops this: Listo's job.
Note to Listo if he even thinks about this: Both Genie's Lamp and Card should only be available in future desert or sandy-ground-type terrains.
So, what do ya'll think?
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Post by Sandmaster on Dec 26, 2008 23:05:57 GMT -5
Kinda cheap...jjust improve instantly. What if you're really lucky?
BTW listo only makes PG and EE, not SR
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Post by ~Memzak~ on Dec 27, 2008 6:28:38 GMT -5
yea there is a team of three people who make SR...
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Post by sigh on Dec 27, 2008 11:14:38 GMT -5
Oh, he he, didn't realize that. By everyone's posts I thought that Listo programmed all the games. Silly me. Anyway, the same could be true of other cards or compos (to a lesser degree). If you just happen to get a bunch of Catapult's Cards all at once, and your team is all snipers, magicians, and priests, then you've got a good deal. Besides, don't you agree that adding just one extra SP to one item is not that bad? (BTW, you have to be holding the weapon that has the card when you level up)
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Post by Sandmaster on Dec 27, 2008 12:57:42 GMT -5
I guess it makes sense...
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Post by sigh on Dec 27, 2008 15:32:20 GMT -5
'Course it does. Any way, I'd like the idea of a machinery stage. But one question, would the cannons be destroyable? Connected to ground like in the Hill stages, or like powder game's stationary solids? Also, underwater stages sound like those old 2-D Sonic stages that had underwater parts. I like it.
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Post by ~Memzak~ on Dec 27, 2008 16:55:26 GMT -5
oooh I liked em too...
are you a sonic fan?
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Post by sigh on Dec 27, 2008 21:46:06 GMT -5
Heck yeah! I even got the Atari with the really old games, like the Knuckles the Echinda game that had that connector socket on the top of the cartridge. *reminisces*
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