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Post by secret not logged on Aug 21, 2008 3:08:32 GMT -5
by remembering, General Veers, he said "[glow=red,2,300]1.[/glow]The fully powered poison arrow" takes an [glow=green,2,300]2.[/glow]eighth of Sir Killalot's health off. what "fully powered" means could mean anything. secret should divulge the stats of the fully powered bow to us *hinthint* [glow=red,2,300]1.[/glow] Well i guess it is not a good explanation A fully powered poison arrow means the MAG of your sniper >= MP of your arrow Sniper MAG = 10 Poison arrow MP = 10 As I've mentioned before, once in this status, every single arrow your sniper fired will have the poison effect[glow=green,2,300]2.[/glow] I've test the game again,each poison arrow takes away this portion (width "ll") of the castle boss's LP. But since your sniper fires about 2 arrows per seconds, and that boss is big, it is unlikely for the arrows to miss the boss. Although the damage portion is small (ll) Every single poison arrow did significant damage to the castle boss than other weapons. The damage did to the castle boss by other weapons are hardly noticeable.
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Post by ~Memzak~ on Aug 23, 2008 4:41:16 GMT -5
i should have never gotten rid of my poison arrows...
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Post by secret not logged on Aug 23, 2008 10:26:11 GMT -5
You can easily found them in grassland 1
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Post by jakebob on Aug 23, 2008 11:09:58 GMT -5
yeah, i always have an approximate metric ton of them by the time i've beaten the boss level
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Post by General Veers on Aug 23, 2008 20:16:27 GMT -5
Because I have two snipers and two magicians, I make sure that I have no more than two of a weapon, i.e. 2 bows, 2 triple arrows, 2 poison arrows, 2 magics, 2 explosions, 2 ice. That ensures that I have enough of each type of weapon for whatever situation I'm in and simultaneously enough room for new weapons, such as the elemental weapons that came out in V1.3 (Beta). For example, I kept the basic magic and it turned out that I needed it to find the LP of the Grey boss . NEW QUANTITATIVE ENEMY FIELD GUIDEOPENING STREET-Lvl 1 ----- 1 Blue ----- 5 Green -Lvl 2 ----- 3 Blue ----- 6 Green -Lvl 3 ----- 2 Blue ----- 6 Green ----- 1 Red ;D -Lvl 4 ----- 5 Blue ----- 3 Red ;D -Lvl 5 ----- 2 Blue ----- 5 Red ;D -Lvl 6 ----- 20 Green -Lvl 7 ----- 8 Red ;D ----- 1 Blue -Lvl 8 ----- 3 Green ----- 8 Red ;D ----- 2 Blue -Lvl 9 ----- 8 Red ;D ----- 6 Blue -Lvl BOSS ----- 2 Red ;D ----- 2 Blue ----- 1 Grey -SUBTOTAL ----- 13 Blue ----- 40 Green ----- 35 Red ;D ----- 11 Blue ----- 1 Grey -----100 GRASSLAND 1-Lvl 1 ----- 6 Green snakes-Lvl 2 ----- 6 Green snakes----- 2 Grey snakes-Lvl 3 ----- 6 Green snakes----- 4 Grey snakes-Lvl 4 ----- 12 Green snakes-Lvl 5 ----- 6 Green snakes----- 4 Grey snakes----- 1 Red snake-Lvl 6 ----- 6 Grey snakes----- 2 Red snakes-Lvl 7 ----- 4 Grey snakes----- 3 Red snakes-Lvl BOSS ----- 6 Green snakes----- 12 Boss snakes-SUBTOTAL ----- 42 Green snakes----- 20 Grey snakes----- 6 Red snakes----- 12 Boss snakes-----80 snakes GRASSLAND 2-Lvl 1 ----- 3 brown ----- 2 white bats-Lvl 2 ----- 6 brown ----- 3 white bats-Lvl 3 ----- 2 brown ----- 5 white bats-Lvl 4 ----- 5 brown ----- 3 white bats----- 2 purple -Lvl 5 ----- 9 brown ----- 3 puprle -Lvl 6 ----- 12 brown ----- 3 white bats----- 1 orange bat-Lvl 7 ----- 8 brown ----- 3 white bats----- 5 purple ----- 1 orange bat-Lvl 8 ----- 3 brown ----- 3 white bats----- 3 purple ----- 3 orange bats-Lvl BOSS ----- 2 purple ----- 2 orange bats----- 1 boss bat-SUBTOTAL ----- 48 brown ----- 22 white bats----- 15 purple ----- 7 orange bats----- 1 boss bat-----93 noobies (they're all different types, what else do I call them?) CASTLE-Lvl 1 ----- 1 feeling that things are too quiet...(disappears after first encounter in Lvl BOSS)-Lvl BOSS -----1 Unbalanced bipedal armored assault tank with an unforeseen vengeance -SUBTOTAL -----1 Unbalanced bipedal armored assault tank with an unforeseen vengeance TOTAL-100 -80 snakes -93 noobies -1 Unbalanced bipedal armored assault tank with an unforeseen vengeance - 274 enemies
If anyone already knows for sure how many purple there are, please let me know. Otherwise, I will soon (not very soon) obtain this information. Never mind, I have finally found out.The brown is worth 10 experience points at level 18 and gives $30. The white bats are worth 1 experience point at level 18 and give $30. The purple is worth 20 experience points at level 18 and gives $40. The orange bat is worth experience 60 points at level 18 and gives $50. The boss bat is worth 120 experience points at level 18 and gives $200.
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Post by I wuv M4( Satar Jaèoèdoæ) on Aug 27, 2008 15:59:41 GMT -5
You can no longer attack while dragging stick men and the stick men move automaticly now so I don't think that stratagy to killing the castle boss will work anymore.
To vent my frustation with the unbeatable boss and the game that resets itself I added some pixal art to BRCadd1 that shows the omega laser ( a laser made with each element) owning the final boss.
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Post by demonsand on Sept 3, 2008 5:41:44 GMT -5
well lets see whether who is the strongest in bossing
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Post by General Veers on Sept 13, 2008 11:47:21 GMT -5
Well, it seems that I have more work to do with this... Whoever posts next and feels up to it may quote the most recent quantitative field guide, remove the quote tags, and add the new stage and enemies in the appropriate format. Please try to color code. Red is nearly ff0000, poison green is about 3D8200, and orange is almost ff8800.I played the level, but I forgot to make my statistics. One of my guys died, although I never did use up three levels' worth of SP for any of my guys, so they could be stronger... I ask for help with this guide because I will not have all of the time to do it. NEW AND REVISED QUANTITATIVE ENEMY FIELD GUIDEOPENING STREET-Lvl 1 ----- 1 Blue ----- 5 Green -Lvl 2 ----- 3 Blue ----- 6 Green -Lvl 3 ----- 2 Blue ----- 6 Green ----- 1 Red ;D -Lvl 4 ----- 5 Blue ----- 3 Red ;D -Lvl 5 ----- 2 Blue ----- 5 Red ;D -Lvl 6 ----- 20 Green -Lvl 7 ----- 8 Red ;D ----- 1 Blue -Lvl 8 ----- 3 Green ----- 8 Red ;D ----- 2 Blue -Lvl 9 ----- 8 Red ;D ----- 6 Blue -Lvl BOSS ----- 2 Red ;D ----- 2 Blue ----- 1 Grey -SUBTOTAL ----- 13 Blue ----- 40 Green ----- 35 Red ;D ----- 11 Blue ----- 1 Grey -----100 GRASSLAND 1-Lvl 1 ----- 6 Green snakes-Lvl 2 ----- 6 Green snakes----- 2 Grey snakes-Lvl 3 ----- 6 Green snakes----- 4 Grey snakes-Lvl 4 ----- 12 Green snakes-Lvl 5 ----- 6 Green snakes----- 4 Grey snakes----- 1 Red snake-Lvl 6 ----- 6 Grey snakes----- 2 Red snakes-Lvl 7 ----- 4 Grey snakes----- 3 Red snakes-Lvl BOSS ----- 6 Green snakes----- 12 Boss snakes-SUBTOTAL ----- 42 Green snakes----- 20 Grey snakes----- 6 Red snakes----- 12 Boss snakes-----80 snakes (a.k.a. mon's) GRASSLAND 2-Lvl 1 ----- 3 Brown ----- 2 White bats-Lvl 2 ----- 6 Brown ----- 3 White bats-Lvl 3 ----- 2 Brown ----- 5 white bats-Lvl 4 ----- 5 Brown ----- 3 White bats----- 2 Purple -Lvl 5 ----- 9 Brown ----- 3 Puprle -Lvl 6 ----- 12 Brown ----- 3 White bats----- 1 Orange bat-Lvl 7 ----- 8 Brown ----- 3 White bats----- 5 Purple ----- 1 Orange bat-Lvl 8 ----- 3 Brown ----- 3 White bats----- 3 Purple ----- 3 Orange bats-Lvl BOSS ----- 2 Purple ----- 2 Orange bats----- 1 Boss bat-SUBTOTAL ----- 48 Brown ----- 22 White bats----- 15 Purple ----- 7 Orange bats----- 1 Boss bat-----93 Bi's GRASSLAND 3-Lvl 1 ----- 3 Green snakes----- 2 Green bombers-Lvl 2 ----- 3 Green snakes----- 2 Green bombers----- 1 Green bat-Lvl 3 ----- 3 Green snakes----- 3 Green bombers----- 3 Green bats-Lvl 4 ----- 3 Green bombers----- 6 Green bats-Lvl 5 ----- 9 Green snakes----- 1 Red bomber-Lvl 6 ----- 6 Green snakes----- 3 Green bombers----- 3 Green bats----- 1 Red bomber-Lvl 7 ----- 9 Green bombers----- 2 Red bombers-Lvl 8 ----- 6 Green snakes----- 6 Green bats----- 2 Red bombers-Lvl BOSS ----- 6 Green snakes----- 1 Boss bomber-SUBTOTAL ----- 36 Green snakes----- 22 Green bombers----- 19 Green bats----- 6 Red bombers----- 1 Boss bomber-----84 Tri's CASTLE-Lvl 1 ----- 1 feeling that things are too quiet...(disappears after first encounter in Lvl BOSS)-Lvl BOSS -----1 Unbalanced bipedal armored assault tank with an unforeseen vengeance who is rumored to be a vampire -SUBTOTAL -----1 Unbalanced bipedal armored assault tank with an unforeseen vengeance who is rumored to be a vampire TOTAL-100 -80 snakes -93 Bi's -84 Tri's -1 Unbalanced bipedal armored assault tank with an unforeseen vengeance who is rumored to be a vampire - 358 enemies
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 20, 2008 10:10:18 GMT -5
Mythos wyrm found a stratagy for the flying bosses.
Have 2 rangers(snipers or magiacans). Throw one over the head of the boss. Ice is advised.
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Post by General Veers on Sept 20, 2008 10:17:14 GMT -5
That's interesting. I thought that the players wouldn't attack until at least one of their feet touched the ground? Or would the ranger be thrown on top of the head?
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 20, 2008 10:28:17 GMT -5
The other guy would shoot and the guy you were throwing will shoot when he hits the ground.
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Post by General Veers on Sept 20, 2008 10:35:03 GMT -5
Oh. Alright. That makes things clearer. Sometimes the problem is that there will be several guys on the other side of the boss ready to beat the living daylights out of the player...
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 20, 2008 10:39:59 GMT -5
Your suposed to kill those first, I think. Ask mythos wyrm for more info.
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Post by cuckooman on Sept 21, 2008 15:23:13 GMT -5
Castle Boss HP info: (using a hacked magician with ice ['cuz there's no magic damage so it's easiest to calculate])
First try: 265+266+331+341+298+266+305+279+304+278+334+258+307+329+338+285+299 = 5083 Second try: 312+306+307+282+273+336+334+266+298+302+314+322+306+310+339+317+311 = 5235 Third try: 259+263+275+263+308+317+306+333+308+319+261+271+256+322+308+288+271+288 = 5216
Mage's attack: 254 - 343
Therefore:
5083 - 343 = 4740 5235 - 343 = 4892 5216 - 343 = 4873
It must be between 4740 and 5083, 4892 and 5235, and 4873 and 5216.
Therefore, it must be between the highest minimum (4892) and the lowest maximum. (5083)
Given that ha55ii probably isn't insane and picks numbers that are multiples of 100, it's probably 5000.
Right now I'm too lazy to think right, someone check my logic?
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Post by General Veers on Sept 21, 2008 16:39:13 GMT -5
That makes sense.
Now we know the defense of the most ultimate enemy in the Stick Ranger universe! All thanks to you!
All hail cuckooman, the one who can find the statistics of the Castle Boss without losing to him!
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Post by cuckooman on Sept 21, 2008 16:41:37 GMT -5
Lol, epic win. *goes off to give money to the dude who made cheat engine* And I bet ha55ii'll make someone that's more of a pain in the ass!
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Post by General Veers on Sept 21, 2008 16:49:56 GMT -5
I can imagine it now: a fort level with two Castle Bosses and an even bigger, badder, Flying Tyrant with 10,000 LP 100,000 LP!
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 21, 2008 20:18:53 GMT -5
There is going to be a second cstle. Be prepared.
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Post by General Veers on Sept 21, 2008 20:49:22 GMT -5
I am ROFL, Monochrome. That makes 2 times, and by the same staff member too.
Ganondorfchampin, where did you see (or hear of) that?
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Post by I wuv M4( Satar Jaèoèdoæ) on Sept 21, 2008 21:13:24 GMT -5
The map dosen't end at the castle. There is still stuff after it. It cn be assumed that there will be later bosses simular to that one, therefor more castles.
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