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Post by Sandmaster on Jan 21, 2009 15:25:45 GMT -5
Rope conissts of two draggable points and lots of points in between. As the points get farther away, the amount of rope in between is increased
Pen size should make the 'looseness' of the rope (pens-0 is a tightrope with little to no movement, pens-9 is like a dangling piece of sting)
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Post by secret on Jan 23, 2009 5:14:02 GMT -5
Hmm...
Interesting behaviour
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Post by Sandmaster on Jan 25, 2009 14:38:43 GMT -5
will it work/?
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Post by kionsu on Jan 25, 2009 16:18:53 GMT -5
im turning my attention to the nearly indestructible metal. its only destroyed by magma. i think if its with in 50 pixels of an explosion it should twist apart,parts fly up, into the air and the come crashing down.How high it goes up will be determined by the size of the explosion by this ratio: 100 pixel explosion metal goes 50 pixels in the direction the wind/shockwave is going.it should come crashing down if the air pressure is low.
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Post by Sandmaster on Jan 26, 2009 18:51:19 GMT -5
we can't really measure an explosion unless it's set
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Post by kionsu on Jan 26, 2009 19:34:13 GMT -5
darnz
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Post by Sandmaster on Jan 28, 2009 9:30:24 GMT -5
it could be a plasma explosion, but that would be wierd (it will be set but slightly random!)
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Post by Qwerty333 on Jan 31, 2009 7:21:58 GMT -5
Here is something that could serve a cool purpose for lots of things. I know we already have laser, but there could be " Laser- ON/OFF". If you selected "Laser- ON", it would make whatever element you dropped work just like laser, but still with its original properties.Example- nitro shoots into magma, blows up. This would work with any element EXCEPT: Clone C-4 Fan Torch Wood Ice Fire*HOWEVER... when LASER is dropped while LASER- ON/OFF is ON, it would be like normal powder.* This could really benefit chain reactions, player courses, calculators, mandalas and other uploads that are successful. *I doubt this would be convenient for any coder on earth, but this MAY be possible with a bunch of extensive bug fixing and coding.
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Post by secret on Feb 1, 2009 4:34:28 GMT -5
-----Issue of discussion----- Issue name: Epsilon reactions I know is an very old request but due to some technical problems, the line construction mechanism cannot be resolved. So my only option is asking you guys to comment on it and did some modifications, hoping to fix this flaw. Reactions know for epsilon: 1. Is a metal and thus conducts electricity 2. Can only be made by this reaction 1 mole of Listo + 1 mole of AgCNO ---------> 1 mole of Epsilon 3. It cannot be copied/multiplied in other means except by Copy (Thus cannot be virused) 4. It has an gravity reverse field of effective radius 5 pixels. Any mobile elements and objects subjected to this field will fall upside down within the field 5. Temperature changes the resistance of Epsilon, allowing the speed of electric current to be controlled (Higher temp = higher resistance) 6. It is acid resistance. And now the flaw that need to be fixed7. (Driven by an unknown reaction) It extent itself in a selected direction in a straight line until it hits Torch.Uses: Easy wires and advance electronics discussion parts: 1. Fix the flaw by resuggest another reaction to replace the old (unknown) one. 2. Possibly some more notable reactions? Thank you!
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Post by miczu on Feb 1, 2009 7:42:39 GMT -5
Hmm... maybe use metal dots in 1pix range to crystallize in following direction? (hard to think how to select a extend direction).
When extending epsilon hit metal, it turn it into epsilon and depending on metal structure change extend direction (start having multiple directions) till hit torch.
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Post by Sandmaster on Feb 1, 2009 18:57:07 GMT -5
why, the reaction is ant, like most things that suddenly extend XP
or maybe some sort of wind or something?
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Post by soccerking on Feb 2, 2009 7:16:23 GMT -5
Maybe when it touches a bubble the bubble turns into some other element.
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Post by secret on Feb 2, 2009 7:30:22 GMT -5
Hmm... maybe use metal dots in 1pix range to crystallize in following direction? (hard to think how to select a extend direction). When extending epsilon hit metal, it turn it into epsilon and depending on metal structure change extend direction (start having multiple directions) till hit torch. Hmm... Maybe the position of the metal pix relative to the epsilon determinds the direction of extent? The metal ---> Epsilon reaction sounds good But can you clarify the yellow part? (What metal structure changes what direction? Is it like reflection? Or is there other underlying mechanism?) why, the reaction is ant, like most things that suddenly extend XP or maybe some sort of wind or something? The problem is... I'm not 100% sure if the above reaction(s) is the original So to save the trouble of guessing Better replace it with another (possibly better) reaction/mechanism Maybe when it touches a bubble the bubble turns into some other element. Please clarify the yellow part (What some other elemeent?) (Do you mean change into a random element?)
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Post by miczu on Feb 2, 2009 9:29:15 GMT -5
Sorry but i don't want to look for it so... Is listo or AgCNO bulk solid (no gravity, not afected by wind, like metal)? If one of them is, i could make 1 or 2 pics with how it could work
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Post by secret on Feb 2, 2009 9:44:06 GMT -5
Listo is a liquid while AgCNO is a powder
AgCNO is very unstable and only isolated pixels will not explode Hence its notable reaction: Explode no matter what.
Btw after the reaction, only Epsilon remains (Amount depends on how much Listo and AgCNO you've used, they react in 1:1 ratio to form Epsilon)
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Post by miczu on Feb 2, 2009 10:23:39 GMT -5
liquid & powder... its reaction will be so random... don't think, that will be a way to make it like in upload, after start it will make epsilon... Only way to make a wires and such, with ready epsilon (copy/paste)... Line will be made form epsilon to metal, till hit torch (block). It will transform metal in range 1dot (next to it) frame after frame and if it cant transform (there are any) new metal, it will move in the direction from last epsilon -> metal. So single dot of metal won't stop it. If there are 2 dots of metal next to each other, then epsilon will turn into direction: from 1. dot metal -> to 2. dot metal. If there are 3 dots in line,and the middle will be hitted by epsilon line(or just you copy it by it, it will transform the middle, then next... Hmm... epsilon should work only with 4 directions < , > , /\ , \/ - thunder will not work it it would be sideway any way
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Post by secret on Feb 2, 2009 23:15:08 GMT -5
liquid & powder... its reaction will be so random... don't think, that will be a way to make it like in upload, after start it will make epsilon... Only way to make a wires and such, with ready epsilon (copy/paste)... Line will be made form epsilon to metal, till hit torch (block). It will transform metal in range 1dot (next to it) frame after frame and if it cant transform (there are any) new metal, it will move in the direction from last epsilon -> metal. So single dot of metal won't stop it. If there are 2 dots of metal next to each other, then epsilon will turn into direction: from 1. dot metal -> to 2. dot metal.If there are 3 dots in line,and the middle will be hitted by epsilon line(or just you copy it by it, it will transform the middle, then next...Hmm... epsilon should work only with 4 directions < , > , /\ , \/ - thunder will not work it it would be sideway any way Umm not quite understand the yellow part Mind use some pic or gif to explain it in detail?
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Post by miczu on Feb 3, 2009 5:54:10 GMT -5
Well something like that... Should make 1 dot metal to...
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Post by secret on Feb 3, 2009 6:00:05 GMT -5
Great mechanism!
If there are no more questions
...
Flaw fixed End of issue
(Though you can continue if you like)
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Post by miczu on Feb 3, 2009 6:06:02 GMT -5
Looks like i was to slow... second pic: PS. just made it so it would be useful for tech. PS2. i though that stable epsilon should stop extending but its not important, but its look ok that way for me... PS3. we can use torch for its stopping...
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