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Post by blackmagic on Dec 28, 2008 18:14:33 GMT -5
Harvesting the fruits of your guys' labor, we have the following room ideas: ~House like room ~Room with lots of torch ~Room where player is chased by laser ~Gun room (probably laser guns, but there are many types of guns that can kill the player)
I think I'll be making the Torch room relatively soon... but first I need to know if the House room will be using excessive amounts of torch. If it will then the Torch room would be too samey and as such I would instead make the House room.
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Post by Sandmaster on Dec 29, 2008 14:52:06 GMT -5
Houses don't use too much torch as far as I recall
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Post by blackmagic on Dec 29, 2008 19:42:45 GMT -5
Well yeah, but this is supposed to be some sort of death house. So the entire floor could be made out of torch and so could the potted plants or couches.
Oh, I got a pretty cool idea for a room. most of the floor has magma on it covered by a very thin layer of metal on top (just high enough so it doesn't turn to magma). Then there are also walls of various solids (C4, Ice, Torch, etc.) going from the metal to the ceiling, high enough so the player can't pass them normally. The player will be forced to use bomb to get rid of the walls, but they will have to be careful not to hit the metal or else they create a hole in the floor.
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Post by blackmagic on Dec 30, 2008 6:11:15 GMT -5
I couldn't help myself. I went and created another room with a description alike the one above:
0030000000100*02102*01*03*06*05*01w00q00004000v00u01u0B*0200Du0F00Cv0E10E00Ku0J *0Hv0Lu0G*0Bv0Q00N10M*0Pu0O*0Su0X00I10V*0Y10b00au0R00e00Uu0fv0T*0W10dv0j*0cu0iu0 Zv0m00g*0ku0o10lu0pu0v10u10xu0tu0z00h00**0s010*0n01200r*13*11*17*16*1901501Bv0qv1 Du0wu0.*1801Cu1F014v1E10y01Ku1J*1Hv1Lu1G*1Av1Q01N11M*1Pu1O*1Su1X01I11V*1Y11b0 1au1R01e01Uu1fv1T*1W10Mo02H0M.0To1m000r0D11l*00H0Br1ru0Bo1pr1v000o1xv0Jo1ms0Bm 1yu1mo0B.0Tv23000z0Tx1py28*1t000y2AH0By2D02Cu0Jx29u2H*2By2Fy2Lu0Jw26y25*1to0Bz0 Tn1mv24u0Jn1ps1y*1ku1iu1Zv0Tq1rm00x0Bq0A10Mq2cx2eq0Jq2h00Aq2jv01m2d02l12gv01q2E n00P0Mu00n2tq0Bu2vP0A02Cn2r02Co2*q2fu2ev2*y2yu2xn2w00En37y2v12zy1z12zq3200Av34 n2tu36P2zu2yq2s13Bo31q2m13Bn3H038P3Jn39n34o3N12q13PP2un37u3K02.12zX1q02dX2RX2 E13Dq3Oq2sP3YP3SP3P13c00AX0Bw00X3pn3Vu3313Xu3Iq3v03bq0BX1uX0Bp3qp1wX00p40p3.X 3y03q041X41000s3s03F13u03Rq3wy3Aq44r45o45p4GX4004601zX1z04L04Np45r49q1ry2en3Qu 3au3ay4E04PX0Bs4I04OX4Jp4Zv4Qv01y4SP3kq4Dn2*X3z046q4Jo3qr4bX43p4Y13h13Wy4fu3wu 4Vn4i01qX4n04No45s4HX4YX1u14qu3ty4s04C054y4WX2eX4304Lo4lX58o4.04a01q15104Aq00K 2fq53u4Un3T13cr3zo44o3qo4204Kp4.p4pq2i13Wq5Hq31n4Tn3Zn5Lq2Eo4d10AK5I00An5YP3lq3 Lq5b15Fq1rq5W13Dn5gq4h13M15kv4e05fP4g055n3U15r12C05tu4tn5a03015xy5Jn5ZP3mq5jq5 Uu5205z054u4u15qq6603FT1wT2e15nP5uu6Aq6502pu33T6E05eq35069n5*y3Cq6Cq0DT6Mq5X P6Hn6Qo4dT6U16Gu5.P64060q6Sv3116a06PP6cy6R06K05G06Nn5o05v16B06kq5l06mP6WP6io5 cq6Fq62P5h03x06d06qv6fq6xq5pq6Jq3Eq6rq6Vu6bq5i06.q74v70068u5KP6u15xq6w07Cn63q78 y6jq7A14Bu7Dq5ip6e17Mn7I03xp7Pq3ju7707S06*17QP6yy4Ep7TT0Es5sq2rV79q3iT7c15yq7ey7 Kq7gu4817i10AV7f15VT7hy6wV7pu3tq2Rs00E4113D10Ap7T027s7wX7w17yq47q7Lq7vE3qE70p7 .z48E86182p88s80E31T4YT2eo00W0B07xq8CE8Aq2eT8F00Eo6v07*E8L00AT8Nu7k15VE00m00t 8E048T2xo6vu1tu8Uu7uu8a17Fu8fq7Tu8h06k*2Y01h08m*8l*8o*1cu2Z11dv1j*8q08n*8u*8p01 g*8xv8t08y*8w*9008*092v8.v94u2au9618su97u8ru9A08v093u9909Cv9519819Hu9B*8zu9E*9 K19I09Fu9L*91v9Gu9J*9Qu9P09D19N*9Mu9S09V*0710419b*9aw0A0iA6
That is Room 5! I made it without first signing up on the list, but the chances of anyone taking that room slot in this short period was incredibly slim, so I went for it anyways. Room 1: Room 2: Room 3: BlackMagic (electricity/virus, electricity/metal) <-Done Room 4: Room 5: BlackMagic (bomb/torch, bomb/metal, laser/metal) <-Done Room 6: Room 7: Maybe Tomorrow (Laser/Electricity/Metal(For laser)) <-Done Room 8: soccerking (Torch/seed/wood/water [maybe]) Room 9: Room 10:
Yeah, I quickly remembered that bomb destroys almost every element with ease. So I replaced magma with laser and the only wall-like obstacles there are made of torch. It's really simple, yet at the same time just as hard as my other room. Again, if you see any flaws in my rooms, feel free to point them out.
One final note, and this could be important. The way I said earlier that everyone was to get their credit due was that everyone would put their names in steam or laser in the rooms they made. However for some people that might be easier said than done, as said rooms are very small and some names (unlike mine) are big. So I'm thinking that if any problems with this comes up the name of the person's room is instead moved outside the box to the giant hole in the middle that is the exit, with an arrow pointing to said room.
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Post by The Dark Master on Dec 30, 2008 11:58:54 GMT -5
Errmmm....Can i join?
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Post by noodlesoup on Dec 30, 2008 12:05:35 GMT -5
Think so, don't think all the rooms are filled. Let me find the list.
EDIT: Lol I was looking back through the pages and I didn't know it was just sitting 2 posts back...
Ya you can join, there's still unassigned rooms, just make sure you follow size specifications.
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Post by blackmagic on Dec 30, 2008 18:07:44 GMT -5
Yeah, I believe my long rant of stuff you should know is on page 2, if you have any questions, feel free to ask.
EDIT: Oh right. When you have an idea of what kind of room your going to do and which room you want to do, don't forget to update the list right above your previous post.
Obviously, I am not uploading everything on Wednesday.
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Post by Sandmaster on Dec 31, 2008 12:44:28 GMT -5
BTW Hiya DM!
How exactly is this going to work, I still don't know
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Post by blackmagic on Dec 31, 2008 17:20:36 GMT -5
How's what going to work?
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Post by noodlesoup on Jan 3, 2009 3:32:32 GMT -5
The creation we're trying to make. All the rooms and stuff.
Well, I think I know. We're all going to give blackmagic our rooms and he will join them together. That's why he made size specs and made us have do do the entrance and exits in certain directions.
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Post by Sandmaster on Jan 3, 2009 15:30:31 GMT -5
I still don't think it is too great of an idea, but okay.
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Post by blackmagic on Jan 3, 2009 19:39:28 GMT -5
Speaking of which, it is quickly appearing to me that there are only a couple of people who are actually participating in this project in the first place... this is becoming problematic.
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Post by Sandmaster on Jan 4, 2009 12:43:56 GMT -5
It will grow over time. maybe one day I can do it, but not today, for I am unable to play PG
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Post by FoxtrotZero on Jan 6, 2009 1:30:38 GMT -5
Sorry i have been absent, guys.
But i am back. Give me the exact specifications for the room again.
I think i am going to make a room with a door. but when you open the door (simple), you will also activate a delayed series of mines or something. But if you don't get ahead of the mines, you will have to deal, maybe some onflow of magma. Its hard to engineer so much in such a small space.
None the less, i need to address what i have to work with. i am going to start some betas for this device, so it will be easier to configure for the space provided.
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Post by Sandmaster on Jan 6, 2009 17:35:54 GMT -5
the door could be wood...you can walk through wood
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Post by blackmagic on Jan 7, 2009 2:47:27 GMT -5
C4 has always been a good switch based door in my experience.
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Post by theultamate on Jan 7, 2009 4:46:55 GMT -5
except that it makes wind pressure and can disrupt things in the room
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Post by FoxtrotZero on Jan 7, 2009 22:16:27 GMT -5
Its going to be two lines of C4 with unpassable line of stone in the middle. The stone will blow into powder or be knocked down. The blast won't disturb my room, but it should be placed away from anything that would be disrupted.
I still need the dimensions of the room.
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Post by Sandmaster on Jan 8, 2009 21:44:05 GMT -5
Wood is the solution!
Or water on metal
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Post by blackmagic on Jan 10, 2009 3:58:46 GMT -5
One or two lines of C4 doesn't cause too much disorder, so it's okay. The dimensions of a room are 12x42 Pen-S 0 dots, excluding the borders that are the floor, ceiling, and walls.
Don't forget to put your name on the list as well as what your doing.
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