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Post by miczu on Jan 14, 2009 17:12:16 GMT -5
In this thread I'd like to discuss about making useful elements.
It's main purpose is to think of a element that we could make greater technologies with it and then send it as request.
For now we have to make technologies from elements we have. And now I'd like to make it the other way around.
The same idea as when i was thinking about my Crystal.
You can post what you need from element to be useful to you, and then just make it possible to request.
We can here also give interesting element property's (egz. 1 good) and with help of other make it to an over all great element.
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FORMULA for an new element:
Name: Color: State of matter: (Powders,Bulk solids,Liquids,Gases,Energy,Particles,multi state,Objects,Forces,Functions) Ability: Description:
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Post by miczu on Jan 14, 2009 17:20:14 GMT -5
Sorry for double post but don't want to make it with the "purpose of the thread" post. When i just saw balloon in the req. thread i though about a robber... robber element will stick together, you can make 1 dot metal and then 4 (8) robber element around it, then you can make rope from that point and it will under the gravity go down. You can make from it a round balloon, and give in it gas - so it should float up. Player should be able to swing on the robber line When you make line between 2 metal points in horizontal you get a trampoline - the robber will stretch, but it will try to get to the original size. The stretch property's will get great with drag :> Do you have any ideas about other property's of it?:>
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Post by I wuv M4( Satar Jaèoèdoæ) on Jan 14, 2009 21:10:24 GMT -5
Robber?
I think this thread is great and reflects my requesting habits perfectly.
My good requests: senser(non contact time bomb), spider, beam, bleach (charge eraser) maybe balloon. Did I forget any of mine.
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Post by soccerking on Jan 15, 2009 2:01:48 GMT -5
Ok, so I put this on the element modifiation thread. Something that is the same as stone, but when under air it does not turn into powder. It would be a movable solid that laser can not destroy.
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Post by blackmagic on Jan 15, 2009 2:50:09 GMT -5
An element that can change states depending on the situation. This would be good for wiring. Let's say you have metal wiring with electricity going through. One state of this element could allow the electricity to continue and the other would stop it. It could potentially revolutionize switches.
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Post by miczu on Jan 15, 2009 5:02:13 GMT -5
The Ganondorfchampion hmm in this thread i don't want to tell about ours req, but to give your idea about an element and with help of other make it worthy of being requested.
soccerking what about gravity of that element? I think about an element that have some property's of thunder... No gravity, when hitted by thunder/laser it will move by 1 dot in a predictable way. So it could be made as something like - hit - its go up, hit again (blocked up direction) it go down, something like swith... The state of it would be a gas that don't move on its own...
blackmagic i think something about glass like (light go truth it) and metal like(thunder go truth). There are 3 states of work: -Normal - laser and thunder can go truth -Only laser - after laser crossing the normal, it will block thunder, after Only laser state is crossed by laser it will go Normal again. -Only thunder - after thunder crossing the normal, it will block laser, after Only thunder state is crossed by thunder it will go Normal again.
That element will be like air/stone for laser and like metal/stone for thunder. It will be perfect for switches.
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Post by me2 on Jan 15, 2009 8:40:25 GMT -5
Please do not make this thread another " Request an Element" thread, and focus on functionality. Btw: a swinging robe can't be realized as element either, because it can't be really good simulated, using a dot size grid. This would have to be simulated more as an object, like the bubbles, boxes and characters. I also have a very simple suggestion, but it's not an element either. Airlock (or bulkhead, or hatchway ...): Description: An airlock is a block-sized element, which can only be placed in the same grid as a normal block. The airlock can be in two different states, which are displayed in two different colors: Open and Closed. A closed block of airlock works exactly like the normal block in Powder Game, which means: Neither an element, nor air, nor any object (except wheel) can go through the block. Bubbles are breaking when they touch the airlock. There is no reaction with any elements, with the exception of thunder, which is described below. An open block of airlock, is like the empty space in Powder Game, but it has a background color. Any element or object could freely pass the block of airlock and would be displayed on top of the background. It would look and behave similar to a fan, which doesn't blow. The air effects are simulated in the same as for any other area, and therefore an open block of airlock also has a value for the air pressure and a wind direction. Opening and Closing: An closed block of airlock turns into the open state, when a dot of thunder is touching it. The block of airlock now has a wind direction of zero. It also needs to get a pressure value. There are three different ways imaginable: 1. the open airlock always gets an initial pressure of 1 (=black in BG-air). 2. the open airlock gets the same pressure as the last time, when it was open. 3. the open airlock gets an average pressure of the surrounding grid cells, which are not covered with block or an closed airlock. After opening an airlock stays open for at least 1 second (this is just an example, you could also use a longer or shorter period of time, but it is fixed). If during the period of 1 second another dot of thunder is touching the airlock, the airlock will extend the opening time, and starting from this moment it will again stay open for at least 1 second. If no dot of thunder is touching the open airlock within the 1 second period, the airlock is closing automatically. Every element which is currently on the 4x4 block of the airlock gets immediately destroyed (deleted). Bubbles are breaking, Fighters and Players are dying. The box also gets destroyed, if its corner is in the airlock. You can think of it like you are placing a block at the same position. The erase tool would remove an airlock. The clear tool would only delete the elements in the open airlock. Reasons why this would provide a very good mechanism for machines and advanced technology in Powder Game:Currently in Powder Game, air can very easily affect elements and reactions. It's easy to build one mechanism, which reacts to a certain air pressure or to wind. But as soon as you want to use it more than once, its heavily error-prone. The main reason is, because it is very difficult for a reaction or mechanism to control the air behavior. There are only three ways to do this: 1. You can create an upward air stream caused by fire. 2. You can create pressure with fire, which can be used to generate wind, using some block. 3. You can create shock waves by exploding things, like gunpowder, C4 and Nitro. All other possibilities are only static. The fan is always blowing. Player and wind and air tools are user controlled, and not by the reaction. A block is either always affecting the air movement, or never, but it can't be depending on a reaction of elements. You can not lead the wind into another direction. You can't build mechanism, which build up some pressure and then release it. There is no way to control an existing air stream. And all those explosions and fires are very inexact and are heavily vulnerable to other side effect, like the pressure or other wind sources. You can hardly use it to build a reliable complex mechanism, based on air pressure or movement, because it's very hard to control those two. Airlock could change this. You can build a huge pressure system, with lots of pipes, and control valves by using electricity. A machine could steadily build up up pressure and release it suddenly, and then you can do it again and again. The air flow could be regulated, depending on how many airlocks you are using next to each other, and how many you are opening. You can change directions of air flow, by either opening the airlocks on the one side, or the other. Therefore airlock would be a great step to really control the air, and not only cause some inaccurate air effects.And furthermore the PG software architecture should be able to handle it, because it only depends on things which are already existing. Opening an closing an airlock corresponds nearly to placing a block and erasing the block. /me
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Post by miczu on Jan 15, 2009 11:58:25 GMT -5
Umm... big post xD What about this modification of your idea: - more then air block, make it a block size, controlable...hmm... more like time lock. In the block size when closed - it like small scale pause - particles wont move in it, air pressure is saved as it was, and because it paused air cant go in, out or truth it - like block. From outside it will be like block. I don't like element destroying part on your idea. And pause like behavior should be easy to code. PS. if its possible I'd like to let the laser go truth it like it would be empty space
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Post by me2 on Jan 15, 2009 13:22:48 GMT -5
I just realized that hatchway could also be good name instead of airlockWhat about this modification of your idea: - more then air block, make it a block size, controlable...hmm... more like time lock. Well, you can also build a bigger door or airlock on your own by using more than one block. You only need to get the electricity to every part of it. An airlock block with a bigger size would affect multiple grid cells at once, and maybe this is a little bit more difficult to code. Also it is always quadratic and thats not very practical. An airlock smaller than block size (4x4) can currently not be simulated at all, because of the underlying simulation model for the air. In the block size when closed - it like small scale pause - particles wont move in it, air pressure is saved as it was, and because it paused air cant go in, out or truth it - like block. From outside it will be like block. I don't like element destroying part on your idea. And pause like behavior should be easy to code. I haven't considered the airlock to be hollow, because you could build it on you own in a larger scale, using some normal blocks and airlock blocks. Also even a hollow block needs a border, which should at least be 1 pixel in thickness. A border of 0 pixel doesn't work very well, because you could not distinguish anymore whether a full airlock is open or closed. So if the airlock closes, what happens to those elements on the border? There can't be a door element with a thickness of zero, which would not occupy any space, and this means you always have to destroy some stuff. An alternative would be one of the following: - The stuff inside a closing airlock gets pushed aside and tries to find a free spot outside of the airlock. If there is no free spot, it still gets destroyed. - If there is stuff inside the airlock it can not close and it is waiting until the airlock gets completly empty. (this might be a disadvantage, because you can't close it anymore if you have a huge matter stream going through it. There will always be a blocking particle.) /me
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Post by miczu on Jan 15, 2009 13:39:31 GMT -5
Border of 0 pixel isn't a problem. For coding it would say, that that place of space is occupied, so particle cant move in it. It could work same in the block (not dot 1x1 but grid block 4x4) space around is occupied, so powder cant move up or down. But i would prefer to make something like. Skipping the elements (like in pause) code for it's behavior (it would save steam, fire, and other unstable elements).
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Post by I wuv M4( Satar Jaèoèdoæ) on Jan 15, 2009 15:11:25 GMT -5
How about a metal element that changes when ever a thunder moves throgh it, from reflecting lasers to letting them through and back again with the next thunder, so it can be used for switches.
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Post by miczu on Jan 15, 2009 19:17:38 GMT -5
Good update for blackmagic idea. Blocking (my original though) is a wast, reflecting is good so much better! --------------------------------------------- OK. We have: - when crossed by lighting (one) its like metal (reflect laser, let thunder go in it) - when crossed by laser (one) its like glass (let laser go truth it), block thunder - second, same element make it back to normal. - state :bulk solid, non-drag-able We need: -name -secondary behavior (interaction with other elements - fire, magma, water etc.) -colors in the different states I'd like to make it a request as soon as possible PS. as soon as we get all of those elements, we will make fast check, that nobody is against it (have a better idea for it) and then request and waiting for it!
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Post by I wuv M4( Satar Jaèoèdoæ) on Jan 16, 2009 16:36:30 GMT -5
I'm sorta confused by how laser flip-flops it.I don't think laser should effect it's state. Name is hard, but it is a chromic element, changing color with state.White-ish and blackish are good. Magma melts it, and fire flips it's properties. Ant can tunnel/build with it.
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Post by miczu on Jan 16, 2009 17:02:35 GMT -5
In the way i see it, it can be used as thunder flip-flop or thunder flip-flop. You can build from metal a 90' ( L ) reflect block + _ this element, so when it is normal - don't reflect laser - it will reflect laser in 90', but when thunder go truth it it will change into 135' reflect block ( L_ ). Laser will newer go truth it, so it is easily to control with thunder. Little harder is with blocking thunder... because when constant thunder go truth it it will change really fast from blocking laser, to reflecting. But laser is long (not only 1 dot) so when go fast 2 thunders, then it should squishes between them and block thunders. Its also possible to make an mechanism for preventing from thunder blocking whole laser beam: It will bounce back to the spot till it will be possible to block thunder (will not reflect laser). ----------- Maybe fire/torch will make it block both laser and thunder, and its effect will pass out with time (torch will work always). It will wont be destroyed or affected by watter - you can build metal like construction for laser, let go truth it single thunder and we get waterprof laser mirror
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Post by miczu on Jan 16, 2009 19:07:32 GMT -5
Just noticed that powder game is updated every 4'th week HistorySo we have more or less 2 week (well better in 1 week - someone need time to do it) for making this request (but wouldn't mind if crystal would be made even if we make in time the flip-flop... we need a NAME!).
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Post by Sandmaster on Jan 17, 2009 10:24:29 GMT -5
You never noticed that!?
It's the way everyone gets payed!
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Post by miczu on Jan 18, 2009 6:07:43 GMT -5
any comments? Hmm.. it can be used to for under water electric line! Good for under water detonations in water
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Post by Edit on Jan 18, 2009 10:43:19 GMT -5
Perhaps several different states? Like maybe a liquid one, which changes colors depending on what plasma happens to be touching it. This would allow for a liquid crystal display. This would allow for more versatility,
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Post by miczu on Jan 18, 2009 11:21:56 GMT -5
Umm... Edit that is new idea for a element or modification of one we have here? xD
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Post by Edit on Jan 18, 2009 11:29:01 GMT -5
This one. If it has many different states, we could have more uses. One universal Technological element is much better than several different ones.
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