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Post by Sandmaster on Oct 8, 2008 15:22:29 GMT -5
JEEZ! NOBODY LISTENS TO ME! I SAID THAT WHEN THUNDER CAME OUT!
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Post by noodlesoup on Oct 8, 2008 19:03:59 GMT -5
this could be used as an 'invisible wire' you can mix c4 and clone and put it right next to the path of the thunder line and the clone wont clone anything but the c-4. It's a problem when you put an actual metal wire next to the cloned c-4 because some of the clone starts producing metal.
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Post by Sandmaster on Oct 8, 2008 19:27:42 GMT -5
......what?
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Post by noodlesoup on Oct 8, 2008 22:30:24 GMT -5
Explaining things you make on PG never works. :/
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Post by Sandmaster on Oct 17, 2008 17:52:41 GMT -5
maybe a pic or something
i just don't get it because it makes no sense to have invisible wires if everything is visible in PG one way or another
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Post by me2 on Jan 19, 2009 21:14:15 GMT -5
cuckooman has missed one spot at the right border near the bottom. Here is a better code which also demonstrates all spots at the same time:
0070011000000p00*00S00s01*03000x00u04s01x02T00t06*01v00q0A008p00T00y0E00Gq04o00E04q01z02P0CP00o0Lt0GS0D000z0R00TT01P0Uq04t0Qp00P01o0J00e003*01t0Vt0dP01q0h*07t0Vo0fS0200Xp0hq0n*0mq0Jy0Bp0eo0ap0Lq0GT0qr0Lv09T05S0T00i00Ku0yT0ep0Lx09P01T0fP19u0tP1DP0mP1F015v0*y0xP00r0Lr0*015m00v0Ju0Lw1200eq0JP11u0gP01p1U015u12o0a00GP1Hq0u008u1E015q1J00IP0aq0js0w000m0XT1Xx0gx1ou01y00w0Jt01u0XP0*P01.1tP0So01s1w01c000.1z00Z00hs20q0h.23o1W005z1g.23q0hy08T0Fn2Bw1gy2E01Pn0y01800Ds1mx0Ro0z00Kx0gs1S*07v2Ru1u015z1Ap1Uo1Ho29*07x1A021*07o0Hp2cq1eS1P000n2gP0LS1t01Pp2Np2KP0r*03S0802nT0Ly0Vr0OS1L02tt0Ls0Vx1sp18T2K*07q0Vs2wq2*P0fT1b*07r0Vv0l024P0bS05022p1g*07*1Nx0Yq1eq1ix2O02L*32q0g*07m1PT2x*3Gu0eT1T015x1AT1XP1dP3Y03Vu3F*0vT0K01jq2zq3O*01m3Qu2uu1TT1ex2cp1Y*32r2No3b00Gr2Rp3qq1LT0Wm3IP0Ur30P14.0TP1k02MT3dp22P3600hx3Q022.0ho29x3Qt1v.2Bv3yo1*.4BP43P4DP14P0r.1PP4F03aP1G04L02d*3cy1Ko2Pm0XS0rm0DT0Qx0gy1LS3D*05T0Wt2Ix4Xt0ft4C01Lx1qr0c00Tt47T1br2Iw4Xu4dP4M*07n2jS2in0DP4o*0fn04p3402jt3qn4qv01n4so2P*4pn0PE0TS0G015t09S2i*2Tu04v0Lu56t43*38u1m*07u0N008t0gr5G*0oS0rS0rx4Ur5AS2i.4sT3U*07p04w1yt3qp04x0Qt5VS2m.4s04O002S5Zt1eu5T00Dp2oP3R*0mS2mt0C015*39009p1Q055q04r4wx0Rq3n*1*q5fx0Yp5u005q5wp1gr53s19n5900Kp1gq53u61S01S3Dy3w00Go04u5An5h03Uq53p67p2*T3dm1o01nt4hy5lx1ot01w13q2wp0xT0Wu1wp2Y01Ps4h.0Rp6Uy08S14u2jP4Ku13u1yp4j044x0P00Dn6fP1vs6B03EP4Kx6Zs01r6b021u13o67q06p1gx6Zt0mn5*o4v01tq1qp6vx0NE6hq6bo2Pr53q6eT3dx3LP5Mx6Wp0Hz5l*5FS0TE5r00sS3Dz0Ct0Lp4hz5co6Q01nq4e*07S09063S3Dm21o2a*67u2*S2xn21q2hu7Wq0fq3qS7Qz5cp7bP4t06lx0Cy4Q03M*7V00IT0Lz0Vq4ww0Cu3fS0GE6hz5tT1ep6zo6zx5ct6eP1XT2hy0Fp7AP4Ms03T2rs0xS14S4Ip3qo5GS0W*5c003p7cx1vp5hp0ao0ES2sv7C*1sq5W02tr5Aq0AE6zz0RT5R*6pq62z69*07s0k06m05bt2v08CP7gt0Hw7e02jq1ev62t7i01jr0.S2iu8J022q5ft0Cv3Cx6Op3kP7rr2wr8qP7.P1Mq04y8u05br2.01j08zq89u1K05bq3Kp0hP54t4Zy3hz0JS7Qx1tT0Bz2Vz9Bt1vz4ey9B04es20o29w9Bp1bo29s9JT1bw9Hp6j02AP4Mw9QP82z1gw9U021s1wo2Pt9705gT3Xo50*3c00Tq3g00Xq2Vy8lm1LP1.01tp9hm9l03B09nT0Lm9pq0hw9kr9Wp9or9wT11T77p2pp8qT1su4hr4U005u1qu62q4Ut3huA5S2ms4sp6UsA3tA9x6pt9Rs4Uv6Ou8x01Lt9R*07wAJr5aq1ew6BE72t3qxAJz0Zy7jP2q*1sS5Zo9hu4Xx0Qo0Jr0.r0406ln8QP54*5SrAeS14q8U*0mr3pP7gq3u005p3tr5p*3.015y9lq1Y.3.r5Ar0hp5yx2k04Nq3lu3tq6DPAh*9f*3Pv2V*07z2XT2Kx3Qy1X.9Rx45.4209qx49009.4EpAC.4E09qs42o2P.4J09q*2buASuBSP4Hp0L*3G*0m*5J*1yu6z*BRS0Wx0Cz0Lo8Wx6MTBeq4vE7xp2Vr9hn5nz6XT2KpBlq8Tp9Rp9ho0Vu3Ao29pBpS7Q.69pBsq81021p9oq5ho2PpC0T5j06.T9sqAc008qAs*35T8R01fP7gxA**BRPCDu8fq5hr8wT9svC9016P1x04NpA.uBT07To0H*5Ss1gn6503VnB3q3ho62.8hm6Jy13v76008z2Vs6d08CT6Sz4ep53o6707Gq7Mo1cpACzBro7Fz7y09gP4Kv2Iy6qo29m5300H.5cr1Xq9RvCvn3Fn62S0mu1gvD1P4Mm53x1XuD5x4Wn9*02jo5fy8hx78p3hyAeo7wS0mp8Lx8lwAJq5cq2ws6Rt8jyDKS2s.BnP14*7Pz6pp4hn7TT37*67y1*p7Fp7YP2lx0jp72q3bS0X05gS14rDe00iSDjtDFpDC.2r.DgT19q04.Dst0.q04*8up6U*8VqAjp8t09nP4K*0oq62xAl00Dq6BT92q0hn4S00GtE708*q0hm4Sp3htC102L.0KS2xmA3*2Tn4hm5N015n4qx1Xt3TPB40EJyERP7gyAJpAOP19S1tE5GpEY009o5Gm22S0DEDdt0hz75022z04z1soCI0EdS0Wy4SzEmT4dS7QyEq00Ko5py13t1yz5fm7uP6Os6l*4St0fpAzT44s71SAhz0NT7Q*AtqF4S3Do22TAer69tEjn8ZoFCt3hp1gs53t6eS0ru42p1UT1yo95q6po6lw8hpBFo0gT0Fr62v5l.FUT1B009rBiS3Dv7I0BIP0QrDEp9I.EirBqP4KsBN02Kv4XvBuT1by2rv7bSAhp2H*5fu3HpFuS1LE7tpEHP0rz2rw6H01Iq8LyFe*5Sq5rE6hmCoT31*4.qEzqAL*GAS2mmDm*2eq4hoGF*0vS0rqGI00MT9.PBU01nz5GnEL*0Bn7FmA70CeTDcS0WpABTFnz3sS4rtD0zGavA0y0BoD5z5IpE4p3sP4Mv6JrDOE7Fw0CrF2P7gm4qw0lT3U.3.o9e01nn5fzE5rBmp3qsBt00sP7gs3308a0G2TGNrCJ08B*07y12u3jPCN*CF00S0B0P3Z*HCq3JqCX01hq9ovB7*0Qu7O*0BuGC0CC05bxCE*HOP4ovhD1
I have checked every single grid cell on my own, too, and now I really think these are really all possible places.
/me
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Post by Sandmaster on Jan 20, 2009 17:50:14 GMT -5
question: where would the first thunder line be, where the tiling took place?
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Post by me2 on Jan 20, 2009 20:54:31 GMT -5
Ehm, sorry, but I don't really get your question. (maybe my english is to bad, or I'm too stupid)
What do you mean with "the first thunder line" and "where the tiling took place"?
Maybe this helps: All thunder lines start within the blocks which are surrounded by torch. Those starter blocks are all in a completly regular pattern which consists of 6 starter blocks (five are shooting to the lower left, and one is shooting to the lower right). No matter in which direction you follow the pattern, the next starter block is always outside of the screen. And if you want' I can mark the tiles in some way for you.
/me
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Post by Sandmaster on Jan 21, 2009 15:12:38 GMT -5
I mean, Listo made thunder with some sort of scrambling process starting at a thunder line....which do you think is the first line?
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Post by me2 on Jan 22, 2009 7:26:41 GMT -5
Did Listo say he actually made it like this? Because it's heavily depending on how the movement is described and how you scramble it. For some methods you don't even need a certain initial line.
Well I didn't study the movement behaviour. Therefore I don't have any clue. But I know most of the straight thunder lines start with a preamble - a few movements at the start which don't fit to the line. Also the pattern of any thunder path is repeating. But the height (and I think also the length) of the repetition is always different.
One idea to find out how it works would be to count the number of grid cells within the pattern of the start blocks. Maybe this helps to get an idea. Also the heights and lengths of the paths could help. But its depending on the algorithm, if this information helps at all.
/me
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Post by Sandmaster on Jan 22, 2009 17:41:18 GMT -5
I remember telling people that thunder repeats
I think the length of the pattern is based on how long it takes to:
A" reach the bottom of the square in the pattern
B: reach the same height as it's equal in a pattern
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Post by miczu on Jan 22, 2009 18:25:12 GMT -5
0091630000100*02102*01*03*06*05*01w00q00004000v00u01u0B*0200Du0F00Cv0E10E00Ku0J*0Hv0Lu0G*0Bv0Q00N10M*0Pu0O*0Su0X00I10V*0Y10b00au0R00e00Uu0fv0T*0W10dv0j*0cu0iu0Zv0m00g*0ku0o10lu0pu0v10u10xu0tu0z00h00**0s010*0n01200r*13*11*17*16*1901501Bv0qv1Du0wu0By00y00S0Bx00x1F014v1E10y01Mu1L*1801Cu1Q*1Av1Nu0.*1Rv1V01P11O*1Xu1T01S11a*1Uu1cv1Y*1b11e01du1W*1f11jv1h*1mu1l01k01Zu1qv1o01r*1iu1tu1gu1y11nu1zu1x11.121u1qz00o1I01Kr1*01s028*1w029*1p02B01v*2C*2A*2G*2F*2I02E02Kv1uv2Mu27*2H02Lu2O*2Jv2N12202Dv2Tu20u2X02Vu2R02Q12U*2Pv2W02Z12c*2Su2av2e*2du2iu2l12g02bu2Y*2k12nv2j*2h12ru2mu2p*2tu2w02o02fu2yv2s02z*2qu2*u2v02.035*32036*2x00U*0710413C*3Bw0A0eI5
You can copy those thunder and spam it in any place and it will go the same way. Patern is 24 grid(7) boxes (x) on 19 grid(7) boxes (y).
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Post by secret on Jan 23, 2009 5:37:33 GMT -5
Actually
How does a single Pixel of Thunder moves?
What determinds its movement and pattern?
Is it the algorithm?
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Post by Sandmaster on Jan 25, 2009 14:18:01 GMT -5
yes, but what is the algorythm
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Post by The Dark Master on Feb 11, 2009 11:45:26 GMT -5
i think they are randomly done
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Post by FlamingAero on Feb 11, 2009 12:48:56 GMT -5
Can't be, not only do the thunder lines have a pattern pay attention to lines in other places the line has a pattern itself the same design repeats so it can't be random
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Post by artanis on Feb 12, 2009 17:47:41 GMT -5
It's pseudo-random. The pixels of thunder are seeded by starting block, but since the algorithm can repeat multiple times in the screen it results in a visible pattern. All random number generators (RNG) on a computer are only pseudo-random, which means they always produce patterns. Most programmers will seed a RNG with the time, or use the /dev/random device on linux/unix systems for more robust (less predictable) numbers. All methods to produce 'true' random number sequences require analog mechanisms, such as a photo-sensitive chip in a dark enclosure, which produces noise (if you've ever tried to use a digital camera in the dark, you'll know what I'm talking about,) or by seeding a robust RNG formula with user actions (TrueCrypt uses this, using mouse movements to create the encryption seed,) or in one amusing example, a webcam trained on a lava lamp.
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Post by Sandmaster on Feb 21, 2009 14:20:46 GMT -5
We know, but what IS the pattern?
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Post by I wuv M4( Satar Jaèoèdoæ) on Mar 27, 2009 15:37:12 GMT -5
The new xy cordinates might help.
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Post by miczu on Mar 27, 2009 17:33:53 GMT -5
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