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Post by regulus on Mar 21, 2010 18:44:23 GMT -5
The problem with having all past bosses together in one stage is that, since fire and explosions damage all enemies in one spot, those would make it a little too easy. This is also assuming that by this time you can go well pastg level 50.
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Post by shadowsrandom on Mar 21, 2010 22:00:45 GMT -5
The problem with having all past bosses together in one stage is that, since fire and explosions damage all enemies in one spot, those would make it a little too easy. This is also assuming that by this time you can go well pastg level 50. You don't seem to understand, if you combined all the bosses it would be hard as heck. it wouldn't matter how much defense your priests did, it'd be exactly like ? ? ? but with much stronger enemies.
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Post by Qwerty on Mar 21, 2010 22:12:33 GMT -5
Oh, it would be hard, alright. But that's the thing. It would need to be hard.
Anyway, it wouldn't have 100 enemies. Just one enemy per stage.
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Post by aeonmasamune on Mar 22, 2010 13:45:28 GMT -5
Maybe there could be a gladiatorial stadium where you can fight against up to five random bosses back to back, that you have already defeated in the game so far?
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Post by ownedbyglove on Mar 31, 2010 12:27:24 GMT -5
I don't know, too hard to program.
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Post by Qwerty on Apr 1, 2010 8:49:06 GMT -5
Eh, something like that shouldn't be too difficult.
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Post by shadowsrandom on Apr 1, 2010 9:25:24 GMT -5
Eh, something like that shouldn't be too difficult. It should be actually very easy.
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Post by ownedbyglove on Apr 1, 2010 10:12:25 GMT -5
yeah sorry, I missed the random part of it... I thought it would be choosing bosses and stuffs... meh.
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disabled
Greater Being
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Post by disabled on Apr 1, 2010 10:30:47 GMT -5
Even making random levels wouldn't be that easy to code...
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Post by shadowsrandom on Apr 1, 2010 11:20:24 GMT -5
Even making random levels wouldn't be that easy to code... Let's assume that your not generating a random level, but more of generating a random boss for each time you do it.
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Post by ruisen2000 on Apr 1, 2010 23:30:02 GMT -5
an extension map would be most pssible i think, but it just doesn't feel like SR... i don't thnk the SR makers even thought at the begining that they would run out of space, maybe thats why they kept making other things like new weapons and classes etc. anyway hopefully they will make somthing that amazes everyone ^_^
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Post by Qwerty on Apr 1, 2010 23:55:14 GMT -5
Yeah, good point. Here's an idea: Zero-G maps.
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Post by aeonmasamune on Apr 2, 2010 4:58:18 GMT -5
Here's an idea: Zero-G maps. That would be quite interesting, though if one were to fling a stickman away from the surface, it may never come back Floating through space springs to mind ;D
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Post by I wuv M4( Satar Jaèoèdoæ) on Apr 2, 2010 13:51:21 GMT -5
This appears to have gone off topic...
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Post by Qwerty on Apr 2, 2010 21:15:39 GMT -5
It's still about boss fights. Just interesting ways in which they may occur.
Think about it: One was normal, one was underwater, I wouldn't be surprised if one was coming that was in a cavern-esque setting, and I'm guessing if a third comes it'll be in some other gameplay-affecting area.
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Post by shadowsrandom on Apr 2, 2010 21:18:55 GMT -5
This appears to have gone off topic... Kind of. I wouldn't say it's completely going off topic, but it is starting to go.
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Post by RomeIsBig on Apr 6, 2010 13:17:58 GMT -5
Lol, its not that hard.
Finish map, make boss, make new map, make BETTER BOSS and the circle of life continues
anyone play WoW? you know what i meen
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Post by ruisen2000 on Apr 11, 2010 17:32:52 GMT -5
if it does end in desert they'll probably make a sand storm attack for the final boss
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Post by Qwerty on Apr 11, 2010 22:49:27 GMT -5
Hmm, but we don't have a sand element...
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