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Post by izacque on Apr 5, 2010 21:18:09 GMT -5
"I do traps. I'm not a very good fighter though..."
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Post by Phantom Zero on Apr 6, 2010 14:47:45 GMT -5
*walks out of the inn with grade two wepons* ok bob heres an explosion orb. *hands bob an explosion orb* Silver heres a grade two web trap. *hands silverlight a grade two web trap* and St. Jeremy heres a grade two iron dagger. *hands St. Jeremy a grade two iron dagger* ok so are we ready to go or what?
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Post by izacque on Apr 6, 2010 15:58:12 GMT -5
Silverlight clutches the web trap. he's always wanted to try out one of these. but it feels so wrong to have had it stolen... Silverlight doesn't want an trouble, though, so he keeps silent.
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Post by Elmach on Apr 6, 2010 23:24:18 GMT -5
OOC: Those are the second Grade 1 weapon, not Grade 2. Smoky took the Explosion Orb (Grade 1), and looked at it intently. He traced a few lines on the Explosion Orb. He poked it. After a second or two, he put it in his sack, pulling out his Magic Orb (Grade 1). He then noticed that everyone was staring at him."What?" he asked. "I was learning Explosion I, and I'm more comfortable with this Magic Orb." "Let's fight!" he said, walking to Opening Street.
LP:50/50 STR: 0 DEX: 0 MAG: 0 LV:1, EXP:0 (0%) AT: (5-10) + 0 = (5-10) AGI: (80-90) - 0 = (80-90) RANGE: 90 + 0 = 90
Money:0 Weapon: Magic (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Physical
3 Fire Onigiri 1 Jug of Firedrink (80% full) 1 Copy of Magicians Weekly 1 Explosion Orb (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Fire
Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP) Turn water into Firedrink Explosion I (1/2 learned) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Fire
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Post by Skribbblie on Apr 7, 2010 16:03:39 GMT -5
St. Jeremy takes the iron dagger. He then walks calmly to Opening Street, after stopping to grab his small stone cross from the altar.
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Post by Elmach on Apr 7, 2010 20:24:49 GMT -5
"Ah look, Green Smiley Walkers! And a Blue one!" Smoky says, tossing three Magic I (OOC: What is the correct terminology? Just wondering) at a nearby Green Smiley Walker (GSW), one after the other, killing the GSW. Smoky continues firing Magic I.
LP:50/50 STR: 0 DEX: 0 MAG: 0 SP: 0 LV:1, EXP:100 (10%) AT: (5-10) + 0 = (5-10) AGI: (80-90) - 0 = (80-90) RANGE: 90 + 0 = 90
Money:0 Weapon: Magic (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Physical
3 Fire Onigiri 1 Jug of Firedrink (80% full) 1 Copy of Magicians Weekly 1 Explosion Orb (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Fire
Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP) Turn water into Firedrink Explosion I (1/2 learned)
AT: 5-10 AGI: 80-90 Range: 90 Type: Fire
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Post by ownedbyglove on Apr 8, 2010 17:42:09 GMT -5
Guys, don't always get powerful weapons ahead of time. like ALWAYS. once or twice is fine. But I consider it godmodding... and you know i hate godmodding. Or you should.
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Post by Skribbblie on Apr 9, 2010 12:06:19 GMT -5
Hmmm...what approach should I use for these creatures...go in with this dagger...or stand by and watch? Ah, let's just try the dagger... St. Jeremy runs in and kills a few Green Smileys and a blue smiley.
LP: 47/50 STR: 0 DEX: 0 MAG: 0 LV: 1, EXP: 120 (12%) AT: 5-8 AGI: 15-25 RANGE: 15 Type: Physical ATK: 0-0 MP: 0
Money: 3 Weapon: Iron Dagger 1 Auras------ Damage: 0% Defense: 0.0
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Post by izacque on Apr 9, 2010 16:32:22 GMT -5
Silverlight stood int the background. He thought it best to not interfere unless he was needed.
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Post by Elmach on Apr 9, 2010 19:53:31 GMT -5
This is the OOC Section. Everything here is OOC.Guys, don't always get powerful weapons ahead of time. like ALWAYS. once or twice is fine. But I consider it godmodding... and you know i hate godmodding. Or you should. I don't like it either. I have arranged for my guy to not use weapons until the point where they usually drop, using a line of convoluted arguments. If a super powerful one was to drop from the sky and hit Smoky on his head, he would say that it is too powerful for him to use. Or learn. Or whatever. On a different not, I am using the same statistics (see bottom of post) as that on the wiki. For instance, Lvl 1's get 100 XP from Green Smileys and 90 from Blues. Just a note. I'll do the math, too.
Soon, they passed 3 mini-stages, defeating 5 Green and 1 Blue Smileys (590xp in total), then 6 Green(590) and 3 Blue, (300) (giving 1380, Lvl 2), when Smoky found that he could fire Magic I a bit faster, they fought 6 Greens, 2 Blues and 1 Red (180+540=920+200=1120+90=1210 (Level 2 only) or 2210 in total)
That Red Smiley was a toughy, right? I'll see what's next, Smoky asked/said as he looked past the Next sign, onto more flat ground with a hill behind with many Blues and Reds. Just before the hill, there was a swarm of Greens, easy to kill. He counted the Smileys before the next Next sign.
Five Blue Smileys and Three Red Smileys, Smoky said, as he sat down. He picked up the Explosion Orb (Grade I) and fiddled with it. He decided to shoot the next Red Smiley. He aimed, and...
BOOM! went the Next sign, or where it once was. Ash fell on Smoky. Obviously, Smoky didn't aim that well.
Oops,[/i] Smoky said. He memorized the flow of energy from making the orange orb. He put the [/i]Explosion Orb (Grade I) back in his backpack and got out his Magic Orb (Grade I) and tried using the Explosion I Magic through the Magic Orb (Grade I) . He aimed at the Red Smiley again, which was scared from the Boom from earlier. He fired. The different recoil of his arm caused the Explosion I Magic to go awry. He exploded a bit of the ground this time.
I'll finish practicing Explosion I later. I keep missing! Smoky remarked. Ready to go on?
Stage 1: 5 Greeny's give 500, 1 Blue gives 90, resulting in 590 Stage 2: 4 Greeny's give 400, giving 990, another Greeny levels us up to 1090, last greeny is only 90 giving us 1080, 3 Blues give us 1380 Stage 3: 6 Greens=540, total=1920, 2 Blues gives us 200, leaving 2120 (no leveling yet), and 1 red is 2210
LP:50/50 STR: 0 DEX: 0 + 2 = 2 MAG: 0 SP: 2: Both for Dex LV:2, EXP:2210=1000+210 (1.5%) AT: (5-10) + 0 = (5-10) AGI: (80-90) - (2-2) = (78-88) RANGE: 90 + 0 = 90
Money:45 Weapon: Magic (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Physical
3 Fire Onigiri 1 Jug of Firedrink (80% full) 1 Copy of Magicians Weekly 1 Explosion Orb (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Fire
Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP) Turn water into Firedrink Explosion I (0/2 Accuracy) - AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Fire
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Post by ownedbyglove on Apr 29, 2010 17:19:00 GMT -5
LIVE! (Zap of an AED)
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Post by Elmach on May 2, 2010 9:25:06 GMT -5
OOC: Huh? What did you mean?
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Post by Qwerty on May 2, 2010 11:57:06 GMT -5
He means it is dead, and he wants it to live.
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Post by Elmach on May 4, 2010 21:11:16 GMT -5
OOC: What's dead?
OOC/EDIT: Oh, you mean the thread.
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Post by ownedbyglove on May 4, 2010 21:18:16 GMT -5
Yes, please revive it.
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Post by Elmach on May 4, 2010 21:39:23 GMT -5
OOC: izacque!? Phantom Zero!? skribblie? I'm the only person who watches this thread, other than you (ownedbyglove) and QwertyuiopThePie. I'll just continue where I was earlier. "Anyone want to go?" Smoky asked. He decided to practice Explosion I. [/i]BOOM! went the grass. BOOM! went the dust. BOOM! BOOM! BOOM! BOOM! went the spot of grass in front of the Red Smiley Walker. The Red Smiley jumped and ran toward the group. Smoky fired (BOOM BOOM ) and killed the RSW. Smoky called, "Let's go!" and ran down the hill towards the other walkers. OS 1-1: 590 OS 1-2: 1380 (380+Lvl2) OS 1-3: 2210 (1210 + Lvl2) OS 1-4: 2210+90=2300 (1200+Lvl2)
LP:50/50 STR: 0 DEX: 0 + 2 = 2 MAG: 0 SP: 0 LV:2, EXP:2300=1000+1300 (6.5%) AT: (5-10) + 0 = (5-10) AGI: (80-90) - (2-2) = (78-88) RANGE: 90 + 0 = 90
Money: 45Weapon: Magic (Grade I)- AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Physical
3 Fire Onigiri 1 Jug of Firedrink (80% full) 1 Copy of Magicians Weekly 1 Explosion Orb (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90px
- Type: Fire
- Special Effects:
- Grade I: Knockback (10px)
- Grade II: Knockback (15px), Dizziness(1sec)
Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP) Turn water into Firedrink Explosion +1 (1/2 Accuracy) - AT: 5-10
- AGI: 80-90
- Range: 90px
- Type: Fire
- Special Effects:
- Grade I: Knockback (10px)
- Grade II: Knockback (15px), Dizziness(1sec)
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Post by ownedbyglove on May 4, 2010 21:54:49 GMT -5
hey, dude why don't you take smoky over and be the replacement character for stick journey 1!
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Post by Elmach on May 4, 2010 22:01:31 GMT -5
OOC: OK... Should I be level 2? Smoky received a message from Stick Ranger Corps. and found that he had been assigned to a new group. He waved to his old party, and jumped into the convenient portal to the Town, landing facedown in front of a scary fighter with a strange star-shaped weapon. OS 1-1: 590 OS 1-2: 1380 (380+Lvl2) OS 1-3: 2210 (1210 + Lvl2) OS 1-4: 2210+90=2300 (1200+Lvl2)
LP:50/50 STR: 0 DEX: 0 + 2 = 2 MAG: 0 SP: 0 LV:2, EXP:2300=1000+1300 (6.5%) AT: (5-10) + 0 = (5-10) AGI: (80-90) - (2-2) = (78-88) RANGE: 90 + 0 = 90
Money: 45Weapon: Magic (Grade I)- AT: 5-10
- AGI: 80-90
- Range: 90
- Type: Physical
3 Fire Onigiri 1 Jug of Firedrink (80% full) 1 Copy of Magicians Weekly 1 Explosion Orb (Grade I) - AT: 5-10
- AGI: 80-90
- Range: 90px
- Type: Fire
- Special Effects:
- Grade I: Knockback (10px)
- Grade II: Knockback (15px), Dizziness(1sec)
Turn Onigiri (10% restore LP) into Fire Onigiri (20% restore LP) Turn water into Firedrink Explosion +1 (1/2 Accuracy) - AT: 5-10
- AGI: 80-90
- Range: 90px
- Type: Fire
- Special Effects:
- Grade I: Knockback (10px)
- Grade II: Knockback (15px), Dizziness(1sec)
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Post by Phantom Zero on May 16, 2010 12:23:36 GMT -5
let us lock this..... no one plays....
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Post by ownedbyglove on May 16, 2010 13:18:14 GMT -5
Yeah, I guess. qwerty lock it please.
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