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Post by microfarad on Apr 21, 2010 17:01:33 GMT -5
Miczu, it won't be accepted if it's too complicated. Programmer for PG = LAZY
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Post by droctagonapus on Apr 21, 2010 21:40:25 GMT -5
I had intended to say that CDNAND would be for both depending on torch, I just demonstrated it with laser because I am more comfortable with that... I guess I was quite unclear
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Post by microfarad on Apr 21, 2010 22:34:05 GMT -5
Wait... So it matters what type of element is in the corner?
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Post by droctagonapus on Apr 21, 2010 22:52:15 GMT -5
torch will make it output thunder if it is touching the corners OR the sides, not just if its the corners.(torch in any of the 8 surrounding spots will make it output thunder)
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Post by microfarad on Apr 22, 2010 0:37:03 GMT -5
Hmmmmmmm... Well, what does everybody think? To me that seems a bit arbitrary...
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Post by miczu on Apr 22, 2010 3:11:33 GMT -5
Miczu, it won't be accepted if it's too complicated. Programmer for PG = LAZY I was talking about writing so the basic rule/mechanics of the NAND element that it will work good as bigger structure. If you wanted to say that game will break if you put next to each other 2 dots of NAND I can say for sure it wont be added to PG.
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Post by microfarad on Apr 22, 2010 9:27:09 GMT -5
Well, I think simple rules are just fine. The game will not magically die when particles next to each other, though I think the existing rules are enough. Some very fun things can be done. If you make a line of NAND and a line of metal above it then the NAND will shoot out a wall of laser, great for N00Bs. I don't think any more rules are needed, but if we think of any good ones, those can be considered.
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Post by miczu on Apr 22, 2010 15:16:23 GMT -5
OK only simple... 2 rules NAND and spliter... Top left a NAND - const. output that hit a splitter -> little to the right we have smaller NAND with splitter? Third from left we have AND if we think as the two bottom NAND's as input and the middle as output. Last on top right we have something that should shot laser, split it twice and shot into the inputs so it should stop output... after it stop there is nothing in input and it shot again... a pulsating device that will shot 5dot width beams of laser. Bottom left... nothing really... And the 6 simple structures on the bottom right are undefined and any programmer would reconsider coding something that can work in any way possible ( it's your responsibility to say what it do Micro Farad).
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Post by microfarad on Apr 22, 2010 17:08:57 GMT -5
Miczu, your all mixed up. Use metal for laser and torch for thunder.
As for my responsibilities... Corners don't matter, the one with three dots on the sides of the NAND is already defined, and I have been considering the other two very carefully. Perhaps they will remain inert. We don't want to make it too complex for the PG programmer.
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Post by miczu on Apr 22, 2010 17:51:45 GMT -5
My bad for mixing torch with metal... But what if from the metal to NAND go thunder? Will it effect the laser source?
What do you think about making the structures with 2 dots a ON/OFF source? If to one of the two remaining sides get hit by single laser/thunder on the other side (or on the diagonal) it will work as source of laser/thunder. And when hit again it will stop. And that is easy to code too and really useful.
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Post by izacque on Apr 22, 2010 18:50:24 GMT -5
this is really going to need more reactions if it's going to be accepted. you really want an element that's useful for more than just tech. I should have said this earlier, but yeah... If you look at the elements we have right now, they are just fun to play with. everything has an interesting reaction. This seems useful only for technology. I do have an idea for tech, but It's a little late in the game for ideas so :/ yeah...
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Post by microfarad on Apr 22, 2010 19:08:45 GMT -5
Never too late, post it. And yes, we need fun reactions too, any ideas?
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