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Post by Paradox on May 4, 2010 16:09:47 GMT -5
This would be a Priest weapon. It would have a low AGI of 60-70, but a weak AT of 11-20. It is the first magical Staff, having an MP of 5 or 10, not sure. Whenever the magical attack was used, however much damage the attack dealt would be the amount of health everyone in the Priest's Aura would gain. However much damage the Priest suffers, however, will be taken from the team.*
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Post by General Veers on May 4, 2010 16:40:36 GMT -5
So, a Staff of Healing would either heal or harm the team, depending on whether the priest with the staff attacks or is attacked? If there is no MP, then it damages the enemy, but if there is any MP, the "magical portion" of the attack heals the team?
Very interesting...
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Post by Paradox on May 4, 2010 17:38:38 GMT -5
I'm not sure about the health draining effect. It seemed a bit overpowered, so I wasn't completely decided on if it would be a good idea or not.
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Post by Qwerty on May 4, 2010 17:51:39 GMT -5
No health draining effect or attacks, I don't think. It doesn't seem to do what vampire card can't.
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Post by shadowsrandom on May 5, 2010 17:53:04 GMT -5
This might be a better idea then the Healer class. :0
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