Post by Xanidel on May 12, 2010 19:25:00 GMT -5
Anyone may feel free to post anything they come up with in here.
Future weapon ideas:
---------------Mage:
Chain Thunder
Fires a small bolt that travels similarly to Thunder 1, but on hit, spawns a second identical bolt in the air that locks onto the nearest enemy. This process is repeated a few times, and are affected by bullet cards. Yeah, sounds like a pretty awesome idea. It would lead to neat effects.
Nova
Releases a ring of flames like that of the Fire Chain 2 on impact. Interesting, but there are already a few like it.
Frost Nova
Delta Explosion 3 given an ice/freeze element. Seems like SR programmer style. I think it would do better as Delta Frost, though, so it matches up.
Hailstorm
A Freeze blizzard. I smell splash damage.
---------------Sniper:
Gold Shot
Much like how Fire Shot 4 is Fire Arrow 1 plus Triple Shot 1, this would be [double/triple] Iron Arrow 3 plus Fire Arrow 1, shooting three slow arrows along the same path which become fire plumes on impact. Interesting, but I wouldn't go with Gold. Maybe Steel?
Poison Shot
Fire Arrow 1+Triple Shot 1=Fire Shot 4, so in an identical fashion Poison Arrow 1+Triple Shot 1=Poison Shot, firing three slow moving arrows in an arc that generate poison clouds on impact. See Frost Nova.
Plasma/Toxic Shot
Where Poison and Fire Shot 4 are fusions of elemental arrows with Triple Shot 1, these are simply the same using Quint Shot 3. So, Quint Poison and Quint Fire? Again, see Frost Nova. I can see them doing this.
---------------Gunner:
Flamethrower
A rapid fire, but weak version of Fire Rise 3 or just Fire 1. Would it be more advanced, or weaker?
RPG
Name for the upgrade for Bazooka 2, no specific new ideas for it Interesting, but needs some form of actual upload.
---------------Priest:
Staff of Darkness
Weak damage, but has the same effect as if it had a vampire card. Either that, or remove the ability and just let it be able to insert that card. I saw a video of something like this once. It was neat. It didn't do the same thing, but same name. Seems a bit powerful with vampy card, and a bit weak without. Any other ideas for this one?
Staff of Magma
Rather than a simple 'X' of Fire appearing on a hit, it drops a full 'column' of fire on that enemy. For reference, a 'column' is what is released by a Fire Arrow 1 Interesting idea, but needs a different name.
War Staff
Name for the upgrade for Combat Staff 4, no specific new ideas for it See RPG.
Caduceus
Deals no damage on attack [0-0 base ATK], so instead on each hit on an enemy heals each party member for a small amount [in the range of 1-5]. Not affected by auras or compos. No auras?
-Gold Shot: Steel works, does Lead for a Iron/Poison combo sound right?
-Flamethrower: Whichever is appropriate for it's placement. If it is added as a lvl1 weapon, weaker, lvl 4, stronger, without being useless/overpowered either way
-RPG/War Staff: These are just possible names for future weapons in the sequence they seem to be following for weapons. Like how Whips became Chains in the same order of type.
-Caduceus: I meant that no aura could increase the ATK or healing of the staff, not that the wielder's aura was erased.
-Staff of Magma-> Inferno Staff?
-Staff of Darkness-> Another idea would be a 'Curse', an Aura that affects enemies. In this staff's case, it would be a Blindness Curse, which reduces enemy monsters' range. The range of Curses would be the priest's range, and the effect power would be fixed for each cursed staff.
Rather than start a new thread, I'll just post my various ideas here. I would also like to take this time to say I approve of the majority of pizza's ideas and would love to see them implemented.
Future weapon ideas:
---------------Mage:
Chain Thunder
Fires a small bolt that travels similarly to Thunder 1, but on hit, spawns a second identical bolt in the air that locks onto the nearest enemy. This process is repeated a few times, and are affected by bullet cards. Yeah, sounds like a pretty awesome idea. It would lead to neat effects.
Nova
Releases a ring of flames like that of the Fire Chain 2 on impact. Interesting, but there are already a few like it.
Frost Nova
Delta Explosion 3 given an ice/freeze element. Seems like SR programmer style. I think it would do better as Delta Frost, though, so it matches up.
Hailstorm
A Freeze blizzard. I smell splash damage.
---------------Sniper:
Gold Shot
Much like how Fire Shot 4 is Fire Arrow 1 plus Triple Shot 1, this would be [double/triple] Iron Arrow 3 plus Fire Arrow 1, shooting three slow arrows along the same path which become fire plumes on impact. Interesting, but I wouldn't go with Gold. Maybe Steel?
Poison Shot
Fire Arrow 1+Triple Shot 1=Fire Shot 4, so in an identical fashion Poison Arrow 1+Triple Shot 1=Poison Shot, firing three slow moving arrows in an arc that generate poison clouds on impact. See Frost Nova.
Plasma/Toxic Shot
Where Poison and Fire Shot 4 are fusions of elemental arrows with Triple Shot 1, these are simply the same using Quint Shot 3. So, Quint Poison and Quint Fire? Again, see Frost Nova. I can see them doing this.
---------------Gunner:
Flamethrower
A rapid fire, but weak version of Fire Rise 3 or just Fire 1. Would it be more advanced, or weaker?
RPG
Name for the upgrade for Bazooka 2, no specific new ideas for it Interesting, but needs some form of actual upload.
---------------Priest:
Staff of Darkness
Weak damage, but has the same effect as if it had a vampire card. Either that, or remove the ability and just let it be able to insert that card. I saw a video of something like this once. It was neat. It didn't do the same thing, but same name. Seems a bit powerful with vampy card, and a bit weak without. Any other ideas for this one?
Staff of Magma
Rather than a simple 'X' of Fire appearing on a hit, it drops a full 'column' of fire on that enemy. For reference, a 'column' is what is released by a Fire Arrow 1 Interesting idea, but needs a different name.
War Staff
Name for the upgrade for Combat Staff 4, no specific new ideas for it See RPG.
Caduceus
Deals no damage on attack [0-0 base ATK], so instead on each hit on an enemy heals each party member for a small amount [in the range of 1-5]. Not affected by auras or compos. No auras?
-Gold Shot: Steel works, does Lead for a Iron/Poison combo sound right?
-Flamethrower: Whichever is appropriate for it's placement. If it is added as a lvl1 weapon, weaker, lvl 4, stronger, without being useless/overpowered either way
-RPG/War Staff: These are just possible names for future weapons in the sequence they seem to be following for weapons. Like how Whips became Chains in the same order of type.
-Caduceus: I meant that no aura could increase the ATK or healing of the staff, not that the wielder's aura was erased.
-Staff of Magma-> Inferno Staff?
-Staff of Darkness-> Another idea would be a 'Curse', an Aura that affects enemies. In this staff's case, it would be a Blindness Curse, which reduces enemy monsters' range. The range of Curses would be the priest's range, and the effect power would be fixed for each cursed staff.