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Post by me2 on May 29, 2009 2:59:26 GMT -5
Level 2 medals are dropped by the yellow fish in Cavern 1, 2 and 3.
The weapons are dropped by the three normal enemies in Cavern 1 and by the scull (not fairy) bats in Cavern 2. Cost: 30000 in the shop. I haven't tried them out yet. But the image of the thunder storm looks nice.
/me
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Post by jakebob on May 29, 2009 3:53:33 GMT -5
Stuck to SR top page.
I'll post info when I get it.
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disabled
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Post by disabled on May 29, 2009 4:12:30 GMT -5
That was truely unexpected - besides the medals perhaps. But - uhm, what is the sonic punch supposed to do besides looking good? Does it have any advantage to the mach punch? And the thunder storm - it has 12 bolts, but AGI of 120-135. Compared to the plain thunder with 3 bolts and 80-90 agi it has 2.66 times higher damage per second, but approximately half the bolts miss, so it eats up much of the gain... but then it has 10 higher range too. The screenshot is from the frozen sword by the way and not the thunder storm. The homing laser - why is it called laser? It has nothing to do with the earlier laser. And it look more like a sonic boom or something. It fires the )) projectile twice. They are homing, the radius is probably 30. The projectiles don't penetrate walls!
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Post by miczu on May 29, 2009 5:08:34 GMT -5
sonic punch - like mach punch but with AoE
I was afraid of getting medals... but in the other hand we can get +80% drop rate for hunting new cards...
Some people will be happy with double poison arrow - with coming bullet card +2 it will shot 4 poison arrows that have higher dmg then normal poison arrow (1-2 poison) adding to it +2s poison effect it will be great for taking down multiple enemys...
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disabled
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Post by disabled on May 29, 2009 5:22:44 GMT -5
Ah right, area of effect... And its no special ability, so it works together with vampires and onigiris cards. But then there are seldom that many enemies, that it makes a great difference. If you go to gastle gates and concentrate the enemies in one spot, they are awesome though.
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Post by superpickle on May 29, 2009 8:29:25 GMT -5
I can't seem to find my post, but somewhere I mentioned the next sword being an ice version of the lightsaber. I was right.
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Regzal
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Post by Regzal on May 29, 2009 14:02:11 GMT -5
An Ice Lightsaber would be awsum!
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Post by me2 on May 29, 2009 15:35:39 GMT -5
Hmm, I just realized, that the Bullet's Card would increase 50% damage of the Double Poison Arrow.
But ... then I realized:
Double Poison Arrow: AT 8-12, Bonus AT 1-2, 1 second. total min damage: 2 * 8 + 50 * 1 * 1 = 16 + 50 = 66 total max damage: 2 * 12 + 50 * 1 * 2 = 24 + 100 = 124
Increase of Bullet's Card: min damage: 8 (poison effect doesn't stack, afaik) max damage: 12 (poison effect doesn't stack, afaik)
Increase of Emerald 2 (add 1-1 poison damage): min damage: 50 (poison effect is stronger) max damage: 50 (poison effect is stronger)
Increase of Peridot 2 (add 2s poison length): min damage: 50 * 2 * 1 = 100 (poison effect is longer) max damage: 50 * 2 * 2 = 200 (poison effect is longer)
Increase of Peridot 2 (add 2s poison length), supposing an existing Emerald 2: min damage: 50 * 2 * 2 = 200 (the stronger poison effect is longer) max damage: 50 * 2 * 3 = 300 (the stronger poison effect is longer)
Which means: 250 - 300 more damage for Peridot 2 + Emerald 2.
But on the other hand: You are shooting 3 or 4 or even more pairs of arrows within the three seconds, which can't add additional poison. So maybe Peridot isn't the best thing.
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Post by superpickle on May 29, 2009 15:49:07 GMT -5
An Ice Lightsaber would be awsum! But it's not really. It shoots three big shots that do around 20-30 damage. (from my basic tests) I think that ice sword with a saphire and lots of points in dex/srt would do more damage, though I'm not sure. I thought that poison did stack. I could have sworn that when I hit an enemy twice with poison arrow it did a lot more damage than when i hit once. (but not as much as hitting twice) Maybe it doesn't stack but it does renew the poison. Thoughts?
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Post by jakebob on May 29, 2009 15:50:20 GMT -5
Remember, superpickle, that the shots don't disintegrate the moment they touch something. The 3 ice shards the Frozen Sword gives off freeze whatever's touching it.
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Post by darkraine on May 29, 2009 22:30:20 GMT -5
D'OH! They freeze? grr . . . I added that compo that gives 10% extra COLD effect on my frozen sword cuz I got it shortly after finding the sword >_>
also, did anyone notice its stick ranger 4.2 42~~~!!!!!!
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Post by miczu on May 30, 2009 0:30:37 GMT -5
For coming lv2 bullet card +2 and Peridot 2, counting for every arrow hit different enemy
num_arrows * ( base_dmg + frames_per_sec * duration_sec * poison_dmg )
total min damage: 4 * (8 + 50 * 3 * 1) = 632 ~ ( 632 - 116 = 516 more dmg) total max damage: 4 * (12 + 50 * 3 * 2) = 1248 ~ ( 1248 - 224 =1024 more dmg) average:940 ( 770 more dmg )
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Post by me2 on May 30, 2009 5:46:12 GMT -5
I thought that poison did stack. I could have sworn that when I hit an enemy twice with poison arrow it did a lot more damage than when i hit once. (but not as much as hitting twice) Maybe it doesn't stack but it does renew the poison. I have to admit: I'm not sure anymore. I also had the impression I'm doing a lot more poison damage if both arrows of the Double Poison hit the target, than if only one arrow hits. num_arrows * ( base_dmg + frames_per_sec * duration_sec * poison_dmg ) Which means, you are telling us: The poison effect does stack up. I thought somebody told this " does not stack" a while ago. But maybe I just made it up by myself. /me
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Post by miczu on May 30, 2009 7:10:42 GMT -5
"For coming lv2 bullet card +2 and Peridot 2, counting for every arrow hit different enemy..." I think it doesn't stack but it can always hit multiple opponents
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Post by me2 on May 30, 2009 16:17:18 GMT -5
counting for every arrow hit different enemy Oops, I skipped that part ... /me
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subzeroten
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Post by subzeroten on May 30, 2009 21:34:06 GMT -5
The frozen sword does not freeze enemies, they slow them by 20% I was quite hoping for an Ice-like lightsaber but oh well... Sonic Punch is a little bit harder to farm than mach punch I suppose, but it is worth it. Almost every Lv. 2 magician weps are useless in cavern stages Lv. 2 cards came out already?
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Post by darkraine on May 30, 2009 23:03:20 GMT -5
Actually no, those were for later when they DO come out
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rubiksmaster123
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Post by rubiksmaster123 on Jun 1, 2009 14:10:40 GMT -5
wow. 770 more damage. I only can do 30 damage with snipers.
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Post by jakebob on Jun 1, 2009 18:13:06 GMT -5
The frozen sword does not freeze enemies, they slow them by 20% I was quite hoping for an Ice-like lightsaber but oh well... Sonic Punch is a little bit harder to farm than mach punch I suppose, but it is worth it. Almost every Lv. 2 magician weps are useless in cavern stages Lv. 2 cards came out already? I count freeze as the dark-blue stat-effect. The actual freeze I generally ignore, seeing as its effect on the enemies that matter, the bosses, are so low as to be ignorable. And anyway, the "freeze" effect's more of a "Stop" than "freeze". If I say "freeze", assume I mean the slow effect unless I state otherwise.
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