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Post by bobaloochi on Feb 20, 2009 5:41:00 GMT -5
Cavern stage addition. It was a cave! too bad I forgot to save my code. Now I have to start over.
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Post by miczu on Feb 20, 2009 5:43:41 GMT -5
Boss from opening street but with lvl 20 (like castle boss).
But bullets don't disappear after hitting ground...
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Post by bewnt on Feb 20, 2009 9:21:07 GMT -5
Boss from opening street but with lvl 20 (like castle boss). But bullets don't disappear after hitting ground... They aren't just bullets, they're like sparks from the [[Spark Glove]] that roll on the ground.
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Post by jakebob on Feb 20, 2009 9:32:37 GMT -5
Hmm, very interesting level. Has puddles in places, if I'm right, and the Floor design is based off Super Mario World's Chocolate Island cave levels. This level definitely isn't for Snipers or claustrophobics.
Length: 6 screens+Boss Room.
Enemies:
Orange Smiley Face Red Smiley Face, probably lost its red coloring from prolonged time spent in caves. Not all that dangerous. Drops $40
Shroom Jumper Mobile Shrooms. Shoots green arrow to attack. Is susceptible to poison and poison attacks (arrows etc). Drops $40
Red Shroom Jumper Red version to the Shroom Jumper. Is not immune to poison, but its attacks are stronger than the Shroom Jumper. Drops $90
GoldFish Rare. The Goldfish makes its scales using shiny discs it finds in the waters of the cavern. These discs are high in value, which is why there are so few Goldfish within Cavern 1. This might be why the Goldfish has taken to defending itself with an electrical discharge, most likely caused by the discs it collects and wears. The gold discs also give it an immunity to poison (but not poison strikes - arrows, boxers and so on), unseen in general marine life. Drops $777
BOSS: Revenge of Grey Smiley The Opening Street trouncing pushed this smiley to better his attack strategy. As slow as the First Grey Smiley, Revenge of Grey Smiley shoots orbs that only disappear when they hit a ranger or travel far enough. When an orb hits a wall or floor, it will continue along the floor/wall's face until hitting its target. This means it is a dangerous foe for melee fighters, and since the cavern has low ceilings, snipers are at a disadvantage. Magicians with Volcano+Catapult will have a good time here. Drops $700
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wizard
Superior Being
{S=0}[M:-593]
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Post by wizard on Feb 20, 2009 9:51:41 GMT -5
cool!
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Post by jakebob on Feb 20, 2009 9:59:00 GMT -5
Just got an epic haul off the Castle Boss. 2 Vamp Crads and an Onigiri Card. *V for Victory Sign*
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
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Post by subzeroten on Feb 20, 2009 11:04:01 GMT -5
I KNEW it was going to be a stage there.
By the way, could you post pictures of the enemies please?
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Post by bewnt on Feb 20, 2009 11:18:26 GMT -5
I KNEW it was going to be a stage there. By the way, could you post pictures of the enemies please? It's all up on the Wiki. AT info is missing though.
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Post by jakebob on Feb 20, 2009 12:54:54 GMT -5
AT Info? What's that?
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Post by I wuv M4( Satar Jaèoèdoæ) on Feb 20, 2009 15:03:35 GMT -5
So it's not forest 3..... I wonder what is on the island? The godweapon?
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Post by sigh on Feb 20, 2009 15:13:03 GMT -5
I love how everything has its own spotlight except for the enemies. Even the arrows look so silly when they fall through the floor with their little light guiding them the way.
P.S. $777? Really? It must be a holy monster. XD
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Post by jakebob on Feb 20, 2009 16:28:50 GMT -5
I'm thinking more of a rare beast that has a valuable... something... on its carcass. Most likely its scales or something. There's a complicated reason, which will be explained... by someone else.
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Post by I wuv M4( Satar Jaèoèdoæ) on Feb 20, 2009 18:24:49 GMT -5
It's a golden fish. duh Too bad my safe data got cleared. I just cleared the final gl as well as hc1.
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Post by jakebob on Feb 20, 2009 20:22:36 GMT -5
Okay, I'm going with this:
"The Goldfish makes its scales using shiny discs it finds in the waters of the cavern. These discs are high in value, which is why there are so few Goldfish within Cavern 1. This might be why the Goldfish has taken to defending itself with an electrical discharge, most likely caused by the discs it collects and wears."
And why would there be a place with a "godweapon"? What would be the point of such a thing? And don't THINK of saying anything to do with ultimate power or anything, cause that's so cliché even Square Enix wouldn't do it again. If anything, the Island level (as it will undoubtedly be called) will probably have new enemies and a different floor. Nothing odd or mysterious going on. But we won't find out til the 6th of March.
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Post by sigh on Feb 21, 2009 16:36:31 GMT -5
Ugh, you didn't get my joke? You know how 666 is the mark of the beast, right? Well, to go along with that, according to the Bible, 777 is the number that signifies God and his holiness. [/lecture]
Also, Jakebob, if you really think about it, our species has kept such good records of ourselves as a whole, that almost everything is clichéd as a storyline.
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Post by jakebob on Feb 21, 2009 18:00:25 GMT -5
Ugh, you didn't get my joke? You know how 666 is the mark of the beast, right? Well, to go along with that, according to the Bible, 777 is the number that signifies God and his holiness. [/lecture] Also, Jakebob, if you really think about it, our species has kept such good records of ourselves as a whole, that almost everything is clichéd as a storyline. [rant]Yes, but anything that gets used more often than not becomes more of a cliché than other things. Like zombie apocalypses are now the cliché of modern movies, and the "weapon of ultimate power" is just one cliché of the video gaming genre. Name a game, and there's a 50% chance it'll have a weapon of ultimate power or some form of power that can only be controlled by the one true hero etc.[/rant] Basically, yes, everything's a cliché, but the overused clichés get recognised more than any other clichés.
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
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Post by subzeroten on Feb 21, 2009 22:32:26 GMT -5
Let's not get off topic here.
Anyways, Yes I agree, almost EVERY RPG has that plot. But, yeah finding a Goldfish[Gold Skull Fish] is good luck (Hence 777).
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Post by General Veers on Feb 21, 2009 22:34:17 GMT -5
I wonder why the did $777 instead of $700 or even $750?
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
5%
Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Feb 21, 2009 22:51:11 GMT -5
Yes, WHY? I hate odd numbers...
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Post by General Veers on Feb 21, 2009 23:06:52 GMT -5
I have a question:
How do I make the QEFG now that the number of enemies vary with each game (because of the accursed, blasted goldfish)?
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