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Post by soccerking on Feb 10, 2009 1:50:13 GMT -5
It is impossible to say right now, so we shoud just wait a month or so until it is updated. I tink I said this somewhere, but I'll say it again. I think there needs to be items in all of the levels before more levels are added.
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Post by kierovnick on Feb 10, 2009 5:51:12 GMT -5
It could be true.. just could be.. But what i see, thay give us new stages and simultaneously new items.
See.. i don't see much point in this. What they do is trying to give every monster a unique item to drop. Every stage they pack with unique monsters.
This way we will need over twice more enemies, weapons, compos and such just to fill out the rest of map we see. No other game does that... In most games, we met new enemies, we are forced to try hard to kill them with what we have and later we get weapon that would make this kills a lot easier. ..
What i have on mind.. There's something wrong here.. All enemies we see seem not to be any problem for anyone that defeated castle boss. Why to create more stages within this area if there is so few experience for it? I don't know how you , but i wouldn't stay here if i have the possibility to defeat boss and go somewhere, where i get more exp than 1. The additional stages in this side of the map are reasonable only if there will be really tuff monsters with lots of exp and good weapons.. but can they be stronger than castle boss? If not, i don't see a point in creating it because it will be only a sightseeing place.
I think this game needs more no-loot monsters among the loot-dropping ones. I think we need have more challenges than facilitations. And thats because if it ain't gonna happen we end up with godlike powers and enemies to weak to care about.
But the game is going elsewhere. Cuz.. maybe i am the only one that sees it this way.
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