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Post by me2 on Jul 31, 2009 3:23:23 GMT -5
Submarine 2
Berserk Card 1, dropped by White Boss Smiley Snake, Hill Country 3 Berserk Card 2, dropped by Tan Boss Star Stickman, Seaside 4
Berserk Card is the first card without " 's ". Level 1 is available at the shop for 4000$. It's a little bit more red than Vampire's Card. The effect at level 1 is: AT +50% DF -50%
I don't know if the DF refers to your character or the enemy. But even if your DF is meant, it would be quite interesting if you don't have any DF (which is probably the case for most builds).
Looks pretty strong to me ...
/me
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Post by majorlee on Jul 31, 2009 5:59:51 GMT -5
finally a new stage has arrived... ~_~ =)
DF -100%?!? hm... i don't think that the enemy's defense is meant by that... i mean they already have to take in 50% or 100% more AT! XD but without the priest the characters don't have a defense, do they? or does it mean that everything which causes 15 damage now causes 30?!?
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Post by zacharyryan on Jul 31, 2009 13:02:27 GMT -5
I can only imagine that it will cause you to do +50% or +100% damage at the expense of taking +50% or +100% damage. So with a level one card, 10 damage becomes 15, and with level 2 card, you take double damage, so that 10 would become 20. Interesting card, and a nice update. I would suggest using it on long-ranged characters. I'll try it on my pure-str magician.
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Post by miczu on Jul 31, 2009 13:06:45 GMT -5
Card don't work for snipers and prist... probably only for boxer and gladiator it will work
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Post by majorlee on Jul 31, 2009 13:34:28 GMT -5
the new stages are getting harder and harder (but that's a good thing). but they are also getting shorter and shorter. i wished they would get longer again... ^^'
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Post by darkraine on Jul 31, 2009 13:44:01 GMT -5
Yeah, I miss the 10 part stages, now they're only 5 parts each *sigh*
Oh yeah, somebody with one of those god mode glads with the 3 priests should try putting a beserker card on the glad . . . double the damage desu @w@
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Post by I wuv M4( Satar Jaèoèdoæ) on Jul 31, 2009 16:36:55 GMT -5
The boss=red beacon of evil.
How I thought it:
First I had my whole party defeat the seaweed outside of the bosses range on the left side. The I sent my magicain with volcanoe drop bombs on the rest of the seaweed and leap over the beacon to it's other side before it was too late. I mainly focused on the remaining ones on the left side and the ones on the right side closest to the boss. Once the seaweed around the boss was gone I sent the boxer and gladitor to deal with the boss, and had them retreat when the bosses attacks came close enough. Once the beacon stopped shining I sent the magician to clean up the remaining seaweed.
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
5%
Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Jul 31, 2009 19:37:20 GMT -5
Hmm, I think it means that you take more damage but give more damage too.
Oh yeah, I also noticed that the graphic for some of the level 3 weapons have changed, and most of the gunner's weapons as well.
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Post by majorlee on Aug 1, 2009 2:47:56 GMT -5
the new icons are quite old news XD (see update 4.8)
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Post by Qwerty on Aug 1, 2009 5:49:49 GMT -5
The original copy of this thread is quite freaky...
I'm glad to see a duplicate was made.
As for the SR update, I'm sure you can find out whether it's for you or your enemy's quite easily.
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Post by me2 on Aug 1, 2009 6:24:42 GMT -5
The Berserk Card is amazing: It's a Card with an red AT aura (restricted to the card-bearer). And it works exactly as a priests AT aura would, but only for the character with the Card. Even the color blends with other aurae in the same way.
Also, our assumption was wrong: The -100% DF does not reduce the effect of a DF aura or a Silver Crystal. It simply doubles the enemies' power! So you definitly will have a bad effect from the Card. And that is the reason why only Boxer and Gladiator can use it, because ranged caracters would usually simply avoid the extra enemy damage.
However this is a really huge drawback: You have a cool killer which kills twice as fast, but it also get's killed twice as fast.
(Note: Now it's getting really theoretical. Skip it if you are not interested)
Thinking about it, it seems the card is not very good. In theorie if you kill an enemy in 50% of the time as usual it also has 50% less time to attack you. Therefore you get 50% less damage which would result in the same amount of damage in total (because of the -100% AT). You make the fight just faster, but neither the enemy nor you have any profit from this.
However this is not completely true: If an enemy can usually attack you 3 times within a certain period of time it still can attack you 2 times within the half period of time, because the first attack starts (in most cases) as soon as possible. That results in even more damage to your character as without the card. On the other hand if you have stong and slow attacks this effect also works for you: For example you kill an enemy with four attacks. Between the four attacks are three periods of waiting. If your AT value doubles, you only need two attack, and you only have to wait one period. 1 instead of 3. This leaves the enemy only a third of it's usual time. Or if you kill an enemy with two hits normally you now nead only one. Instead of Attack-Wait-Attack-Dead. It's just Attack-Dead! If your first attack comes faster than the enemies first attack this would help you a lot. To sum up this paragraph: The Card is better for you if you have a strong attack with slow AGI and the enemy has a fast weak attack. It's also good if your first attack comes very quickly, and the enemies first attack does not happen immediately.
Furthermore this Card reduces the importance of your other ranged characters. Their shot's need time to travel to the enemy, leaving a short time period at the beginning in which only the card-bearer is fighting. The card makes the fighting time shorer, which makes the relative length of this period larger. Also the other characters AT does not improve, and therefore they have even less relative damage/second in comparison to the card-bearer. Of course they don't suffer from the doubled enemy powder, but they are ranged characters, and they get attacked very seldom.
I think a card which would reduce your AT by 50% and also reduce the enemies AT by 50% would help you more, than the Berserk Card which rises both values.
/me
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
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Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Aug 1, 2009 15:59:13 GMT -5
Oh ok.
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Post by punxsatownyphil on Aug 3, 2009 8:41:40 GMT -5
I found this boss to be very easy. I micro-managed with my 2 magicians (Volcano & Delta), my sniper (Quad poison), and my gunner (Super Bazooka). No one even died. I found that those walkers with the bullets were the toughest enemies
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Post by I wuv M4( Satar Jaèoèdoæ) on Aug 3, 2009 11:46:37 GMT -5
Sum up of berserker card: not worth it, unless you just want fights to go faster. Or this:
Give you berserker card to a swordsman and place a boxer in front of him. They both attack but the boxer takes all the damadge!
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Post by majorlee on Aug 3, 2009 12:08:26 GMT -5
hehe, we can sum up: so far all pink gel [insert species] were suprisingly devastating. and for the berserk card: it's not useless. equip it to the sabel with a vampire's card and you get more of the energy back than without the berserk card (as for the rounding down part).
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Post by I wuv M4( Satar Jaèoèdoæ) on Aug 3, 2009 21:32:31 GMT -5
Not really.
X=damage enemy does, Y is damage you heal. Z= absolute damage done to you. D=damadge done to enemy. D directly varies with Y, T=time
without berserker:T=1,D, Z=x-y with,T=1,2D,2Z=2x-2y T=1/2,D,z=x-y.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
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memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Aug 4, 2009 9:29:49 GMT -5
"Oh yeah, somebody with one of those god mode glads with the 3 priests should try putting a beserker card on the glad . . . double the damage desu @w@"
I have and I can do 398 dm (also planning on adding a crit card 2)
btw it's +100% of your attack without priests help... my normal att is 98 and with my priests I can do 300, so 300+98 is 398
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