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Post by superpickle on Aug 6, 2009 23:41:04 GMT -5
Overall a kinda boring new update. I mostly expected a new class or a big shop addition, though I'm pretty sure this update was created by a pyromaniac. (Three fire weapons?) A new weapon for each class, and it seems they're running out of ideas. Boxer: Fire Knuckle 3 Gladiator: Fire Sable 3 Sniper: Double Fire 3 Magician: Icicle 3 Priest: Staff of Freeze 3 Gunner: Uzi 3 I haven't had a chance to try out any of the weapons yet. (Except the Uzi and staff. Uzi wastes to much money, and the staff barely does anything.) Any thoughts on the new weapons? On another note, they say the drop rate changed. Is it better or worse than before?
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Post by me2 on Aug 7, 2009 3:57:23 GMT -5
Don't know. I hope they went up with a lot of items. For the wiki I created several teams with a lots of different weapons. And I can tell: Many weapons and compo items are really hard to get. Usually this leads to one thing: you ignore them, just head through the stages until you can get your dream-weapon. If your team gets too weak in the meantime you buy some new stuff at the store.
The sad thing is: Many cool weapons are completly worthless because of this. The drop too seldem, and instead of trying to get them its much easier to advance further and get a much better weapon which drops more often. For normal gameplay it's like they don't exist. For example some of the staves have had really crazy drop rates and a low number of enemies. I hope they fixed some stuff.
/me
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Post by majorlee on Aug 7, 2009 4:07:12 GMT -5
really? i'm kind of a collector so i try again and again till i have the desired weapon or item. but you're right, some drop rates are frustrating and could be better balanced. the new weapons are... hum... unexpected to be out so soon and... i think they are to predictable. the next ones will probably be: thunder sabel, ice or freeze knuckle, triple poison/fire bow, some thunder orb, long whatever staff... only the gun is always unpredictable hehe
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Post by Mohamad Abd Al Raman on Aug 7, 2009 4:54:02 GMT -5
uniform. I agree majorlee
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Post by I wuv M4( Satar Jaèoèdoæ) on Aug 7, 2009 7:27:32 GMT -5
Not only a weapon update but a boring weapon update. They are trying to delay submarine shrine as much as possible. I really hate them.
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Post by punxsatownyphil on Aug 7, 2009 8:10:29 GMT -5
Eh. Not a fan of Icicle 3. I was hoping for a better blizzard. A blizzard of icicles.
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Post by whoknows on Aug 7, 2009 9:14:17 GMT -5
I tested the fire sabel and it sucked compared to the flame sword... Maybe because my account was made for the 70 mp swords... But is only 4 mag which isn't much The fire sabel gives off an arc of fire that damages like 4 times the flame sword damages over 15 times.
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Post by majorlee on Aug 7, 2009 10:42:11 GMT -5
Eh. Not a fan of Icicle 3. I was hoping for a better blizzard. A blizzard of icicles. i think a "blizzard of icicles" fill follow with the LV4 weapons... now it seems that the orbs concentrate on one enemy (like most of the first orbs) and later they introduce the orbs for the great mass.
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Post by yemdx on Aug 7, 2009 18:03:43 GMT -5
It was an okay update, nothing special. I thought something would happen since it's the big 5.0.
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Post by majorlee on Aug 7, 2009 18:48:40 GMT -5
Now that I tested all of the new weapons here's my opinion:
Fire Knuckle 3: Of course stronger, but basically the same as Fire Glove 1... Fire Sabel 3: Also not entirely new... (Flame Sword 2). Seems to be not as effective as the latter. Double Fire 3: HAHA, didn't I tell ya this would follow? The downside to fire bows is that it only hits the nearest enemy. Icicle 3: I like strong Ice weapons but as it only hits one enemy... On the plus side the slow rate is a tad higher than the other ice weapons. Staff of Freeze 3: Highly anticipated by me XD. Sadly it's not that effective (even WITH Diamond 2). It doesn't seem to freeze ALL enemies in the environment when sorrounded by many enemies. Uzi 3: If you want to drain you money fast, use this weapon! It also has a sucky range.
So far the LV3 weapons are more of a disappointment. They're all stronger (but that's a given) and surely they're not "BAD", but many of them are not as cool as their LV2 predecessors. ; ) The best LV3 weapon so far is the Long Wood Staff 3. On the other hand... can there be much more progress with the weapons?
Hm, and did anybody notice anything about the "drop rate change"?
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subzeroten
Greater Being
{S=0}The Naturalist[M:-2]
5%
Behold, my new game, in an avatar! :D
Posts: 288
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Post by subzeroten on Aug 8, 2009 14:30:06 GMT -5
I know what gun could come next, how about a taser? shoots a string/straight line towards the enemy, on contact, the shock explosion appears! the one from those gold fishes.
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Post by punxsatownyphil on Aug 8, 2009 20:30:25 GMT -5
Yes. Yesyesyesyesyesyesyesyesyes yes yes. wWith real thunder damage, not AT 0-0.
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Post by me2 on Aug 9, 2009 8:32:38 GMT -5
Staff of Freeze 3: Highly anticipated by me XD. Sadly it's not that effective (even WITH Diamond 2). It doesn't seem to freeze ALL enemies in the environment when sorrounded by many enemies. I noticed this too and I finally found out, why this happens: A staff attack does not directly hit the enemies. Instead it creates the X-shaped attack projectile only at the same position as the enemies. And then this projectile is attacking an enemy which is at the same spot. You may wonder why is this a difference, but the answer is simple: If two enemies are very close and overlapping, the two attack projectiles are created at their positions. However there is no rule for the X-projectile to attack the enemy for which is was created. It simply attacks one enemy at its position, and this can be the other overlapping enemy. Therefore it might happen, that one of the enemy is damaged twice, and the other enemy is not damaged at all. And since both damage numbers appear at the same time and the same position this is really hard to see and it just looks like some enemies don't get hit. I realized this after attacking the Purple Boss Cap Mushroom with a four priests team. There was a small Purple Cap mushroom next to the Boss. And after some time I realized that it didn't die (although it should have), and doesn't even get damaged. However the Boss got damaged twice with each attack of a single priest. In this case this was actually very helpfull ... This also explains the curiosity when attacking a group of snakes. Usually you would expect them to die nearly all at once, since all should get roughly the same amount of damage. But because the damage is transfered from one snake to another, some get more damage and others don't, and so they effectively die at completely different points in time. /me
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Post by ~Memzak~ on Aug 9, 2009 10:00:37 GMT -5
WOW.... I was almost looking forward to fire sable.... and I was going to try getting it (needing me to get another onigiri card)
but after reading this I'd like to know.... is it really that bad compared to flame sword?
Or is it like fire sword? and we have to wait for the whole thing to reach level 4 to repeat the other weapons like ice sword except sword as sable? meh...
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Post by majorlee on Aug 9, 2009 16:35:56 GMT -5
but after reading this I'd like to know.... is it really that bad compared to flame sword? As I wrote, it's not "bad" and the AP is higher than that of the Flame Sword 2. But the latter one has a wider range [With the Fire Sabel 3 only like 1/3 from the tip of the sword is emitting the flames...]. Or is it like fire sword? and we have to wait for the whole thing to reach level 4 to repeat the other weapons like ice sword except sword as sable? meh... I think so. That's why they really have to think of some innovative stuff so that the game won't get boring... Another type for example... [Though I don't have any idea which one that would be... XD]
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Post by me2 on Aug 9, 2009 18:34:17 GMT -5
I agree. You get more damage from the sabel. And you need much less MAG for the Fire Sabel (about 20 in comparison to 35, since every second time is really enough). But the range is really much smaller. The Garnet 2 gives the Flame Sword a really huge range: And this makes it quite effective, because it gets a lot of other approaching enemies during the fight, and Fire Sabel does not. For the Fire Sabel you just have about the range of the sword length. (image from blog) The Fire Sabel really is a nice weapon. But if you look only at its values you might get fooled, because you may think it should be nearly twice as strong as the Flame Sword (including Jewels). However this isn't really the case because of the range, and when playing with it in a crowded stage, it doesn't feel like you are doing twice the damage. /me
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Post by darkraine on Aug 9, 2009 19:46:02 GMT -5
Just a random side note, I think Sabel is supposed to mean Saber. Seeing as R's and L's tend to get lost in translation between japanese and english . . . personally, a "Fire Saber" makes more sense to me.
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Post by majorlee on Aug 10, 2009 18:36:56 GMT -5
I noticed this too and I finally found out, why this happens: A staff attack does not directly hit the enemies. Instead it creates the X-shaped attack projectile only at the same position as the enemies. And then this projectile is attacking an enemy which is at the same spot. You may wonder why is this a difference, but the answer is simple: If two enemies are very close and overlapping, the two attack projectiles are created at their positions. However there is no rule for the X-projectile to attack the enemy for which is was created. It simply attacks one enemy at its position, and this can be the other overlapping enemy. Therefore it might happen, that one of the enemy is damaged twice, and the other enemy is not damaged at all. And since both damage numbers appear at the same time and the same position this is really hard to see and it just looks like some enemies don't get hit. I realized this after attacking the Purple Boss Cap Mushroom with a four priests team. There was a small Purple Cap mushroom next to the Boss. And after some time I realized that it didn't die (although it should have), and doesn't even get damaged. However the Boss got damaged twice with each attack of a single priest. In this case this was actually very helpfull ... This also explains the curiosity when attacking a group of snakes. Usually you would expect them to die nearly all at once, since all should get roughly the same amount of damage. But because the damage is transfered from one snake to another, some get more damage and others don't, and so they effectively die at completely different points in time. /meBut the long wood staff for instance hits every enemy...
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Post by I wuv M4( Satar Jaèoèdoæ) on Aug 10, 2009 19:53:28 GMT -5
Are you sure it hits every enemy?
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Post by TheSeaweedDoctor on Aug 10, 2009 22:30:21 GMT -5
Please no more Stick Ranger updates, it is updated so much and gets boring after a while. Powder game is more fun and more popular it deserves to be updated the most often.
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