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Post by majorlee on May 14, 2010 2:20:21 GMT -5
Ray Trace Fighter ver1.3
[GROUND] Bump mapping addition.
[still don't get this game...]
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Post by vaconcovat on May 14, 2010 3:52:14 GMT -5
This was a waste of update.
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Post by nmagain on May 14, 2010 3:52:46 GMT -5
If it was possible to add bricks it would've been better >:I
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Post by Qwerty on May 14, 2010 8:54:37 GMT -5
Truedat. Not even a mobile update. Nice floor, though.
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Post by General Veers on May 14, 2010 15:05:42 GMT -5
I realize that some speculation about this game considered the possibility that it could be a test for something later.
Java3D is a separate library of classes for Java specifically for making what the name implies - 3D graphics.
With the exception of Micro Panda (the rest of my argument goes down the drain from here...), this is the first Dan-Ball applet to incorporate three dimensions.
Does this game experiment with various classes and packages from Java3D, which Ha55ii may not know as well as the standard JDK?
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Post by darkchaos10 on May 14, 2010 16:43:59 GMT -5
Possibly, but still, if he experiments, he should add more FUNCTIONAL stuff.
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Post by Qwerty on May 14, 2010 22:07:12 GMT -5
Check his blog. It says specifically it is an experiment. If he adds anything, it'll be lighting stuff.
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Post by darkchaos10 on May 15, 2010 10:58:57 GMT -5
Check his blog. It says specifically it is an experiment. If he adds anything, it'll be lighting stuff. I can't read Japanese and Google translation sucks.
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Post by Qwerty on May 16, 2010 14:01:21 GMT -5
It worked enough for me to understand it. Did you try it?
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Post by ~Memzak~ on May 17, 2010 3:54:07 GMT -5
There was also a Rocats update... just putting that out there....
Still I'd rather have a PG or SR update anytime...
Although I must say this game is starting to look almost interesting...
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