By state
Stationary solidsStays in place (i.e. not affected by gravity)
Dragable
Can be dragged (e.g. Wood)
Non-dragable
Cannot be dragged (e.g. Metal, C4)Falling solidsFalls under gravity as a bulk (e.g. Element Balls)
PowdersFalls under gravity as pixels (e.g. Seed)
LiquidsSpread horizontally and significantly (e.g. Sopay)
GasSpread both horizontally and vertically without generating any air pressure (e.g. Gas)
PlasmaMoves in a fixed pattern or act like Fire(e.g. Thunder)
ParticlesDoes not respond to gravity but to certain forces as pixels (e.g. Steam, Bombed state Metal)
AllotopesHas more than one form (e.g. Glass)
By type
Hot elements/LightersIgnites elements (e.g. Magma)
FlammablesCan be ignited but does not generate sudden change in air pressure (e.g. Oil)
ExplosiveCan be ignited and generates sudden change in air pressure (explode) (e.g. Nitro)
ConductorsConducts electricity (e.g. Metal, Mercury)
Technology elementsWhere most of its properties and uses are related to electronics (logic gates, circuits, machine etc.) (e.g. Laser, Thunder, Metal)
EM waveTravels in straight lines, unaffected by other forces (e.g. Laser)
Functional elementsBrought a specific function and usually disappears after use (e.g. Glue, Virus)
Cold elements/CryogensFreeze elements (e.g. Ice, Ice balls)
SuperfluidsFrictionless and 'flows' along walls and ceiling (e.g. LHe)
Reverse gravity'Falls' upwards (e.g. Gas ball, Fire ball)
Metals(Not used anymore as it cannot be properly defined in powder game's limited chemistry)
TemporaryExists only for a brief moments (~1-3 frames) (e.g. Steam, Fire)
Standard elementsHas at least one reaction which is the same towards at least 10 elemnts (e.g. Fan, Magma, Acid)
Living powdersWith behaviour other than those stated above and the name of the element is an organism in reality (e.g. Ant, Bird)
UnclassfiedDoes not behave in any ways stated above