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Post by ShiningSilver on Aug 26, 2009 7:39:16 GMT -5
Name: SpeedUP/SpeedDOWN/etc.
Type: Force, area affected, certain area, force does not move. (These are known as Physics zones)Color: Transparent (As in totally clear, not like Glass) When an element passes through a SpeedDOWN, the element's color is desaturated. When an element passes through a SpeedUP, the element's color is saturated. The elements color is only affected inside the force area.Menu: Yes Behaviour: SpeedUP (SU), makes any reaction/falls/movement, twice as FAST. So a pixel of powder moving at 0.2 px/frame (falling speed), enters a SU, it will suddenly move at 0.4 px/frame. Basically SU is like SPEEDx2 except in a certain area only, and elements can enter and exit it freely.
SpeedDOWN (SD), makes any reaction/falls/movement, twice as SLOW. So a pixel of powder moving at 0.2 px/frame (falling speed), enters a SD, it will suddenly move at 0.1 px/frame. Basically, SD makes things be in slow motion.
In conclusion, these 'areas' manipulate time. Everything is affected (Except MAYBE light, just to be more realistic), reactions, falling speeds, lifespans, etc. An explosion in a SD will look 2 times as SLOW than outside of the SD. The only way to get rid of SD/SU is by erasing it (using the Erase function), or Reseting.
Uses: You can use it for making things look better, or be able to examine things more precisely (by slowing down). You might even use it in reactions to speed up the time it takes for metal to be weared down by water. Or even make it harder for player courses, since things will be twice as fast.NOTE: Things still have the same amount of energy as they entered. So for example when a superball enters a SD and bounces. It won't act as if the superball had half the energy, it would still act as if the superball was still moving as fast as normal, except it would LOOK slower. Also that if you make SPEEDx2, and a powder falls into a SU at 0.4 px/frame, the powder will suddenly fall at 0.8 px/frame, and when it exits the SU, it will fall once again at 0.4 pix/frame. Any questions? (It is confusing, but I hope it might be 'semi-easy' to code since PG already has a SPEED function, except SU/SD would only work in a certain area.) Well there¡¦s a bad news One of the two main functions of this function is in fact Physics zones According to the non elements encyclopedia, this is in fact Speed zones Which does exactly the same as this function you suggested except the color change Although I can¡¦t merged the color change with the Speed zones as there maybe some people that likes slow motion with normal colors or just normal time with color change. I think it would be better if you can resuggest the color change of this request into a separate Physics zones State: Not approved, color change needs re- request as separate functionWhat do you mean? Are you saying that this is was already submitted? Or, that this force was not accepted because its with color or what? (I'm very confused, lol)
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Post by aWeSum on Aug 26, 2009 12:46:17 GMT -5
There is already a Physics Zone that speeds up or slows down things in it.
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Post by ShiningSilver on Aug 26, 2009 17:40:37 GMT -5
Oh okay. I guess I'll have to think of something else
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Post by aWeSum on Aug 26, 2009 18:43:45 GMT -5
The digging pattern of moles is pretty simple, it digs away from lethal things. other than that it digs randomly.
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Post by secret on Aug 31, 2009 1:17:00 GMT -5
What if there's no lethal elements on screen?
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Post by Paradox on Aug 31, 2009 8:57:01 GMT -5
other than that it digs randomly.
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Post by aWeSum on Aug 31, 2009 15:06:05 GMT -5
I forgot to mention they also dig towards other moles.
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Post by mystery125 on Sept 3, 2009 12:59:37 GMT -5
lol cool
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Sept 3, 2009 15:00:27 GMT -5
moles = win ;D
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Post by Paradox on Sept 3, 2009 15:11:09 GMT -5
Well, aWeSum, it seems your idea has been well-received.
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Post by aWeSum on Sept 3, 2009 15:14:59 GMT -5
it would appear so
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Post by Paradox on Sept 4, 2009 19:35:05 GMT -5
Name: Fill Type: Function/Tool Menu: Yup Fill fills up an area, as the name implies. 'Nuff said. Uses: Filling up areas easily.
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Post by aWeSum on Sept 6, 2009 10:29:54 GMT -5
Name: pinecone Type: object pine cone is a spere with little triangles around the outside. Pine cone is heavy and,unlike box, things can't pass through it. when it falls it breaks through certain solids and makes craters in powders. it floats. it burns butdoes not dissapear when burnt. things may be placed inside it and can't get out.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Sept 6, 2009 14:56:22 GMT -5
why pinecone ;D
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Post by aWeSum on Sept 6, 2009 15:14:18 GMT -5
you mean why have pinecone as a name? I couldn't think of anything better
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Sept 6, 2009 16:07:50 GMT -5
;D k bg all or bg force a bg that shows all forces (below colors refer to any shade of that color) red - heat orange - electromagnetic radiation yellow - magnet green - high preasure light blue - cold blue - magnet as well dark blue - low preassure purple - gravity pink - antigravity white - light uses - would be useful in observing forces the different shades of blue might conflict so if its not possible just use different colors, thx
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Post by GGoodie on Sept 6, 2009 17:16:06 GMT -5
1.) there is no temperature system in pg. 2.) magnet and electromagnetic radiation are the same thing...
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Post by Paradox on Sept 6, 2009 18:38:52 GMT -5
GGoodie, you DO know that there will be temperature, right? Check the list of non-elements.
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Post by GGoodie on Sept 6, 2009 18:52:14 GMT -5
Oh wow, there is. I think thats pretty dumb. Judging by the current elements and noon elements, does anyone really think that something as complex as temperature will actually be added? Its not like any elements really are affected differently by different temperatures...
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Post by Paradox on Sept 6, 2009 19:00:23 GMT -5
Well, actually. . . Quite a bit of them rely upon temperature.
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