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Post by robotname1234567 on Mar 26, 2010 21:59:11 GMT -5
single post: Sorry if this has been suggested, I can't be bothered to go through all pages. But I was thinking different fighters. For example, when you click/right clicked fighter, a box would appear that had pictures of different fighters. Types of fighters: regular fighters from sitck ranger elemental fighter. Just like player, but smaller heads
And what do you mean by assign each type to an element?
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Post by robotname1234567 on Mar 29, 2010 5:45:32 GMT -5
My next idea is DAN. He is the dan-ball robot. If you can, make his legs move when he walks just for better graphics quality:) It's just he's as short as the robots shoulder on the dan-ball website. He shoots pen s3 blobs of a dan-ball(element) that makes everything in it's way disappear. The dan ball gets destroyed when it hits block or makes 100 dots disappear. He tries to protect all non-powder organisms from fighters, and will give up his life to protect the citizens. He dies after taking in 500 deadly dots.
I also have a new BG. It's called bg citi because the things that make citizens happy will be green, the things that make them unhappy would be red, and brown for in-between. if it's very happy, it'll just be more red than regular happy, which would be a little duller and brownish. Things that kill would be white. Other things (for example void which makes them still) would be matching- void would be pink/purple/yellow like the little spirals they put in the hypnosis magic tricks on tv
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Post by robotname1234567 on Mar 30, 2010 5:54:47 GMT -5
You may not want to double-post. Anyway, why not assign each type to an element? What do you mean?
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Post by Paradox on Mar 30, 2010 20:52:12 GMT -5
Name: BG-Lethal or BG-Vicious Type: BG Menu: Yes This is a BG that colors all lethal elements [insert color here] while making any non-lethal elements [insert a different color here] Uses: Player Courses, discerning elements' uses
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Post by Knowledge on Apr 1, 2010 7:56:29 GMT -5
You may not want to double-post. Anyway, why not assign each type to an element? What do you mean? If you wish to post again you have to wait for someone else to reply or say something.
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Post by Elmach on Apr 2, 2010 1:00:22 GMT -5
If you wish to post again you have to wait for someone else to reply or say something. Or use the EDIT button. BG: Hot/Cold Elements Hot elements (laser, Magma, etc) become redder. Cold elements (Ice, Beam) become Bluer. Neutral Elements remain the same color.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Apr 8, 2010 12:09:25 GMT -5
lethal sounds cool lethal could have 3 shades of a color, for solid, liquid, gas and non lethals could have 3 shades of a different color, also for solid, liquid, and gases
suggestions (lethal color to nonlethal color) purple and white (black is hard to see if too dark) yellow (color of caution) and grey(?) red and blue I think the lethal elements should be vibrant and non lethal dull(er)
I have an idea seal/valve looks like a block with a hollow block to the right and a little metal tab on it when thunder flows into the hollow block the block goes into (takes place of) the hollow the same also happens with drag when placing seal/valve the first place you click is where the block will be and the second place you click is where the hollow block will be (up down left right)
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Post by Elmach on May 15, 2010 15:08:31 GMT -5
Valve: Can be either on or off.
Toggled by Charged Glass.
When on, behaves like block.
When off, behaves like Empty Space.
When toggled, it also toggles surrounding Valve.
BG: Player
Only things that can be seen by the player are shown. Things that can partially be seen (Through Water or Glass) have a less saturated color.
Uses: Making Player Courses harder.
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Post by aWeSum on May 16, 2010 14:44:56 GMT -5
everybody stop what you're doing I have an ergent message!
Ergent message: Ok, so i was feeling nostalgic and I was reading through this thread and I noticed that nobody ever re-reviewed my idea that I suggested like 9 months ago... pinecone
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Post by Paradox on May 16, 2010 18:23:53 GMT -5
Pinecone?! Awesum! See what I did thar? Anyways, I'll modify this post once I find it. Thanks for reminding me.
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Post by Qwerty on May 17, 2010 9:23:45 GMT -5
Awesum? Awesome! Haven't seen you in awhile. More on the element, I can't seem to find it. Know a page number?
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Post by aWeSum on May 18, 2010 18:30:32 GMT -5
Page 20. It was reviewed, but it needed clarification. I gave the clarification but nobody rereviewed it.
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Post by Qwerty on May 19, 2010 21:12:58 GMT -5
Oh. Yeah, I'll approve that, but we need the element-approval person to add it to the list.
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Post by Paradox on May 20, 2010 5:08:31 GMT -5
I don't have the font Secret uses.
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tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on May 23, 2010 19:43:02 GMT -5
where is secret anyways, IS IT A SECRET!
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Post by Elmach on May 23, 2010 23:24:41 GMT -5
Object: Portal
Each portal is connected to another one. (Always an even number)
Things (Elements, Objects (not portals))that touch the portal are transferred to the other one, and vice versa.
BG-Player when looking through portal would see out the other one.
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Post by aWeSum on May 24, 2010 5:27:36 GMT -5
I think someone already suggested that. didn't they?
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