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Post by secret on Nov 30, 2008 23:30:39 GMT -5
If you want to suggest some additional/modifications of reactions or properties of any elements/ non elements ON THE LISTS, please do it here.
E.G.
Glass Color: ..... Properties: ........
Cause keeping the "Request an element" and the "Non element requests" threads clean of requests suggested before will make the judgement of new requests easier.
Thank you!
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 2, 2008 16:55:52 GMT -5
napalm: turns tree to torch, sticks to torch,metal, and block. Flows. Burns with blue flame.
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Post by Sandmaster on Dec 2, 2008 18:21:28 GMT -5
You know...this makes a lot more sense than it seemed to at first...
Nice!
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Post by secret on Dec 3, 2008 2:19:48 GMT -5
napalm: turns tree to torch, sticks to torch,metal, and block. Flows. Burns with blue flame. Hmm....... The current version of napalm already have Burns with blue flame Sticks to solid surfaces (stationary solids and block-type objects) But I don't think it should turn tree to torch . Ya Although there are still a few who ignored what I've said in the element thread and posted his version of Glue (Subzeroten) Which is clearly IN THE LIST! P.S. I've heard that fox would like to modify his Glue and conveyor ideas, lol!
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 3, 2008 15:39:12 GMT -5
I think there should be something that moves that turns tree to torch.
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Post by secret on Dec 4, 2008 1:54:30 GMT -5
Hmm.....
Well than Napalm will be ignited imediately after contact with Tree/Wood.
Btw what makes tree---> Torch reaction so interesting?
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 4, 2008 13:56:07 GMT -5
It makes more torch.
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Post by secret on Dec 4, 2008 22:25:53 GMT -5
hmmm......
ok then
btw my modifications:
Glass should not break when hit by other elements except Pressure and strong gravity.
Otherwise it 'll be tooo fragile to use.
Ceramic will be broken by Stone or Uranium hitting at terminal velocity.
Good ideas?
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Post by Sandmaster on Dec 5, 2008 22:16:24 GMT -5
Stone at terminal non-powdr-conversion speeds should break it...
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Post by I wuv M4( Satar Jaèoèdoæ) on Dec 6, 2008 11:18:29 GMT -5
Super ball at terminal verlosity should break glass and cerimic. Stone dropped from a height should also break it.
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Post by secret on Dec 6, 2008 21:43:06 GMT -5
Hmm.....
Ok then.
Modifications considered:
Glass and Ceramic
1. Breaks when hit by superball at terminal velocity
2. Stone can break Glass when it is either at terminal velocity (not phase changing velocity) or fall from a certain height.
Stone breaks glass for a height of 7 pixels while 14 pixels for ceramic (Actually ceramic doesn't breaks so easily)
(Neglected the type of glass used, the reactions should looks like this.)
Good?
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Post by Sandmaster on Dec 7, 2008 13:36:54 GMT -5
how will glass break? turn to powder?
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Post by ~Memzak~ on Dec 7, 2008 15:02:32 GMT -5
nah, I think it should shatter into shattered glass..
and like snow, it would die if it doesn't touch glass...
I think...
correct me if i'm wrong...
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Post by Sandmaster on Dec 7, 2008 19:22:26 GMT -5
Also, there should be something like a solid that when in contact with water explodes far (like metal to bomb) and freezes in place, becoming solid again (also like metal to bomb)
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Post by secret on Dec 7, 2008 20:14:57 GMT -5
nah, I think it should shatter into shattered glass.. and like snow, it would die if it doesn't touch glass... I think... correct me if i'm wrong... hmm.... Glass should shatter into glass shards/shattered glass Actually the issue of glass shards is concerned. And it was added recently into the list. Glass shards are similar to Stone Except it kills when travel through Player, Fighters at terminal velocity. Also, there should be something like a solid that when in contact with water explodes far (like metal to bomb) and freezes in place, becoming solid again (also like metal to bomb) Umm...... Idk whether we should introduce another such solid into pg...? Cause i can't think of any application for it, or the properties.....
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Post by ~Memzak~ on Dec 8, 2008 0:56:36 GMT -5
I like that, and maybe if there is a pile of shattered glass on torch / magma...
it melts together to make glass again...
just a thought
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Post by secret on Dec 8, 2008 3:18:33 GMT -5
I like that, and maybe if there is a pile of shattered glass on torch / magma... it melts together to make glass again... just a thought Good idea!
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Post by ~Memzak~ on Dec 8, 2008 4:37:20 GMT -5
You know it is kinda, almost, breaking the rules, what you did... quoting the person above you...
But I think that glass on its own should shatter with laser... but reflect laser, if there is a pixel of metal behind it...
like a mirror...
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Post by secret on Dec 8, 2008 5:19:43 GMT -5
nah!
Glass shouldn't shatters when hit by lasers
Since it is supposed to refract it
Otherwise Glass will be too fragile and useless...
In fact, the only notable reaction of Glass is the ability to Refract Laser and Radiation.
Although Idk whether snell's law should be introduced into pg...
And if there's metal behind Glass, the laser still reflects according to the pg laws of reflection.
P.S. Sometimes somebody posted just before I've posted, so to avoid confusions, I usually use quote to state that I'm replying to a certain user.
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Post by ~Memzak~ on Dec 10, 2008 1:23:52 GMT -5
oh... okay...
fine... glass refracts and doesn't shatter when it touches laser...
cam it explode when it touches bomb?
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