Post by secret on Feb 14, 2009 7:55:15 GMT -5
The Extended PG Elements Encyclopedia
Liquids
Lava
Basic information:
State of matter: Liquid
Category: Hot elements
Element type: Primary
Notable reaction: Solidifies after 5 seconds when not torching anything hot. Has a chance that minerals will form within when cooled.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Ignite flammables and explosives upon contact.
2. Chance for certain minerals form:
a. 1% Diamond
b. 4% Obisidian
c. 30% Amethyst
d. 20% Calcite
e. 45% Stone
Corn
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Disappears on contact with Player. Make Player grow.
Physical information:
Density:
Viscosity:
Flammability: Ignite on contact with hot elements
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 Fire pixel per Corn pixel)
Byproducts: /
Reactions:
1. Ignite on contact with hot elements.
2. Reacts with the standard elements (Magma, clone etc.) as usual.
Napalm
Basic information:
State of matter: Liquid
Category: Flammables
Element type: Primary
Notable reaction: Sticks to surfaces, burns for a very long time once ignited
Physical information:
Density:
Viscosity: Varies
Flammability: Ignites on contact with hot elements
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Blue flame (4 Fire pixel per Napalm pixel)
Byproducts: /
Reactions:
1. Burns in Blue flame when ignited, can remain burning while in midair.
2. Turn into Ice when contact with cryogens.
3. Splash when Stone is dropped onto it.
4. Player attribute sprays ignited napalm. (There will be a 1 second delay in ignition time to avoid the resulting blue flame to change the attribute or kill the Player)
5. The viscosity and bounciness depends on the right clicked element
- Water- Low viscosity, does not bounce
-Superball- high viscosity, bounce
6. Reacts with the standard elements as usual.
Listo
Basic information:
State of matter: Super-fluids
Category: Super-fluids, Dan ball user elements, (Explosive in certain conditions)
Element type: Primary
Notable reaction: Reacts with every element except Inert and as the only source for ? element
Physical information:
Density:
Viscosity:
Flammability: Depends
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Explodes via chemical reactions
Reactions:
1. Reacts with all elements (except inert) and some objects (excluding block type objects), details below:
a Listo(l) + Meteor(s) ----> 2 M4 solid(s)
b Listo(l) + Poisonous gas(g) ----> NH3(g)
c Listo(l) + Laser(e) ----> Listo(g)
d Listo(l) + Lava(l) ----> Random (minerals)
e Listo(l) + Fusion particles(e) ----> WH(o)
f Listo(l) + Fire(e) ----> Steam/Suds(p) + 3 CO2(g)
g Listo(l) + Magma(l) ----> Magma(l)
h Listo(l) + Neon(g) ----> Saza(s)
i Listo(l) + Dan ball(l/s) ----> Fusion particles(p) + 3 Neutrons(p)
j Listo(l) + Torch(s) ----> Magma(l)
k Listo(l) + Corn(l) ----> Memzak(s)
l Listo(l) + Gold(s) ----> Palladium(s)
m Listo(l) + Napalm(l) <----> Nitro(l) + Listo(l)
n Listo(l) + Saza(s) ---> Saza becomes gaseous, but when it touches something, it solidifies on it
o Listo(l) + Thunder(e) ----> Splash around
p Listo(l) + Radiation(e) ----> Energus(g)
q Listo(l) + Acid(l) ----> All liquids except Magma and Lava
r Listo(l) + Energus(g) ----> Corn(l) + Dan ball(s)
s Listo(l) + Mirror laser(e) ----> Silver(s)
t Listo(l) + Glubulis(s) ----> Glubulis absorb Listo for later use
u Listo(l) + Seed(s) ----> Calcite(s)
v Listo(l) + Plutonium(s) ----> Radiation(e) + Mirror laser(e)
w Listo(l) + Crop(s) ----> Listo(l) + Tree(s)
x Listo(l) + Goo(l) ----> Listo Goo (more viscous)
y Listo(g) + Techno(s) ----> Listo(g)
z Listo(l) + M4 solid(s) ----> Snow(s) + Steam/Suds(p)
aa Listo(l) + Crystal(s) ----> Amethyst(s) + Diamond(s)
ab Listo(l) + Plasma(e) ----> Listo(s)
ac Listo(l) + Aerogel(s) ---> Aerogel dissolves in Listo
ad Listo(l) + Advanced lightning(e) ----> Plasma(e)
ae Listo(l) + LN2(l) ----> 4 Ice(s)
af Listo(l) + LOX(l) ----> Fire(e)
ag Listo(l) + Ice(s) ----> Blue flame(e)
ah Listo(l) + LHe(l) ----> Pulse(p)
ai Listo(g) + Fan(s) ----> Ash(s)
aj Listo(l) + Silicon(s) ----> ONC(s)
ak Listo(l) + Pulse(p) ----> Cyano(s)
al Listo(l) + Salt solution(l) ----> Gold(s)
am Listo(l) + Blue flame(e) ----> Listo(g) + Yellow flame(e)
an Listo(l) + Miracle Matter(g)--->Strangelets(p)
ao Listo(g) + Electromagnets(s) ----> Thunder(e)
ap Listo(l) + O3(g) ----> Poisonous Gas(g)
aq Listo(l) + Water(l) ----> Oil(l)
ar Listo(l) + Arsenic(s) ----> Tak(g)
as Listo(l) + Amethyst(s) ----> Powder(s)
at Listo(l) + Transporter(s) ----> Transporter reaction
au Listo(l) + Everlast(e) ----> 4 Listo(l)
av Listo(l) + Strangelets(p) ----> 2 Strangelets(p)
aw Listo(l) + Secret(l/s) ----> Oobleck(l)
ax Listo(l) + Nl3(s) ----> Explosion
ay Listo(l) + Virus(s) ----> Virus reaction
az Listo(l) + Viral proof(s/l) ----> Viral proof reaction
ba Listo(l) + Antimatter(s/l/g) ----> Antimatter reaction
bb Listo(l) + Epsilon(s) ----> Ant(s)
bc Listo(l) + Superball(s) ----> Seed(s)
bd Listo(l) + Rubber(s) ----> Air pressure(high)
be Listo(l) + Ant(s) ----> Oil(l)
bf Listo(l) + Gas(g) ----> White flame(e)
bg Listo(l) + Gunpowder(s) ----> Superball(s)
bh Listo(l) + Fireworks(s) ----> Listo(l) + Listo fireworks(s)
bi Listo(g) + Sensor(s) ----> Everlast(e)
bj Listo(l) + Ceramic(s) ----> Stone(s)
bk Listo(l) + Powder(s) ----> Box(o) (size determinded by pen-S)
bl Listo(l) + Bacteria(g) ----> Listo being carried around
bm Listo(l) + Caesium(s) ----> Thermite(s)
bn Listo(l) + Chromolene(l) ----> All gases
bo Listo(l) + Gel(l) ----> Aerogel(s)
bp Listo(l) + Clone/Unstable clone(s) ----> Clone reaction
bq Listo(l) + Bomb(s) ----> Blue flame(e) + Pulse(e)
br Listo(l) + Ecm(s) ----> Random explosion on screen
bs Listo(l) + Wood/Tree(s) ----> Marble(s)
bt Listo(l) + Fuse(s) ----> Listo eats through Fuse
bu Listo(l) + Oil(l) ----> Ice(s)
bv Listo(l) + Thermite(s) ----> Thermite ignites + 6 Soapy
bw Listo(l) + Rainbowlistra(l) ----> Random coloured Diamond
bx Listo(l) + Memzak(s) ----> Inert(s)
by Listo(l) + Magic(s) ----> Fighter(o)
bz Listo(l) + Orhicalum(s) ----> Orhicalum dissolves and deposite at the bottom
ca Listo(l) + ??????(?) ----> ??????
cb Listo(l) + Dry ice(s) ----> CO2
cc Listo(l) + CO2(g) ----> Poisonous gas(g)
cd Listo(l) + Glue(s) ----> Glue reaction
cf Listo(l) + Web(s) ----> Wax(s)
cg Listo(l) + C4(s) ----> Steam/Suds(p) + Vine(s)
ch Listo(l) + Plastic(s) ----> Self assebling Silicon wire(s) (Silicon wire with Epsilon growing reaction)
ci Listo(l) + Fluorine(g) ----> Bleach(l)
cj Listo(l) + Methane ice(s) ----> Charcoal(s)
ck Listo(l) + White flame(e) ----> Plasma(e) + 2 Phoenix(s)
cl Listo(l) + Fluorine(g) ----> Bleach(l)
cm Listo(l) + Bleach(l) ----> Water(l)
cn Listo(l) + Oobleck(l) ----> Corn(l)
co Listo(l) + Yellow flame(e) ----> Crop(s)
cp Listo(l) + ClF3(l) ----> 10 Smoke(g)
cq Listo(l) + Calcite(s) ----> Beam(e)
cr Listo(l) + NH3(g) ----> 4 Ash(s)
cs Listo(l) + O2(g) ----> Acid(l)
ct Listo(l) + Marble(s) -----> Obisidian(s)
cu Listo(l) + ONC(s) ----> Neutrons(p)
cv Listo(s) + Tak(s/g) ----> Reset(f)
cw Listo(s) + Salt(s) ----> Gold(s)
cx Listo(l) + Sugar(s) ----> Laser(e) + Mirror laser(e) + beam(e) + Radiation(e)
cy Listo(l) + Wax(s) ----> Wax ignites
cz Listo(l) + Snow(s) ----> Cloud(g)
da Listo(l) + Diamond(s) ----> High air pressure for 1 second
db Listo(g) + Glass(s) ----> Low air pressure for 1 second
dc Listo(l) + Glass shards/Shrapnel(s) ----> Bomb(s) + Palladium(s)
dd Listo(l) + Steam/Suds(p) ----> Pulse(p) + Neutrons(p)
de Listo(l) + Soapy(l) ----> 5 Bubbles(o)(Radius:5 pixels)
df Listo(l) + Silver(s) ----> Listo(mirror state) + Silver(s)
dg Listo(l) + Mercury(l) ----> 3 Crystal(s)
dh Listo(l) + Gallium(s) ----> Mercury(l)
di Listo(l) + Palladium(s) ----> Transporter(s)
dj Listo(l) + AgCNO(s) -----> Epsilon(s)
dk Listo(l) + Smoke(g) ----> Uranium(s)
dl Listo(l) + Uranium(s) ----> Thunder(e)
dm Listo(l) + Stone(s) ----> Powder(s)
dn Listo(l) + Magnesium(s) ----> Electronmagnets(s)
do Listo(l) + Ash(s) ----> vine(s) + Tree(s) + Crop(s)
dp Listo(l) + Metal(s) ----> Magnet(s)
dq Listo(l) + Lead(s) ----> Arsenic(s)
dr Listo(l) + Magnet(s) ----> Listo is attracted to Magnet.
ds Listo(l) + Ferrofluid(l) ----> Ganon(l)
dt Listo(l) + Charcoal(s) ----> Superball(s)
du Listo(l) + Dmx(s) ---->5 BH(o)
dv Listo(l) + Obsidian(s) ----> Glass(s)
dw Listo(l) + Dark matter(?) ----> ?
dx Listo(l) + Ganon(l) -----> Nitro(l) + 2 Saza(s)
dy Listo(l) + Phoenix(s) ----> Listo instantly turned into Fire + 3 Phoenix(s)
dz Listo(l) + Ganon(l) ----> Nitro(l) + 2 Saza(s)
ea Listo(l) + r2N(l) ----> 3 White noise(s) + Strangelets(p)
eb Listo(l) + Amoeba/Protist(s) ----> Bacteria(g)
ec Listo(l) + R(s) ----> Strangelets(p) + Ash(s) + Plutonium(s)
ed Listo(l) + Beam(e) ----> LHe(l) + Strangelets(p)
ee Listo(l) + Cyano(s) ----> Ant(s) + Strangelets(p) + Vine(s)
ef Listo(l) + Neutron(p) ----> Ecm(s)
eg Listo(l) + Balloon(s) ----> Balloon reaction (X chemical reaction)
eh Listo(l) + Neutron glob(s) ----> strangelets(p)
ei Listo(l) + Spider(s) ----> Player (when available)
ej Listo(l) + Tomato(s) ----> All Box shrink by 1 unit
ek Listo(l) + White noise(s) ----> Listo(g) + White energy(e)
el Listo(l) + FLOOD(s) ----> Original FLOOD is destroyed and 3 FLOOD pixels spread to random locations and regrow.
em Listo(l) + Log(s) ----> Listo turns into Log on contact
en Listo(l) + Orbatium(e) ----> Dark matter(?)
eo Listo(l) + White energy(e) ----> White energy(e) + Magic(p)
ep Listo(l) + Wibble(l) ---->2 Listo(l)
eq Listo(l) + Traveler(e) ----> Virus(s)
er Listo(l) + Quliak(s) ---->5 Spark(p)
es Listo(l) + Explosion(e) ----> Explosion(e)
et Listo(l) + Egg(s) ----> Listo(l) + Listo Egg(s)
eu Listo(l) + Destroyer(s) ----> Destroyer(p)
ev Listo(l) + Locust(s) ----> Spider(s)
ew Listo(l) + Cold fusion(s) ----> Cold fusion + 2 Nitro
ex Listo(l) + Cold fire(e) ----> 3 Ice(s)
ey Listo(l) + Cell(s) ----> Phazon(s)
ez Listo(l) + Quantrium(s) ----> Listo is attracted to Quantrium
fa Listo(l) + Tungsten(s/l) ----> Listo mass is increased
fb Listo(l) + Titanium(s) ----> Unobtainium(s)
fc Listo(l) + Unobtainium(s) ----> Listo gravity is reversed
fd Listo(l) + Dark photon(e) ----> Listo becomes darker
fe Listo(l) + Disintegration flame(e) ----> Listo disintegrates
ff Listo(l) + Lumen(e) ----> Disintgration flame(e)
fg Listo(l) + Splitter(s) ----> Metal
X1 Listo(l) + Box(o) ----> Box dissolves
*Mirror state listo is silvery lime green and can reflect electromagnetic radiations
2. Exhibits a 'creeping' effect, which a one pixel layer of the liquid is formed and flows on any surface (Even upside down)
Liquid nitrogen (LN2)
Basic information:
State of matter: Liquid
Category: Cryogens
Element type: Primary
Notable reaction: Ideal freezing agent (LHe creeps around, which is not suitable enough while LOX is flammable).
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Slowly vaporize to Steam/Suds. (1 pixel per 11 seconds)
2. Vaporize completely when contact with hot elements.
3. Super ball and Dan ball lose their bounciness after exposed to LN2. Tree/Wood becomes brittle and breaks when under impacts after exposed to LN2. Freeze all liquids into its solid form (Usually Ice) (except Salt solution)
4. Condense Oxygen into LOX upon contact.
5. Kills Fighters and Players.
Liquid oxygen (LOX)
Basic information:
State of matter: Liquid
Category: Cryogens, Flammables
Element type: Primary
Notable reaction: Huge combustion power
Physical information:
Density:
Viscosity:
Flammability: Ignites on contact with hot elements and Organic compounds/mixtures (Powder, Tree/Wood, Charcoal)
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (15 Fire pixel per LOX pixel)
Byproducts:
Reactions:
1. Attracted by magnets and magnetic fields.
2. Super ball and Dan ball lose their bounciness when exposed to LOX. Freeze all liquids into its solid form (Usually Ice) (except Salt solution)
3. Slowly vaporizes into Oxygen (1 pixel per 9 seconds)
4. Kills Players and Fighters.
Liquid Helium (LHe)
Basic information:
State of matter: Super-fluids
Category: Cryogens, Super-fluids
Element type: Primary
Notable reaction: Makes metals superconducting and diamagnetic
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Also exhibit a 'creeping' effect similar to Listo.
2. Slowly vaporize to Helium. (1 pixel per 7 seconds)
3. Vaporize completely when contact with hot elements.
4. Super ball and Dan ball lose their bounciness after exposed to LN2. Tree/Wood becomes brittle and breaks when under impacts after exposed to LN2. Freeze all liquids into its solid form (Usually Ice) (except Salt solution)
5. Condense Oxygen into LOX and Steam/Suds into LN2 upon contact.
6. Kills Fighters and Players.
7. Metals becomes superconducting (In PG terms: Act like a Thunder generator) when imersed in LHe.
Secret
Basic information:
State of matter: Liquid
Category: General liquids, Dan ball user elements, Explosive
Element type: Primary
Notable reaction: Only explode when its a solid. Extreme light density. Negative mass
Physical information:
Density: (Lowest)
Viscosity:
Flammability: /
Direction of gravity: Attractive (+) (In terms of background gravity)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Explodes only in solid state after contact with hot elements.
Additional information:
Field: Antigravity wells
Field radius per pixel: 3 pixels
Effect: Repel other mobile elements.
Reactions:
1. Solidifies when contact with cold elements or cryogens and melts when heated with hot elements.
2. All other elements sink beneath it. Individual Secret pixels repels each other, while is attracted to positive matter (other elements)
3. Respond to Drag in the opposite direction.
4. Equations:
Secret + Standard elements ----> standard reactions
Secret + Water ----> O2 + 3O3
Secret + Pulse ----> Secret(s) + 3 Fusion particles
Secret + Phoenix ----> Secret + 3 Pulse
Secret + Powder ----> Cancels each other
Secret + Acid ----> Soapy
Secret + Strangelets ----> BH
Secret + Box ----> Secret Boxes
Chromolene
Basic information:
State of matter: Liquid
Category: General liquids, Conductors
Element type: Primary
Notable reaction: Electrochromic (changes color in high voltage)
Physical information:
Density:
Viscosity:
Flammability: /
Phrases: Charged phrase, Normal phrase
Direction of gravity: Attractive (+)
Reactions:
1. Turns Ice into Water
2. Any Chromolene contact with electricity (including those in the wires) will become lighter in color.
Gel
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Slows down elements and objects moving in it. Reduce air pressure passing through it.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Turn to Ice when contact with cryogens.
2. Reacts with the standard elements as usual.
Rainbowlistra
Basic information:
State of matter: Liquid
Category: General liquids, Explosive
Element type: Primary
Notable reaction: Explodes only with Magma, ?
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Explodes at high temperature
Reactions:
1. ??
2. Reacts with the standard elements as usual.
Bleach
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Remove all kinds of charges.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Field: Charge neutralization fields
Field radius per pixel: 1 pixel
Reactions:
1. Clone loses its 'element charge' when at least one pixel of the Clone is within the Bleach field. It cannot acquire 'element charge' again unless it is outside the bleach's field.
2. Crystal loses their charges (Value = 0) when it is within Bleach's field
3. Player's element attribute will be cancelled when Player acquire Bleach as attribute.
4. It convert the element content in Fireworks into Miracle matter when direct contact with Fireworks.
5. Metal clones it.
6. It puts out Torch and cools Magma and Lava.
Oobleck/Cornstarch
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Quicksand like property and solidfies in high pressure and strong impacts.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Objects (Players, fighters etc.) sink into it, but Players can jump out of it.
2. Reacts with the standard elements as usual.
Chlorine Trifluoride (ClF3)
Basic information:
State of matter: Liquid
Category: General liquids, Explosives
Element type: Primary
Notable reaction: Ignites most elements, including non flammable ones.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure
Notes: Explodes when contact with Water
Reactions:
1. Turns into Fire upon contact with block type objects.
2. Burn and eat through all elements except Inert, Ecm, Cyano and Epsilon. (Itself is not flammable).
3. Explode on contact with Water.
Mercury
Basic information:
State of matter: Liquid
Category: General liquids, Metals
Element type: Primary
Notable reaction: Eats away metals (Except Metal(Iron)) and inert liquid conductor.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Reflects electromagnetic radiation (Laser, Beam, Everlast etc.)
2. Conducts electricity (Thunder, advanced lightning). Electricity is spread across the whole liquid to all possible outlets.
2. The volume increases 3 times the original when surrounding temperature increases while contract to 1/3 its original size (in pixels) when surrounding temperature decreases.
3. Reflects electromagnetic radiations (Laser, Mirror laser, Beam etc.)
4. Kills Players and fighters upon exposure for more than five seconds
5. Player attribute sprays mercury as usual
6. Reacts with the standard elements as usual.
Ferrofluid
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: Behave like a solid in magnetic fields.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Attracted strongly to Magnetic fields
2. Lost their magnetic property when placed near high temperature areas.
3. Reacts with the standard elements as usual.
Ganon
Basic information:
State of matter: Supercritical fluid
Category: Exotic liquids
Element type: Primary
Notable reaction: Glows and produce gravity on it's own. Additional properties gained for some elements after the reactions. Chromism on the reactants (But not Gaèoèdo?itself) in some reactions.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. See list below
Ganon+ Saza ---> Saza
Ganon+ Epsilon ---> M4 solid + thunder + LHe
Ganon+ Powder ---> Random flmaes.
Ganon + All DB users ---> Big explosion, inert left over
Ganon + Acid ---> Poisonous gas
Ganon+ ANY LIQUID ---> Chromerism on the liquid
Ganon + Water + Magnet ---> Magnetic Water!
Ganon + Gel ---> Aerogel
Ganon + Epsilon + 2 Saza Solid ---> Liquid Metal, ONC, Gas, Ice.
Ganon + qPie ---> Controllable Gel, Magnet, Ferrofluid
Ganon + Nitro + Any Liquid ---> Explosive liquid
Ganon + ONC ---> Solid Ganon
Ganon + LHe ---> Liquid Ganon
Ganon + LOX ---> Solid LOX.
Ganon + Magnet ---> Metal, Magma
Ganon + bomb ---> magma and napalm
Ganon +wood + ant ---> lots of torch
Ganon + Magma ---> Magma + Blue Flames
Ganon + Charcoal ---> Virus
Ganon + rainbowlistra ---> Random Colored Diamond
2. Reacts with the standard elements as usual.
Nitrogen Dirontiarmiunifogenoxide(R2N)
Basic information:
State of matter: Liquid
Category: General liquids
Element type: Primary
Notable reaction: The only liquid which can support objects.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. When it touches fire, it becomes a solid (like stone)
2. When it touches water, it becomes a gas.
3. Vine disappears on contact.
4. When it touches ice, it becomes a liquid
5. When Player's and fighter's heads are touching it in gas form and stay there for 5 to 10 seconds they will suffocate and die unless the player has the power from the liquid form.
6. Player attribute shoots R2N(liquid) like normal but is invincible from everything exept falling off the screen when he has it.
7. Reacts with the standard elements as usual.
Wibble
Basic information:
State of matter: Supercritical fluid
Category: Exotic liquids
Element type: Primary
Notable reaction: Perpetual liquid/gas fuel. Organisms stick onto it.
Physical information:
Density:
Viscosity:
Flammability: Ignite on contact with hot elements
Direction of gravity: Attractive (+)
Reactions:
1. "Grow" and encircles powders or bulk solids (except Vine, which does not react in any way) on contact. Encircled powder and Wibble complex will be fixed in mid air.
2. Floats on all liquids and won't burn on contact with magma. (No reactions with all liquids)
3. Can be set on fire, but won't be consumed in the process.
4. When in contact with a Organism (e.g. player/fighter), they are stuck to it but can be released with drag
5. Waves slightly in fan, but does not let go of anything that is stuck to it.
6. When in contact with bomb, it explodes a small amount but then goes back to its original shape
7. Turns into Salt on contact with Salt.
8. When Wibble is in contact with other Wibble (in encirled form) , the two or more pieces combine together.
9. React with the standard elements as usual (Except Acid).
Gases
Poisonous gas
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Kills Players after head is put in it for 10 seconds.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Kills Organisms and living powders.
2. Dissolve into Water to form liquid poison, which vaporize back into gas when heated.
3. Destroyed by Soapy and Ozone.
4. Gas always floats on top of it
5. React with the standard elements as usual.
Helium
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Disable all element reactions except motion and Antimatter reaction within the effective radius. Increased buoyancy for Players
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Phrase: Excited phrase, normal phrase
Additional information:
Field: Reaction nullify fields
Field radius per pixel: 5 pixel
Effect: Stop any chemical reactions taking place
Reactions:
1. Reacts with the standard elements as usual.
2. Excites when contact with Plasma or elctromagnetic radiation (Laser, Beam, Everlast etc.).
3. Gas always floats on top of it
Bacteria
Basic information:
State of matter: Gas (particulates)
Category: Living powders
Element type: Primary
Notable reaction: Sticks to other elements (except stationary solids) and carry them around. When exposed to air pressure, drops what it is carrying. Random movement.
Physical information:
Density:
Flammability: /
Direction of gravity: Null
Reactions:
1. Clumps up around if affected by virus,..if two Virused bacteria touch, it makes 1 more bacteria in between them, the virus infection doesnt move other bacteria
2. Player attribute can make all nearby bacteria (15 pixel radius), follow the player only when he presses down, after they are following, he can release the button and they will continue to follow.
Energus
Basic information:
State of matter: Gas,
Category: Gas ,Hot elements
Element type: Primary
Notable reaction: Scatters when under impacts.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Does not vanish when it touches block, but instead stays and turns into Glubulis that will "explode"(Scatter all over the place)
2.. Absorbs magma but does nothing to it.(This is when Energus becomes a Glubulis. The magma goes towards the center.)
3. Evaporates water and kills players/fighters.
Virus has no effect on it, and thunder yellows the color.
4. Ignites all explosives,plus flammable elements such as powder and seed except Gunpowder.
Cloud
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Absorb other elements and cause precipitation. Mobile cloning effect.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Absorb certain elements and grow. Changes colour depending on the type of elemnt absorbed. When each Cloud unit had absorbed about 30 pixels of elements, it "Rains" and shrinks
2.Weather effect (Cloud colour):
* Water - Rain (Gray)
* Ice/Snow - Snow (White)
* LN2 - ^Blizzard (Pale blue)
* Thunder - Thunder storm (Dark gray)
* Powder - Dust storm (Pale yellowish brown)
* Virus - Acid rain (Dark green)
* Soapy - Bubble rain (Pale purple)
* Laser - Laser rain (Dark red)
* Plasma - ^Magnetic storm (Dark purple)
3. Can be blown around by Wind or other air movement.
4. Acid and other hot elements eat through cloud, while LHe freezes cloud into Ice.
5. Stone separated into tiny dots of stone can go through cloud
6. Player attribute sprays cloud pixels as usual.
^An electromagnetic field surrounds the Cloud in effect and Plasma and other particles are sent in all directions (Notice this is not the realistic description)
^ more Snow and Strong winds
Miracle matter
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Make selected elements (via right click mechanism) when arranged in 3x3 squares.
Physical information:
Density:
Flammability: /
Direction of gravity: Null
Reactions:
1. Destroyed if it touches Torch, Magma, Fire, Lightning, Laser, Steam/Suds, Bomb (1:1 ratio). Virus reacts as usual.
2. If at any time nine 0-pen sized dots of MM come together and form a 3x3 square, the eight dots surrounding are destroyed and the center dot transforms into a different element, determinded by right click.
3. The created element is identical to the selected one but any reaction that can change or destory the selected element will cause the created element to disappear simply without any products left behind (i.e. (MM)Water + Magma ----> (Nothing))
4. Player attribute sprays as usual.
Ozone (O3)
Basic information:
State of matter: Gas
Category: Gas
Element type: Secondary
Notable reaction: Oxidizing and Player becomes invulnerable to hot elements (Not include plasma elements, except Fire) for 1 sec when expose to Ozone for 10 secs by feet.
Physical information:
Density:
Flammability: Ignites on contact with hot elements
Direction of gravity: Repulsive (-)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (3 pixel per Ozone pixel)
Byproducts: /
Reactions:
1. Reacts with metals (Except Gold and Epsilon) to form Salt
(Metal elements + Ozone ---> Salt + 3 Water)
2. Decompose into oxygen after 30 seconds (2 Ozone pixels -> 3 Oxygen pixels)
3. React with Charcoal to form CO2.
4. Destroys Poisonous gas in a 1:1 ratio.
5. Produce by putting Oxygen near Plasma
6. reacts with the standard elements as usual.
Carbon dioxide (CO2)
Basic information:
State of matter: Gas
Category: Gas
Element type: Secondary
Notable reaction: Slows down the fall of a liquid or powder.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Put out flames except White flame.
2. Absorb by Tree/Wood and produce Oxygen
3. Forces Gas around or underneath it.
4. If Laser is fired through the CO2, the CO2 is forced out to the side and a temporary gap is formed before it moves to fill the gap.
5. Kills Player and Fighters
6. Reacts with the standard elements as usual.
Fluorine
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: . Eats all metals.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Dissolves into Water to form Acid
2. Ignites all organic elements (Powder, Tree, Crop etc.)
3. Reacts with the standard elements as usual.
Ammonia (NH3)
Basic information:
State of matter: Gas
Category: Gas
Element type: Primary
Notable reaction: Mix with powder and make Seed grow into Trees vertically, Turns Acid into Salt in a 1:1 ratio
.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Dissolves into Water to form Soapy.
2. Reacts with the standard elements as usual.
Oxygen
Basic information:
State of matter: Gas
Category: Gas
Element type: Secondary
Notable reaction: Turns into Water when mixed with Gas, doubles the ignition ratio of burning within the field.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Additional information:
Field: Combustion fields
Field radius per pixel: 4 pixels
Reactions:
1. Reacts with Gas to form Water.
2. Reacts with the standard elements as usual.
Smoke
Basic information:
State of matter: Gas
Category: Gas
Element type: Secondary
Notable reaction: Clogs Fan, cannot support objects.
Physical information:
Density:
Flammability: /
Direction of gravity: Repulsive (-)
Reactions:
1. Reacts with the standard elements as usual.
2. Comes from burning Wood/Tree (When smoke filter is on)
Bulk solids
Gold
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Can be Drag into wires of any length (As long there are dots available).
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Reflects electromagnetic radiation like other Metals.
2. Conducts electricity.
3. Dissolves in Mercury
4. Inert to Acid
Saza solid
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Dan ball user elements
Element type: Primary
Notable reaction: Ability to produce gravitation/antigravitation when reacting with other elements, crazy chromism, random teleportation.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. See list below
Saza + Epsilon ---> Saza + Gaèoèdo?---> Saza
Saza + (Any element) ---> Chromerism(Saza) to color of that element (No chemical reaction)
Saza + Thunder ---> Saza generates gravity.
Saza + Acid ---> Saza generates antigravity
Saza + Laser ---> laser passes through
Saza + M4 solid ---> 2 M4 solid
Saza + Magnet ---> Meteor + Saza = Saza cracks
Saza + ONC ---> Saza cools down, making anything it touches freeze.
Saza + LHe ---> ONC
Saza + Torch ---> Torch burns
Saza + Tree ---> Silver
Saza + Fire ---> Bomb + Saza ---> Saza disintegrates as well as the bomb.
2. Does not react with the standard elements except antimatter and Bomb
3. Temperature of it varies with the surrounding temperature.
4. Objects can cross it and be teleported to any nearby chunks of saza solid.
Glubulis/Glob
Basic information:
State of matter: Live falling solids
Shape: Ovoid
Category: Organisms
Element type: Secondary
Notable reaction: Absorb and use energy plasma elements and Magma for protection aganist threats. Moving speed depends on temperature.
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Absorbs magma(Putting it at the core of itself and changing its color to a lava-ish color) and unleashes it when in danger(If a large amount of stone were to be dropped on it, or if ice were nearby).
2. It moves slower in cold conditions. Dies when under low temperature conditions for more than 10 seconds.
3. water shrinks/kills it, and stone splatters it into smaller blobs.
4. Grows when eating Virus and becomes purple. When size reaches 7x7 pixels, split into three Glubulis offsprings.
5. It can use magma to ignite explosives
Thunder is also absorbed for use,
like Virus and Magma, and makes it yellow colored.
6. Eats other organisms (Fighters, player and Fish)
NOTE: As it releases whatever it's stored, it goes back to its original light green color
Quantrium
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Attracts liquids within its field.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Attractive (+)
Additional information:
Field: Liquid attraction fields
Field radius per pixel: 7 pixels
Effect: Attract liquids
Reactions:
1. Emits Radiation with contact with electricity or laser.
2. Destroyed by anti-gravity or null-gravity field + high temperatures.
3. Causes random chromerism on Radiation passing through its field.
Plutonium
Basic information:
State of matter: Falling solids
Shape: 5x1 pixels rods
Category: Falling solids, Metals, Explosive, Hot elements
Element type: Primary
Notable reaction: Falling solid heat source, explode on contact with other Plutonium or Uranium and produce radiation, Neutrons and heat.
Physical information:
Density:
Flammability: /
Phrase: Glow (In BG-Light only), Normal
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure, Radiation, Heat, Neutron
Notes: Explodes when strut by Neutrons, other Plutonium rods or Uranium
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 pixel per plutonium bar)
Byproducts:
Reactions:
1. Boil Water into steam/suds. upon contact
2. Ignites on contact with hot elements or Oxygen.
3. Reacts with the statdard elements as usual.
4. Does not conduct electricity (Resistance is too high)
Crop
Basic information:
State of matter: Stationary dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Produce Corn or other crops constantly.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Has a 1% chance of growing from Seed
2. Produce crops (Corn, Dan ball etc.) constantly like Clone (Though can be paused when Neon is nearby)
3. % of chance of production:
a. Dan ball 5%
b. Corn 75%
c. Tomato 25%
Goo
Basic information:
State of matter: Falling solids
Shape: Spherical elastic mass
Category: Falling solids
Element type: Primary
Notable reaction: Absorb properties of other elements.
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. When contact with other elements, it absorb that element and carry some of the properties of that element (aka element charge)
2. It can absorb and carry up to three unrelated element charges at the same time.
3. If the element it absorbs reacts with each other, the final properties that Goo carries will be the product of the reaction (e.g. Goo + Magma + Water = Stone goo)
4. It's original form is a spherical lump of solid, which is like a soft ball.
Techno
Basic information:
State of matter: Stationary non dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: change state when exposed to certain technology elements.
Physical information:
Density (in mobilized state):
Flammability: /
Phrase:
- Normal - Place holder aquamarine
- block thunder - light red
- block laser - light yellow
- block all - light orange
Direction of gravity(in mobilized state): Repulsive (-)
Reactions:
- Normal state (by default)
*for laser its like empty space, after crossing by laser (twice) change in "block thunder"
*for thunder is like metal, after crossing by thunder (twice) change in "block laser"
*when touched by hot element (fire,torch,magma) change into
"block all"
- Block laser
*for laser its like metal(reflect)
*for thunder its like metal. After crossing by thunder (twice) change in "normal"
- Block thunder
*for laser its like empty space, after crossing by laser (twice) change in "normal"
*for thunder its like block(stop thunder and thunder if it's possible, change direction like turning left/right in metal/"normal"techno/"block laser"techno/crystal)
-Block all
*for laser like metal (reflect)
*for thunder like block*
-if there are any heat elements it will turn back in normal after short time.
Techno (all states):
-for magma its like metal - change into magma
-react with the standard elements (Virus, Antimatter, Bomb etc.) normally(with their special ability)
-for other elements (Water, Soapy, Ice etc.) is unreactive (nothing happens)
M4 solid
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals, Dan ball user elements
Type: Primary
Notable reaction: Split Thunder into many paths
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Turns to Steam/Suds when contact with Laser.
Crystal
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: Store and release energy, crystal logics.
Physical information:
Density (in mobilized state):
Flammability: /
Phrase:
- empty - light blue/crystal color
- hold - hold a energy particle (laser/thunder) with particle color (like thunder and metal).
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Crystal logic:
Normal energy elements and hot elements: 0 to 1 state
Negative energy elements and cold elements: 0 to -1 state
Empty: 0 state
When state = 2 or -2 (1+1 or -1-1)
a. Release - output a multiple (if not blocked) energy element pixel - but not in the direction where the particle entered the crystal and trigger the release.
Single crystal dot PROPERTY: You give 2 energy (2 thunder) and you get 3 in return
#output element is like element in hold, not like triggering element
#here we got 2 pictures:
*left 3 crystals in line (crystal in center)
*right 2 crystals in line (stone/metal/other block particle)[/color]
In left the highest crystal particle is activated by 3 crystal ( unpaired number)
#Here we see a 4 crystals with torch(heat) laser activation (laser in hold). Torch work as blocker.
b. Direction of release:
i) Noramlly energy elements goes out in Up Down Left and Right directions only
* Crystal (not sticking with each other) release laser/Thunder to open space
* Crystal (not sticking with each other) release Thunder to metal elements or other conductors
(Exceptional case)
ii) Energy elements (e.g. laser) goes out diagonally from crystal when:
#Energy released from crystals meets at the same point at the same time
#When crystals are sticking with each other horizontally or vertically
2. Other reactions:
* Laser - buildup laser and energy particle release
* Thunder - buildup thunder and energy particle release
* Heat (fire & torch) - buildup of laser particle
* Radiation/in future new energy particles - buildup of thunder particles
* Air pressure - like stone, transform to powder
* Magma - like stone, transform to magma
* React with the standard elements (Virus, Bomb, Antimatter etc.) as usual
* when release will trigger explosives particle (like in thunder/laser collisions)
* when release thunder will not trigger explosion on stones if its next to crystal (like in metal end in stone)
* Plasma discharge the crystal upon contact (i.e. Cancel anything stored in it, good for memory wiping systems)
* Does not react with other elements
Splitter
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: Beam split reaction (i.e. Reflect part of the beam and refract another part of it(Refraction is pretty much the same as if the element wasn't there)). Thunder dissipation (Thunder is distributed to all possible paths (except the path where it is come from) when a pixel of splitter is connected to wires)
Physical information:
Density:
Flammability: /
Direction of gravity (When mobilized): Repulsive (-)
Additional information:
Circuit representations:
Thunder: Dark yellow
Laser: Pinkish red
Reactions:
1. Inert to Acid and Snow, Magma melts it with a 75% chance per frame. Saltwater/Water corrode it into powder with a 10% chance per frame
2. Beam split reaction would not occur if Ice is touching Splitter.
3. Thunder dissipation would not occur if Torch is touching Splitter.
4. Both main reaction would not occur if Vine is touching Splitter (Vine does not grow on it).
5. Ant has Transporter reaction (i.e. travels through it like Thunder in Metal) with Splitter. It is destroyed when it meets with Thunder within the Splitter (Thunder is unaffected) or when it contact with Laser and other beams
6. Thunder and Laser destyoy each other as usual within it.
7. Bubble pops on contact.
8. Superball bounce more on it.
Turn Snow into Ice when contact with travelling Thunder in the Splitter.
Misc. Reactions
9. Player attribute immune to Thunder and Laser (As well other energy elements)
Aerogel
Basic information:
State of matter: Falling solids
Category: Falling solids
Element type: Primary
Notable reaction: Floats on liquids (Except Listo) and makes Player jump higher
Physical information:
Density:
Flammability: /
Direction of gravity: Attractive (+)
Reactions:
1. Nullifies heat transfer between two place.
2. Player attribute jumps higher than normal.
3. Reacts with the standard elements as usual.
Silicon
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Semimetals
Element type: Primary
Notable reaction: Absorb Light,Radiation or Laser to produce Thunder/Advanced lightning, semiconducting properties.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Is affected by Magma like metal.
2. Reflects laser.
3. Inert to acid.
4. Virus resistant.
5. Is a good insulator in cool areas while is a good conductor in hot areas
Electromagnets
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Produce magnetic field when electric current passes through. Attract charged elements.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
No other reactions
Amethyst
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Minerals
Element type: Primary
Notable reaction: Generates electricity when under stress. Split electromagnetic radiation.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Reacts with the standard elements (Magma, Virus, Bomb, Bubble, Clone) as usual.
2. Grow when placed in a high temperature area with Silicon nearby. It grows slowly with branches of straight lines facing in random directions.
3. When Amethyst is pressed against something solid (i.e. With a Powder or a falling solid sitting on top of it), it generates Thunder, which travels randomly inside the Amethyst. (piezoelectric properties) When the stress is gone, it stops generating Thunder. The Thunder generated from it cannot escape unless a conductor or a semiconductor is connected to it.
4. When Laser passes through Amethyst, it is split into two beams which travel at an angle of 45 degrees to the original beam. (E.g. When a laser beam travelling from the left side passes through the Amethyst, it is splited and there will be two new beams travelling towards the top and bottom left respectively.)
Transporter
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology element
Element type: Primary
Notable reaction: Metal/Thunder reactions with all mobile elements.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Brief description:
*Any mobile elements (those that are not stationary solids) which come in contact with Transporter is converted into energy state and transferred through the transporter as if the Transporter is Metal while the mobile element is Thunder.
*The physics governing the transfer works exactly the same as the Metal-Thunder reaction.
*When the mobile element reaches the end of the Transporter wire, it revert back to its initial state and shoot out at the end.
#Disappearing elements, like Steam/Suds and Fire, will not disappear while transporting through the transporter.
#when transported (still in transporter) element hit a block, game check if on the other side of block is a transporter, if so, it move element through the Block to the Transporter on the other side..
2. Transporter fusions:
firework + any element -> fill fireworks with given element
(After the fusion process, the new element travels in the same direction of the fireworks)
virus + some element -> change in opposite element type
virus + magma -> snow
virus + fire -> water
virus + water -> fire
virus + snow -> magma
virus + thunder -> laser
virus + laser -> thunder
virus + soapy<==> nitro
virus + stone<==>bomb OR stone<==> gas
virus + superball<==>acid
(After the fusion process, the new element travels in the same direction of the non-virus reactant)
Element + Listo (as evolution element) -> New element according to the below pattern
snow->water->ants->oil->gas->fire->magma->stone->powder->fireworks->gunpowder->nitro->bomb->laser->soapy->thunder->acid->superball->snow
Other equations
Water + magma -> Steam + Stone
^Oil + thunder/fire -> Gas
^Stone + Fire -> Magma
(The first and second product always travels in the same direction as the first reactant and second reactant respectively)
(^For these equations, the product always travels in the same direction as the heavier reactant)
3. Clone as usual.
Epsilon
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Dan ball user element, Technology element, Metals
Element type: Secondary
Notable reaction: Gravity reverse, resistance change and line construction.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Additional information:
Field: Gravity reverse fields
Field radius per pixel: 5 pixels
Reactions:
a. Line construction mechanism:
*Epsilon will extend when a pixel of Metal(Iron) contact with it.
*The line will extend to the direction where the contacted Metal is, turning any Metal in it's way into Epsilon. It stops when it hits other non metal solids, other Epsilon or when the dot limit is reached.
*If there are 2 dots of metal next to each other, then epsilon will turn into direction: from 1. dot metal -> to 2. dot metal.
*If there are 3 dots in line,and the middle will be hitted by epsilon line, it will transform the middle dot, then extend in two directions.
Note: The line can only travel up, down, left or right
b. Other reactions:
1. Conducts electricity
2. Can only be made by this reaction
1 mole of Listo + 1 mole of AgCNO ---------> 1 mole of Epsilon
3. Cannot be copied/multiplied in other means except by Copy (Thus cannot be virused)
4. Things fall upside down when it is within the Epsilon field
5. Temperature changes the resistance of Epsilon, allowing the speed of electric current to be controlled (Higher temp = higher resistance)
6. Inert to the standard elements except Antimatter
and Magma.
Rubber/Elastic
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Things bounce on it.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Melts at high temperature while solidfies at room temperature.
2. Superball bounce higher than normal.
3. Inert to energy elements.
4. Reacts with the standard elements as usual.
Sensor
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Technology elements
Element type: Primary
Notable reaction: Explode and release Thunder when not contact with Superball, Thunder, Laser or Water.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. If it does not touch plasma, water, or Superball for 10 seconds, explodes and releases a stream of 5 pixels of thunder in one direction. If one dot of it gets touched and resets, the neighbouring Sensors resets. Magma instantly sets if off.
2. Reacts with the standard elements as usual
Ceramic
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Shatters into Powder when struct by Stone, Plutonium or Uranium at terminal velocity. Or in an explosion
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Not melted or otherwise affected by lava or other hot elements.
2. Becomes superconductive when imersed into LN2 or LHe.
3. Reacts to the standard element as usual (Except immune to acid, hot elements and virus)
Caesium/Cesium
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Explode in Water, Ice or Steam/Suds. Attracts and remove Oxygen.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Explosive data:
Explosive velocity: pixels/frame
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure,Heat, Fire
Notes: Explodes in Water, Ice or Steam/Suds.
Reactions:
1. Reacts with the standard elements as usual.
Unstable clone
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids, Metals
Element type: Primary
Notable reaction: Ability to change "element charge" and thus reusable.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Clones elements like Clone but can gain new element charge
2. If a different element hits Unstable Clone, it will become momentarily deactivated so it may make every Unstable Clone dot touching the affected dot make the new element (so if water hits Powder producing Unstable Clone, the Unstable Clone stops making powder entirely, and then after about half a second all of the dots start making water).
3. Position of production and charge gaining:
*For gravity repulsive and null elements: Top and sides
-Charge gains at top part + element absorbed
*For gravity attractive elements: Bottom and sides
-Charge gains at bottom part + element absorbed
4. Produce Listo if absorb too many kinds of elements at the same time.
5. Bleach cancels its element charge.
Exotic clonoid metal (Ecm)
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Destroys as a whole when struct by Thunder.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Clones only clone, virus, and fan. It is cloned by Metal.
2. When it touches thunder ,everything (except block type objects), including fan, in contact with the affected Ecm is destroyed.
3. If any Ecm pixels is destroyed than it will also destroy all Ecm pixels next to it.
4. Reacts with the standard elements as usual.
Fuse
Basic information:
State of matter: Stationary non-dragable solids
Category: Stationary solids
Element type: Primary
Notable reaction: Ignites and work like exploding C4 without pressure generated.
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Explosive data:
Explosive velocity: /
Power: Nil
Shock sensitivity: /
Friction sensitivity: /
Products: None
Notes: Explodes when contact with hot elements
Reactions:
1. Reacts with the standard elements as usual.
Orhicalum
Basic information:
State of matter: Stationary dragable solids
Color: Cycles around light blue-white-light blue-lighter blue-light blue-white.
Category: Stationary solids, Metals
Element type: Secondary
Notable reaction: /
Physical information:
Density (in mobilized state):
Flammability: /
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
1. Destorys by Steam/Suds
2. Reacts only to clone and Thunder.
Web
Basic information:
State of matter: Falling solid
Category: Falling solids
Element type: Primary
Notable reaction: Hangs in mid air between two ends (It is non stationary) .
Physical information:
Density:
Flammability: /
Phrase: Liquid/molten, Solid
Direction of gravity: Attractive (+)
Reactions:
1. Produced by Spiders.
2. Powders stick onto it.
3. Break in high pressure.
4. Reacts with the standard elements as usual.
Plastic
Basic information:
State of matter: Stationary non-dragable solid
Category: Stationary solids
Element type: Primary
Notable reaction: .
Physical information:
Density (in mobilized state):
Flammability: /
Phrase: Liquid/molten, Solid
Direction of gravity(in mobilized state): Attractive (+)
Reactions:
Solid state:
1. Melts into liquid plastic from hot elements.
2. Reacts with the standard elements as usual (except it is inert to Acid and Virus)
3. Becomes fragile when placed in cryogen
Liquid state:
1. Hardens after 15 seconds, being submerged in water or hitting ice, or 5 seconds exposure to air or wind.