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Post by Qwerty on Dec 10, 2009 23:17:27 GMT -5
Simple. Instead of going along the hallway to the exit at the other end, I go the other way and exit the way I came in.
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Post by izacque on Dec 11, 2009 17:58:52 GMT -5
Way to go! that's exactly how I wanted you to escape my room.
EDIT: ninja'd. I was gonna escape like this: I grab a stick and lightly tap it against the red chain. if there is a slight puff of steam, I know I'm holding a wet stick. If the stick smolders a bit, I know I'm holding a dry stick. If nothing hapenes, I know The red chain is the cold one, and I repeat the test on the blue chain. When nI actually find a wet stick, I grab som rubber and touch it lightly to the hot chan to melt it a bit. I shove the wet stick into the softened part of the rubber chunk. I go to the transformer. I think to my self, who would make a transormer with a door that I can easily open?. I open the door. I hold on to the rubber end of my stick. I push the wet end into the circuitry. The heat from the circuits melts the ice. I cause a short circuit. It doesn't shock me cause I'm holding on to rubber. Now htat the transformer is shorted, the exxplosive device will not function. I'm about to freaze to death, So I grab a dry stick and light it on fire against the chain to warm myself, making sure to keep the fire well away from the c4. I walk out.
This one is incredibly difficult: All four walls, the floor and the ceiling of the room are inpenetrable, immovable, and un breakable. there is no door. there is no window. There are no holes in the walls. You have no special powers. There is nothing else in the room. just you. Death is not an option. Escape.
Hey Yeption Flashy text. start making rooms from now on, ok?
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Post by ONYX on Dec 11, 2009 20:48:01 GMT -5
Thats not how I'd Of done it but it was amazing how you did it. Great job. When I said Hot and COld I mean like currents of electricity. Like in a power outlet. Theres a hot and cold. Same concept though. You solved it mostly.
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Post by Paradox on Dec 13, 2009 17:30:56 GMT -5
You broke the rules. In this room, there is one large chamber, about 5' tall. It goes on sideways forever, as does a small gap in the wall. past this gap is an identical chamber to the first. However, it has an exit. This exit is at the back of the room. Th gap is about 0.5'' tall. The gap goes forward about 3" until the last chamber. You are 0.01" tall, but grow 0.05" every second. Each word you use in your post counts as a second.
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Post by Qwerty on Dec 13, 2009 18:07:25 GMT -5
I simply wait around until I am tall enough, then I step out of the lack of a ceiling.
You must escape from the crimson room. Google it. There is nothing you may do that you may not do in the flash game.
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Post by izacque on Dec 14, 2009 15:23:18 GMT -5
I google the way out and follow the instructions.
No one has escaped my room yet. All four walls, the floor and the ceiling of the room are inpenetrable, immovable, and un breakable. there is no door. there is no window. There are no holes in the walls. You have no special powers. There is nothing else in the room. just you. Death is not an option. Escape.
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Post by Qwerty on Dec 14, 2009 18:52:23 GMT -5
Since I cannot die, I simply wait until the universe goes foom, or moof, as the case may be. Eventually, according to Quantum Mechanics, either a wall will teleport out or I will. No special powers needed!
Your puzzle is a simple one: You are in a small cage over a pit of acid. No other items in the cage, unbreakable cage, no powers, nobody else anywhere nearby, no death, even the acid can't dissolve through the cage, and it's very strong acid, that can kill a buffalo with a single drop. The cage is lowering into the acid. Escape.
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Post by ONYX on Jan 10, 2010 11:00:38 GMT -5
Well I don't gotta get out of it do I. If its impenatratable and acid can't get thru it I just wait around. I also can slip out to get to a ledge. If its an open cage. You never said it wasnt...
You are in a room. Theres a door on the ceiling. You cannot jump. The walls are too tall. 15 feet. The floor is solid and big and the surfaces are as a smooth as glass. You have two things to help you. You have a peanut for food. And a ladder. But the ladder might slip.Its tall but not tall enough. Oh and the peanut is 50 pounds.
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Post by Qwerty on Jan 10, 2010 23:38:00 GMT -5
It turns out the walls ARE glass. I smash them with the ladder and leave.
You are in a room. It is inescapable. Escape.
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Post by izacque on Jan 11, 2010 8:18:08 GMT -5
"You MUST leave a way for the obstacle to be passed."
your room is invalid.
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Post by Qwerty on Jan 11, 2010 10:19:55 GMT -5
It's easy to pass. You just have to think about it.
Fine, I'll tell you. You escape by stopping imagining that you are in an inescapable room!
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Post by izacque on Jan 14, 2010 19:07:00 GMT -5
by that logic, all of these rooms are escapable by the same method.
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Post by Qwerty on Jan 15, 2010 9:55:35 GMT -5
Exactly! Except it's already been used, so it's the un-cool way out. Plus the person could say that the one in the room cannot simply stop imagining.
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Post by ONYX on Jan 19, 2010 8:52:59 GMT -5
OMG, Can you guys please stop using the very stupidest ways of removing yourself from any room. I just wait around. Stop Imagining. Its kinda dumb all together. Can we atleast use more logical ways.
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Post by izacque on Jan 19, 2010 14:22:35 GMT -5
okay. here's one. you wake up in a room. you have no idea how you even got there since all four walls, the floor and the ceiling are impenetrable, un-movable, unbreakable, un-bendabe, and completely and utterly unalterable. there are no doors. there are no windows, there are no cracks, holes, portals, worm holes, or openings of any kind in the walls, floor, or ceiling. the walls go all the way to the floor and all the way to the ceiling and all the way to the corners. you are a normal-sized human. assume Newtonian physics. death is not a way to escape. the room is real. you are not dreaming it, or imagining it. you are INSIDE the room. There is nothing else in the room. you have no special powers. re-spawning is considered a special power. for the sake of keeping this room secure, you are naked. so not even cloths can help you. to escape the room, you must go through the exit. saying "I go through the exit" is not enough. you must solve the little logic puzzle of this room.
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Post by Qwerty on Jan 22, 2010 9:52:51 GMT -5
The point of this game is not to find logical ways out. It is to find something the creator of the room failed to mention.
Izac, this is solved easily: I exit. I did not "go through the exit", I simply exited.
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Post by izacque on Jan 27, 2010 13:28:40 GMT -5
meh then that's the issue with this game... I mean technically, all of there rooms have an infinite amount of ways to be escaped
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Post by FoxtrotZero on Jan 31, 2010 3:19:45 GMT -5
The point of this game is not to find logical ways out. It is to find something the creator of the room failed to mention. Izac, this is solved easily: I exit. I did not "go through the exit", I simply exited. INCORRECT SIR. The purpose of the game is to find the logical exit to the room, logically using information left out to your advantage.
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Post by Qwerty on Jan 31, 2010 17:58:44 GMT -5
Correct, using information left out to my advantage. Which includes finding a door that was not mentioned.
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Post by FoxtrotZero on Jan 31, 2010 18:08:01 GMT -5
No, thats a against the rules of the game. When he described the room, he did not describe a door being there, and so the door is not there.
Holes in the logic is one thing, but there are no holes in the room description.
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