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Post by Saza on May 18, 2009 20:22:30 GMT -5
Welcome to Fallout 3: The Forum Edition!Thanks for playing! The rules are simple: You're outside the Vault. You have a pistol, baseball bat, and some choices. S.P.E.C.I.A.L. ListCharisma Strength Endurance Perception Intelligence Pick one! Right now, they are all level 5. You have 5 points to use, so you could even it out, or spend it all i one part. The object of the game is simple: venture you ways, find your dad, who has escaped the Vault. Right now, you also need to make some skills. Repair: 10% speedier downtimes and repair times Explosives: Explosive Knowledge Small Weapons: Advanced use of Laser Pistols, Rifles, and Beam pistols/Rifles Big Weapons: Advanced upgrades and use for larger weapons, like the Fat man Tactical Nuke Launcher, Rocket Launcher, Flamer, Gaitling Gun, and more! Gun Nut: 5% Repair and 5% Big/Small Weapons Energy Weapons: Advanced use for Energy-based weapons. Ranks 2-10 have special ones. I'll tell you later. HP: 1000 Rads Taken before Death 999. At 1000, you die. AS for everything else, if you've play FO: 3, you'd note I'm missing alot. This is a forum game! NOT a console! Right Now, you can go North, West, or East. North to Megaton East to Shermanville West to ~ Be careful, as Megaton is built around an unexploded nuke... Evil, you blow it. Good, disarm it' but LATER. I'm getting ahead of myself.
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Post by Qwerty on May 18, 2009 20:34:27 GMT -5
Never played the game, so I kinda won't...
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Post by Saza on May 18, 2009 20:45:11 GMT -5
You don't have too.....
Imagine a nuclear wasteland in DC.
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Post by SilentWaves on May 19, 2009 17:51:23 GMT -5
I choose these:
Intelligence
explosives, 2 gun nut, big guns, small guns, energy weapons.
I choose to go east!
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Post by Saza on May 20, 2009 15:35:11 GMT -5
Yeah, ok...
Also, If somebody joins, you guys go together as a group. Just because you're starting, I'll let it slide that you didn't choose two, and only two.
IN Shermanville, you see a load of empty houses. Left, Right, or Forward?
These are the houses to go too: Govena's Community Weapons (Locked Up-Lock Pick required)
What next?
PLAYERS:
SW
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Post by SilentWaves on May 20, 2009 18:21:28 GMT -5
I go into the Governers house
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Post by Saza on May 20, 2009 18:39:35 GMT -5
There, you find a desk, which you open You fond a Laser Pistol with Infinante Charge! Due to your Small Weps and Energy Weps, Damage is increased by 400%! However, you see a Fat Man Nuke Launcher laying down. Pick it up? NO, you decide not to. Now, you are back in town. TO the Comm. House? Also, I will be back tommorow!
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Post by SilentWaves on May 20, 2009 19:03:16 GMT -5
I go back into the governer house and pick up the fat man!
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Post by Saza on May 21, 2009 15:42:22 GMT -5
OK....
You don't have any ammo for it. Also, a message appears on you Pip-Boy
Hello? Hello? Is anyone there? If you are, do NOT go to the Community House, I repeat; Do NOT"
The signal appears to be only broadcasting to Shermanville.
Now, to Megaton or Megaton?
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Post by artik on Jun 24, 2009 19:05:21 GMT -5
By the power of awesome, I revive thee thread! -holy light glows-
I GO... TO MEGATON!
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Post by Saza on Jun 25, 2009 18:50:34 GMT -5
:0
I forget what to do. Seeing as I hat RPing now, I think we stop here.
You go to Megaton, accidentaly shoot the nuke, without know it's active.
One word: BOOOOOOM
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Post by artik on Jun 25, 2009 20:07:38 GMT -5
Nah, I tried to put a grenade in a child's pocket but failed D:
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Post by SilentWaves on Jul 1, 2009 8:19:55 GMT -5
*sees bomb in the distance*...guess ill triangulate where the radio voice came from and follow it
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Post by artik on Jul 1, 2009 9:17:14 GMT -5
-blows up Megaton from a safe distance- YAY!
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Post by SilentWaves on Jul 14, 2009 21:23:07 GMT -5
thats the bomb i saw
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