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Post by miczu on Jun 16, 2009 1:45:35 GMT -5
Gaèoèdoæ if you mean that it doesn't work in video, this isn't finished yet. And more important, you didn't answer my PM that I send you. You need to do 1 thing with my help before it start to work.
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 19, 2009 9:25:19 GMT -5
I haven't had a chance to download the thingy with the text thingy yet. I will once I have a chance and remember.
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Post by miczu on Jun 19, 2009 12:31:17 GMT -5
Hopefully i removed all bugs (beta testers work plz xd) from inner crystal behavior and it behave little more logical and in more advanced way (no movie only pic): On top, the thunder holding crystal is activated faster (it in straight line) so energy from it is spreading in more places. On the second one, crystal holding laser is activated faster then the one holding thunder, and then thunder one activates - turning only 1 crystal to thunder. Maybe it could be used to control to with metal wire will thunder go, depending where laser hit...
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Post by miczu on Jun 19, 2009 17:55:48 GMT -5
Finally something really interesting is done. Without help my you see a nice loop and with perfect spaces between thunders and lasers.
My beta testers PM me...
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Post by miczu on Jun 20, 2009 3:53:02 GMT -5
Torch interaction with crystal - as you see, a electronic switch
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Post by killered on Jun 21, 2009 20:22:47 GMT -5
This might be a stupid question, but what programming language did you make this in?
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Post by ~Memzak~ on Jun 22, 2009 0:00:05 GMT -5
YAYAYAYAYA I can't wait for later versions!
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Post by miczu on Jun 22, 2009 3:19:50 GMT -5
killered it's made in Java
CyborgMemzak what do you want to see next in it? I make easy way to change size of board and size of elements - possible zoom.
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Post by miczu on Jun 24, 2009 15:11:00 GMT -5
Ok...
Depending on the number of people interested in it, I'm considering making Crystal simulator v0.8 an Open Beta for the purpose of developing crystal logic (for example logic gates).
I come to conclusion, that even without perfect laser (normal has random length and speed) we can make perfect laser based crystal logic, thanks to constant emission speed of laser (it has same speed for some time before it will be fully emissed) and constant bounce speed in tubes.
Putting it simple, we need only crystal in PG to start serious electronic.
Please post here if you like to take part in it.
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Post by FlamingAero on Jun 24, 2009 15:46:41 GMT -5
id love to test it out
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Post by ROBiT on Jun 24, 2009 16:43:51 GMT -5
Add a way to run it without having to click for each frame, like PG where you can run it normally or frame-by-frame mode.
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Post by miczu on Jun 25, 2009 15:15:20 GMT -5
Finished 4 speed modes + 1 frame by frame mode.
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Post by ~Memzak~ on Jun 25, 2009 15:33:29 GMT -5
so when will this so called beta be realised, if ever... because I'd love to test it...
oh, and can you list what we have so far...
then I can suggest what for you to make next...
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Post by miczu on Jun 25, 2009 15:56:28 GMT -5
List? Hmm: - metal (completed) - thunder (completed) - laser (completed*) - crystal (completed) - torch (completed) - easy way to change size of game board (2 variables in code) - different speeds (pretty much like PG) - left/right mouse button to put element (in future more like PG) - hold shift+mouse button to remove element (could make clear option though) - reset button - x y (position) information - game protection/activation - need extra file (.txt) to work, different for every user TO DO: - choosing with way laser will move Something like that Ps. are there still Dan ball shops? If not, there is no point for making it so hard to get :F
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Post by ~Memzak~ on Jun 25, 2009 16:10:04 GMT -5
oh, ok...
then I think one element might come in handy on the electronic side... (and would be very interesting) pretty soon we'll have the whole of PG and more in a little game you made...
anyways, here is the new element idea: (from the powder encyclopedia)
Ignore everything about fields and stuff like that, just focus on the spreading and electrical conductivity...
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Post by miczu on Jun 25, 2009 16:19:53 GMT -5
Well I made those 2 gifs (and spreading mechanism) so i should menage to do it, but by electrical conductivity you mean the "Temperature changes the resistance of Epsilon, allowing the speed of electric current to be controlled (Higher temp = higher resistance)" or only normal "metal" behavior? And game Download: www.speedyshare.com/250481252.htmlNeed activation, so the string of numbers from it, send to me by PM.
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Post by Saza on Jun 25, 2009 16:23:57 GMT -5
Can you upload it as a .ZIP?
RAR files don't work on my computer.
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Post by miczu on Jun 25, 2009 16:27:52 GMT -5
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Post by Saza on Jun 25, 2009 16:29:28 GMT -5
Ah, no. I'm more interested in the programming. Also, I find it amazing that a member of the Dan-Ball Community (Not that community....) has created something BASED upon Powder Game.
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Post by miczu on Jun 25, 2009 16:35:21 GMT -5
Well probably I will need basic knowledge about java in future and thats pretty fun way to learn about it. For my first steps in this language it isn't perfect, but more then enough for this purpose.
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