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Post by miczu on May 31, 2009 3:25:21 GMT -5
Hello, here is my Little project that I'm making in my free time (not many of that though...). In current state display (currently 30x20 easy adjustable) is more or less working. Basics for planed elements are in place. And last night I finished thunder/metal behavior, here you got a clip from it: I plan to make those elements with more or less PG alike: metal,thunder,laser,crystal,torch And maybe in future, cold energy element beam and ice for powering up. If someone want to test Crystal Simulator, you need to download it: DOWNLADFell free to comment
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Post by jakebob on May 31, 2009 4:49:28 GMT -5
What would Laser and Crystal have done? That would've been quite interesting to see.
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Post by miczu on May 31, 2009 5:01:06 GMT -5
It's still in development and there isn't any behavior implemented for laser and crystal, both are quite complex but I have more or less everything that is needed for working on it. I know how I will do it and thats the most important.
Next thing i will do is laser movement and reflecting on metal (like in PG) and then i will probably code crystal and torch behavior.
On the one hand I hope that I will finish it before TheListo will implant crystal to the game, on the other hand i would love to see it in PG with all elements, objects and wind (I will probably implant only elements that interact with Crystal).
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Post by ~Memzak~ on May 31, 2009 8:17:23 GMT -5
wow, I'm gunna enter teh electronic contest now!
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Post by miczu on May 31, 2009 9:40:23 GMT -5
Glad to hear that, there isn't any better way to motivate, then positive feedback... hmm... Listo do your best with PG can't wait for next update! (Maybe he will look here).
Hope that i get some free time and code something today.... Gonna try to keep you informed about progress.
And many thx to PickleMan who always believed that I can do it (not quite shore on that one though xD).
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 4, 2009 14:06:30 GMT -5
You also need fire, torch, snow, blue laser, ice, water,and powder.
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Post by miczu on Jun 4, 2009 15:01:36 GMT -5
Gaèoèdoæ for the v1.0 will be ok if I got metal,thunder,laser,crystal,torch,ice I don't have so much time. My terms are in this month and it will be hard to do more then that... and still probably to much...
Thx for comment, thanks to it, i have some motivation to code laser (didn't start it yet xD).
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 5, 2009 8:55:25 GMT -5
Yeah, but the absolute final needs all the others for everything that reacts with crystal. And water because water will get created in a reaction. And powder because broken crystal and rusted metal are powder.
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Post by miczu on Jun 5, 2009 8:56:19 GMT -5
Added laser reflection on metal. Laser is for now a single dot, I will later make it longer. Plz. Comment or I won't get more motivation for doing it xD (Listo is paid and I'm not as you know, so is harder for me to get motivated...). :UP: Nice reflex
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 5, 2009 9:18:42 GMT -5
Is it the same reflecting as pg laser?
Making beams longer can wait until after the first version. Its isn't really that important. Please continue. Are you adding a download in version 1?
And does the laser always go right when added?
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Post by miczu on Jun 5, 2009 9:28:44 GMT -5
Gaèoèdoæ you have sharp eye. Yes in this version laser when added go to the right, but that will be easy to make as in PG. I think there isn't anyone who know how to use laser as I and I did my best to do it as in PG. As to download version - every version can be tested by other people (jar file isn't a problem to make) but I probably won't be satisfied before some people try to won my electronic contest, where the Crystal Simulator is planed as reword... OK, here you have same laser course in PG: 0030000000100*02102*01*03*06*05*01w00q00004000v00u01u0B*0200Du0F00Cv0E10E00Ku0J*0Hv0Lu0G*0Bv0Q00N10M*0Pu0O*0Su0X00I10V*0Y10b00au0R00e00Uu0fv0T*0W10dv0j*0cu0iu0Zv0m00g*0ku0o10lu0pu0v10u10xu0tu0z00h00**0s010*0n01200r*13*11*17*16*1901501Bv0qv1Du0wu0.*1801Cu1F014v1E10y01Ku1J*1Hv1Lu1G*1Av1Q01N11M*1Pu1O*1Su1X01I11V*1Y11b01au1R01e01Uu1fv1T*1W11dv1j*1cu1iu1Zv1m01g*1ku1o11lu1pu1v11u11xu1tu1z01h01**1s020*13y00y00T00o0Bw00x1Jw24T0BT0Bp25000t2810Mx28T26000w2Dp2KT0Bu2Fu27x2Dz2Ds2Du2N00Dx2D.2410Mu2H002y0Ju2Xz25o0Bm2Vu0Sx2RT2Iq2D*2Sy2Hs0Bo2Ky1wu0By2j00DT2Ir2Dr2St2Xo2hT0Bt2rx0Jt2Xp2fo0Br2b000p2*s2Sn2Xs2Dw2Dq2d000n2HX2MT0Bq2f000.32x3Br2QT2I*32y2Qy2m02201r*1n03Kv1qv3Ou3J*21*3R*3M*3S03L03Vv3P11y03Nu3Q*3T*3b03Wu3a03d13Y*3Uv3Xu1.*3hu3ev3i03Z13g*3cv3m*3k13o03fu3j*3pu3lu3w13sv3q*3v13yu3xu3u03t03nu41v3z042*3ru44u4004300U*0710414D*4Cw0A0jM0 I used pretty much all possible reflection types available in PG
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 5, 2009 12:36:19 GMT -5
I think there isn't anyone who know how to use laser as I and I did my best to do it as in PG.
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Post by miczu on Jun 5, 2009 12:51:11 GMT -5
Well I have made quite big laser tutorial: HEREAnd I unfortunately don't see any people that use it in any complex way :/ I wanted to say, that if someone know how laser behave, his exceptions, like laser can't reflect if the spot is occupied (even by other laser that is normally transparent for other laser moving not in the same line) and what metal mirror pattern is superior then others, then it's harder to find someone better then me.
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Post by miczu on Jun 6, 2009 7:06:29 GMT -5
Just an extra example for that everything work.
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 6, 2009 8:32:13 GMT -5
Have you coded laser colliding with thunder in or out of metal yet?
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Post by miczu on Jun 6, 2009 8:52:18 GMT -5
Gaèoèdoæ as you see on the new video thunder in metal change reflecting properties of metal and as far as I can tell if we don't ask about how laser look or thunder move, both are quite complete, wouldn't post if i wasn't satisfied with it ;]
If laser hit thunder, thunder is destroyed, if thunder hit laser it's also destroyed. If laser hit metal with thunder, laser is always destroyed (for now, because it slightly different then in PG) and thunder is as it was.
Now I'm thinking how to do crystal that it would work as good as possible.
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Post by miczu on Jun 13, 2009 9:35:26 GMT -5
And finished inner behavior of crystal with both laser and thunder.
Left to do: -crystal energy output -torch & ice interacting with crystal -PG like choosing direction for laser -long laser beam -probably i forgot something
And congrats to Gaèoèdoæ who thanks to his activity in this small topic get a chance to beta test this and further versions.
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Post by elementor on Jun 13, 2009 10:48:07 GMT -5
nice. what does laser do when it hits crystal?
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Post by miczu on Jun 13, 2009 11:05:43 GMT -5
Crystal Simulator, is simulator of element that I thinkup and it's something like that: CrystalBasic information:State of matter: Stationary non-dragable solids Category: Stationary solids, Technology elements Element type: Primary Notable reaction: Store and release energy, crystal logics.Physical information:Density (in mobilized state): Flammability: / Phrase: - empty - light blue/crystal color - hold - hold a energy particle (laser/thunder) with particle color (like thunder and metal). Direction of gravity(in mobilized state): Attractive (+) Reactions:1. Crystal logic: Normal energy elements and hot elements: 0 to 1 state Negative energy elements and cold elements: 0 to -1 state Empty: 0 state When state = 2 or -2 (1+1 or -1-1) a. Release - output a multiple (if not blocked) energy element pixel - but not in the direction where the particle entered the crystal and trigger the release. Single crystal dot PROPERTY: You give 2 energy (2 thunder) and you get 3 in return #output element is like element in hold, not like triggering element #here we got 2 pictures: *left 3 crystals in line (crystal in center) *right 2 crystals in line (stone/metal/other block particle) [/color] In left the highest crystal particle is activated by 3 crystal ( unpaired number) #Here we see a 4 crystals with torch(heat) laser activation (laser in hold). Torch work as blocker. b. Direction of release: i) Noramlly energy elements goes out in Up Down Left and Right directions only * Crystal (not sticking with each other) release laser/Thunder to open space * Crystal (not sticking with each other) release Thunder to metal elements or other conductors (Exceptional case) ii) Energy elements (e.g. laser) goes out diagonally from crystal when: #Energy released from crystals meets at the same point at the same time #When crystals are sticking with each other horizontally or vertically 2. Other reactions: * Laser - buildup laser and energy particle release * Thunder - buildup thunder and energy particle release * Heat (fire & torch) - buildup of laser particle * Radiation/in future new energy particles - buildup of thunder particles * Air pressure - like stone, transform to powder * Magma - like stone, transform to magma * React with the standard elements (Virus, Bomb, Antimatter etc.) as usual * when release will trigger explosives particle (like in thunder/laser collisions) * when release thunder will not trigger explosion on stones if its next to crystal (like in metal end in stone) * Plasma discharge the crystal upon contact (i.e. Cancel anything stored in it, good for memory wiping systems) * Does not react with other elements [/quote][/spoiler] And it's probably the ultimate technology element.
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Post by I wuv M4( Satar Jaèoèdoæ) on Jun 15, 2009 20:03:50 GMT -5
Isn't only supposed to shoot laser out the carinal directions?
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