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Post by General Veers on Nov 10, 2008 22:43:51 GMT -5
That is an idea, but wouldn't that still be on this site? I thought the idea was to get the information off-
Bleh!
I guess that would be a good idea. I'm not sure! Wouldn't a PowerPoint have to be downloaded every time information is updated, though, by every individual user who wants to see it?
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Post by me2 on Nov 11, 2008 6:55:01 GMT -5
/me grabs sandmaster, takes away his weapons, throws him on a stage together with 1000 Castle bosses, and removes the escape possibility to the world map ...
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Post by General Veers on Nov 11, 2008 10:31:37 GMT -5
That sounds like a resounding "Dan-Ball wiki" from /me! QUANTITATIVE ENEMY FIELD GUIDE V2.3OPENING STREET-Lvl 1 ----- 1 Blue ----- 5 Green -Lvl 2 ----- 3 Blue ----- 6 Green -Lvl 3 ----- 2 Blue ----- 6 Green ----- 1 Red ;D -Lvl 4 ----- 5 Blue ----- 3 Red ;D -Lvl 5 ----- 2 Blue ----- 5 Red ;D -Lvl 6 ----- 20 Green -Lvl 7 ----- 8 Red ;D ----- 1 Blue -Lvl 8 ----- 3 Green ----- 8 Red ;D ----- 2 Blue -Lvl 9 ----- 8 Red ;D ----- 6 Blue -Lvl BOSS ----- 2 Red ;D ----- 2 Blue ----- 1 Grey -SUBTOTAL ----- 13 Blue ----- 40 Green ----- 35 Red ;D ----- 11 Blue ----- 1 Grey -----100 GRASSLAND 1-Lvl 1 ----- 6 Green snakes-Lvl 2 ----- 6 Green snakes----- 2 Grey snakes-Lvl 3 ----- 6 Green snakes----- 4 Grey snakes-Lvl 4 ----- 12 Green snakes-Lvl 5 ----- 6 Green snakes----- 4 Grey snakes----- 1 Red snake-Lvl 6 ----- 6 Grey snakes----- 2 Red snakes-Lvl 7 ----- 4 Grey snakes----- 3 Red snakes-Lvl BOSS ----- 6 Green snakes----- 12 Boss snakes-SUBTOTAL ----- 42 Green snakes----- 20 Grey snakes----- 6 Red snakes----- 12 Boss snakes-----80 snakes (a.k.a. mon's) GRASSLAND 2-Lvl 1 ----- 3 Brown ----- 2 White bats-Lvl 2 ----- 6 Brown ----- 3 White bats-Lvl 3 ----- 2 Brown ----- 5 white bats-Lvl 4 ----- 5 Brown ----- 3 White bats----- 2 Purple -Lvl 5 ----- 9 Brown ----- 3 Puprle -Lvl 6 ----- 12 Brown ----- 3 White bats----- 1 Orange bat-Lvl 7 ----- 8 Brown ----- 3 White bats----- 5 Purple ----- 1 Orange bat-Lvl 8 ----- 3 Brown ----- 3 White bats----- 3 Purple ----- 3 Orange bats-Lvl BOSS ----- 2 Purple ----- 2 Orange bats----- 1 Boss bat-SUBTOTAL ----- 48 Brown ----- 22 White bats----- 15 Purple ----- 7 Orange bats----- 1 Boss bat-----93 Bi's GRASSLAND 3-Lvl 1 ----- 3 Green snakes----- 2 Green bombers-Lvl 2 ----- 3 Green snakes----- 2 Green bombers----- 1 Green bat-Lvl 3 ----- 3 Green snakes----- 3 Green bombers----- 3 Green bats-Lvl 4 ----- 3 Green bombers----- 6 Green bats-Lvl 5 ----- 9 Green snakes----- 1 Red bomber-Lvl 6 ----- 6 Green snakes----- 3 Green bombers----- 3 Green bats----- 1 Red bomber-Lvl 7 ----- 9 Green bombers----- 2 Red bombers-Lvl 8 ----- 6 Green snakes----- 6 Green bats----- 2 Red bombers-Lvl BOSS ----- 6 Green snakes----- 1 Boss bomber-SUBTOTAL ----- 36 Green snakes----- 22 Green bombers----- 19 Green bats----- 6 Red bombers----- 1 Boss bomber-----84 Tri's GRASSLAND 4-Lvl 1 ----- 5 Blue fairy snakes-Lvl 2 ----- 10 Blue fairy snakes-Lvl 3 ----- 15 Blue fairy snakes-Lvl 4 ----- 10 Blue fairy snakes----- 1 Red fairy snake-Lvl 5 ----- 10 Blue fairy snakes----- 3 Grey -Lvl 6 ----- 10 Blue fairy snakes----- 2 Red fairy snakes----- 2 Grey -Lvl 7 ----- 8 Blue fairy snakes----- 3 Red fairy snakes----- 3 -Lvl BOSS ----- 10 Blue fairy snakes----- 10 Boss fairy snakes-SUBTOTAL ----- 68 Blue fairy snakes----- 6 Red fairy snakes----- 8 Grey ----- 10 Boss fairy snakes-----92 Quad's GRASSLAND 5-Lvl 1 ----- 6 Green trees-Lvl 2 ----- 8 Green trees----- 3 Pink snakes-Lvl 3 ----- 6 Green trees----- 6 Pink snakes-Lvl 4 ----- 6 Green trees----- 6 Pink snakes-Lvl 5 ----- 9 Green trees----- 1 Brown tree-Lvl 6 ----- 9 Green trees----- 3 Brown trees-Lvl 7 ----- 12 Green trees----- 3 Pink snakes----- 4 Brown trees-Lvl 8 ----- 9 Pink snakes----- 6 Brown trees-Lvl BOSS ----- 3 Green trees----- 3 Pink snakes----- 3 Brown trees----- 3 Boss sequoias/redwoods-SUBTOTAL ----- 59 Green trees----- 30 Pink snakes----- 17 Brown trees----- 3 Boss trees-----109 Quint's GRASSLAND 6-Lvl 1 ----- 5 Grey trees----- 1 Green fairy bat-Lvl 2 ----- 5 Grey trees----- 3 Green fairy bats-Lvl 3 ----- 5 Grey trees----- 3 Orange fairy bats-Lvl 4 ----- 5 Green fairy bats----- 3 Orange fairy bats-Lvl 5 ----- 5 Grey trees----- 3 Green fairy bats----- 2 Orange fairy bats-Lvl 6 ----- 18 Grey trees-Lvl 7 ----- 5 Green fairy bats----- 5 Orange fairy bats-Lvl BOSS ----- 5 Green fairy bats----- 4 Orange fairy bats----- 1 Purple boss tree-SUBTOTAL ----- 38 Grey trees----- 22 Green fairy bats----- 17 Orange fairy bats----- 1 Purple boss tree-----78 Hex's GRASSLAND 7-Lvl 1 ----- 3 Green wheels-Lvl 2 ----- 3 Green wheels----- 3 Grey trees-Lvl 3 ----- 5 Green wheels----- 3 Grey trees-Lvl 4 ----- 5 Grey trees----- 2 Beige wheels-Lvl 5 ----- 8 Green wheels----- 3 Beige wheels-Lvl 6 ----- 5 Grey trees----- 6 Beige wheels-Lvl 7 ----- 5 Green wheels----- 8 Grey trees----- 4 Beige wheels-Lvl BOSS ----- 3 Green wheels----- 3 Beige wheels----- 1 Brown boss wheel-SUBTOTAL ----- 27 Green wheels----- 24 Grey trees----- 18 Beige wheels----- 1 Brown boss wheel-----70 Sept's CASTLE GATE-Lvl 1 ----- 10 White Mini-me's----- 1 Red Mini-me-Lvl 2 ----- 16 White Mini-me's----- 1 Red Mini-me-Lvl 3 ----- 14 White Mini-me's----- 3 Brown wheels-Lvl 4 ----- 15 White Mini-me's----- 3 Red Mini-me's-Lvl 5 ----- 10 White Mini-me's----- 4 Red Mini-me's----- 5 Brown wheels-Lvl BOSS ----- 3 Red Mini-me's----- 1 Gate guardian (a.k.a. "Son of the Devil" or "Vampire's Son")-SUBTOTAL ----- 65 White Mini-me's----- 12 Red Mini-me's----- 8 Brown wheels----- 1 Gate guardian-----86 Gate keepers CASTLE-Lvl 1 -----0 whatever -Lvl BOSS -----1 Castle Boss Vampire -SUBTOTAL -----1 Castle Boss Vampire TOTAL-100 -80 snakes -93 Bi's -84 Tri's -92 Quad's -109 Quint's -78 Hex's -70 Sept's -86 Gate keepers -1 Castle Boss Vampire - 793 enemies
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Post by I wuv M4( Satar Jaèoèdoæ) on Nov 15, 2008 14:09:09 GMT -5
The white stickmen are such noobs, so is the castle miniboss thing.
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Post by General Veers on Nov 15, 2008 14:17:16 GMT -5
Of course, it's nice that something that gives so much EXP are relatively weak, although I still haven't used any of my SP except to give my sniper 10 MAG.
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Post by wilson on Nov 15, 2008 18:10:43 GMT -5
I think in this guide we should have every single stat for every single enemy.everything on enemies. yes it would problobly be finished when its christmas or something [O-O] but I am serious.I don't want to not know that like a bomber has 50 attack [this is an example and not ment to be serious ] and test it to check its attack with a 40 LPs boxer and the next minute the boxer is dead and if the bomber is already near enough to the rest of my charethers have all my chatethers have hell unleashed upon them.
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Post by bewnt on Nov 15, 2008 20:45:54 GMT -5
wilson: it is hard to gather such data, and I believe General Veers is working on it now.
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Post by General Veers on Nov 16, 2008 0:00:41 GMT -5
Sorry I took so long... White Stickman 6-8 attack
Red Stickman 1-2 attack per bullet * 3-4 bullets 1-2 continuous fire damage
Brown Wheel 1-2 continuous fire damage
Boss Stickman - attack
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Post by LowTierHerro on Nov 16, 2008 21:43:50 GMT -5
Actually, it seems that te red stick man shoots out more than 4 bullets, because I had my boxer eat them to test and he takes few more than 4 hits, my guess is that each bullet has a second bullet underneath it for a total of 8 hits.
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Post by General Veers on Nov 16, 2008 22:46:14 GMT -5
I noticed that as the bullet hits you, in the air or on the ground, a flame appears and the second number appears too. Yes, even in the air a flame will appear when a bullet hits you. With that, there are only four bullets but each bullet automatically damages you with fire as well.
If you would like, I can take a screenshot, but you could also look for the flames as you get hit by bullets from the Red stickman.
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Post by Cboone on Nov 18, 2008 13:37:22 GMT -5
might want to add this: Green Bomber ------------------------ common:long staff
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Post by General Veers on Nov 18, 2008 17:04:55 GMT -5
Well, we can't just give some qualitative description: we need to find the approximate probability of how often an item will drop from a particular enemy or stage.
I could get the drop statistics for that if noone else already has, and then include it in the Drop Statistics thread. We have Opening Street and nearly all Boss level drop statistics there so far.
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Post by wilson on Nov 19, 2008 15:23:28 GMT -5
genreal veers,make a guide for every single enemy.everything on all of them.work on it slowly editing as you gather info.
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Post by ROBiT on Nov 19, 2008 16:37:07 GMT -5
No, Wilson, I think not. We don't need exaggerated amounts of information, just enough to be helpful, as we have here. And it would be great if other staff members could help me keep this up to date, putting in information in the format I have.
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Post by ~Memzak~ on Nov 22, 2008 2:25:05 GMT -5
I like this guide but i think they all need to have a short description, drop list and exp given.
cause i think its unfair to the other monsters that the first and last monster get a description...
and the rest don't...
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Post by bewnt on Nov 22, 2008 10:02:48 GMT -5
I like this guide but i think they all need to have a short description, drop list and exp given. cause i think its unfair to the other monsters that the first and last monster get a description... and the rest don't... Doing EXP is very hard (don't forget, it changes depending on your level). I think what's more important is to find the LP and AT of each monster. (And add it to the Dan-Ball wiki =P)
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Post by superpickle on Nov 22, 2008 11:02:00 GMT -5
It shouldn't be to hard to figure out how much the xp drops are...
Just get someone to beat a monster at the first few levels, and there should be a recognizable pattern.
Once you know the pattern, you should be able to figure out the monster’s base XP, and post something about the pattern.
Edit: Cause even if someone managed to play through and beat every enemy with a level one party, the information would still be useless without knowing how much the xp decreases by level.
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Post by General Veers on Nov 22, 2008 12:31:50 GMT -5
Because the lower levels level up too quickly... - XP cannot be determined for all enemies by a level 1 party.
- XP cannot be determined for all enemies by a level 2 party.
- XP might be determined for Opening Street by a level 3 party, but not any other enemies.
At almost any given level lower than level 10 or so, it would be impossible to tell how much each enemy gives in XP for each enemy. If an enemy were to give you more than enough to level up at a level, then it would be impossible to determine how much XP any other untested enemy would give at that level since you would no longer be at that level. Do you understand what I mean? Tests might be possible for higher levels (e.g. level 20), but would be impossible for lower levels and therefore be impossible for all levels. It just might be possible if every new game were created to test every single enemy, but one could not observe multiple enemies' XP drops during the same play-through.
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Post by bewnt on Nov 22, 2008 21:18:46 GMT -5
The problem now is not with low levels leveling too fast, especially with the Save function. You can save a Level 1 group, test some enemies, and when you've levelled up, reload the savefile and test another group of enemies.
The problem is getting data for higher Grasslands (GL 1 onwards) at low levels. It is impossible for a Level 1 team to get to the Castle Boss to test its EXP - for one, by the time you've slayed all the bosses up to Castle Gate you'd be at least Level 10 or so. Secondly, the Castle Boss is too hard to kill for a Level 1 group.
The only saving grace we have is that we can extrapolate our data. From what I know, battling an enemy at too high or too low a level yields a mere 1 EXP.
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Post by General Veers on Nov 22, 2008 23:31:36 GMT -5
Like I said: you level too fast at low levels; therefore, you cannot test a "higher" enemy at a low level.
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