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Napalm
Jun 30, 2009 22:32:50 GMT -5
Post by secret on Jun 30, 2009 22:32:50 GMT -5
Napalm
Basic information: State of matter: Liquid Category: Flammables Element type: Primary Notable reaction: Sticks to surfaces, burns for a very long time once ignited
Physical information: Density: Viscosity: Varies Flammability: Ignites on contact with hot elements Direction of gravity: Attractive (+)
Combustion data: Pressure generated: Heat generated: Ignition ratio: Blue flame (4 Fire pixel per Napalm pixel) Byproducts: /
Reactions: 1. Burns in Blue flame when ignited, can remain burning while in midair.
2. Turn into Ice when contact with cryogens.
3. Splash when Stone is dropped onto it.
4. Player attribute sprays ignited napalm. (There will be a 1 second delay in ignition time to avoid the resulting blue flame to change the attribute or kill the Player)
5. The viscosity and bounciness depends on the right clicked element - Water- Low viscosity, does not bounce -Superball- high viscosity, bounce
6. Reacts with the standard elements as usual.
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