Post by secret on Jun 30, 2009 23:25:34 GMT -5
Rontiarmiunifogen (Element R)
Basic information:
State of matter: Falling solid
Category: Falling solids
Element type: Primary
Notable reaction: Mad Physic defying properties. EMP conversion.
Physical information:
Density:
Flammability: Ignites only via EMP
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: /
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure, EMP
Notes: Explodes when hit by burning Superballs.
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Ratrin flame (6 pixel per R pixel)
Byproducts: R2N
Additional information:
Field: R fields, Gravity wells
Field radius per pixel: 4 pixels
Reactions:
1. Attracts all elements except Superball and once an element is inside of it's range it becomes non combustible while in there, so you CAN'T light any elements on fire in there except Superball.
2. Fire and other disappearing elements doesn't disappear when it is in range of element R. It falls to the ground instead.
3.Players can't be hurt and if a player touches element R, they can take on all the abilities of R. If you press down as the player, it toggles the abilities on and off. If there inside of R range when they turn it on, the player is still invinsible, but the player's R range cancles out the some of the element R range. (So, the gravity of other elements within range of R Player will be nullfied and those elements
4. If once any element (Exceptions are listed below) is
inside of element R's range, the gravity of that element will be nullfied and the element will stay in mid air (Until an external force is applied to it) or continue to move with its own momentum
5. Inside the R field, fighters can't harm players
6. Gravity of Gases and superball is reversed when they enter the R fields
7. If a Superball is lit on fire INSIDE OF the R range and then the ball touches the element R then it'll explode and release an EMP (Electro Magnetical Pulse (it is mainly just a bright yellow circle, visible in BG-Light and BG-Electromagnetic)) that will lit EVERYTHING (including other R and objects except Player and Inert) that isn't enclosed in block on fire in a green flame (the EMP can't side loop). And the green flame will turn into r2N after a second.
8. Gravity of R itself can be reversed when inside the effective range of other gravity reversing elements (e.g. Epsilon) or in Physic zones
9. Player with R attribute can press 0 to flip his own gravity (Walking upside down or upright)
Basic information:
State of matter: Falling solid
Category: Falling solids
Element type: Primary
Notable reaction: Mad Physic defying properties. EMP conversion.
Physical information:
Density:
Flammability: Ignites only via EMP
Direction of gravity: Attractive (+)
Explosive data:
Explosive velocity: /
Power:
Shock sensitivity: /
Friction sensitivity: /
Products: Air pressure, EMP
Notes: Explodes when hit by burning Superballs.
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Ratrin flame (6 pixel per R pixel)
Byproducts: R2N
Additional information:
Field: R fields, Gravity wells
Field radius per pixel: 4 pixels
Reactions:
1. Attracts all elements except Superball and once an element is inside of it's range it becomes non combustible while in there, so you CAN'T light any elements on fire in there except Superball.
2. Fire and other disappearing elements doesn't disappear when it is in range of element R. It falls to the ground instead.
3.Players can't be hurt and if a player touches element R, they can take on all the abilities of R. If you press down as the player, it toggles the abilities on and off. If there inside of R range when they turn it on, the player is still invinsible, but the player's R range cancles out the some of the element R range. (So, the gravity of other elements within range of R Player will be nullfied and those elements
4. If once any element (Exceptions are listed below) is
inside of element R's range, the gravity of that element will be nullfied and the element will stay in mid air (Until an external force is applied to it) or continue to move with its own momentum
5. Inside the R field, fighters can't harm players
6. Gravity of Gases and superball is reversed when they enter the R fields
7. If a Superball is lit on fire INSIDE OF the R range and then the ball touches the element R then it'll explode and release an EMP (Electro Magnetical Pulse (it is mainly just a bright yellow circle, visible in BG-Light and BG-Electromagnetic)) that will lit EVERYTHING (including other R and objects except Player and Inert) that isn't enclosed in block on fire in a green flame (the EMP can't side loop). And the green flame will turn into r2N after a second.
8. Gravity of R itself can be reversed when inside the effective range of other gravity reversing elements (e.g. Epsilon) or in Physic zones
9. Player with R attribute can press 0 to flip his own gravity (Walking upside down or upright)