Post by secret on Jun 30, 2009 23:39:59 GMT -5
Everlast
Basic information:
State of matter: Electromagnetic radiation
Category: Energy (Electromagnetic radiation)
Element type: Primary
Notable reaction: Transmutate elements to a relatively stable state. Fix Player's current attribute.
Physical information:
Movement: Travels in straight lines, non continuous, higher frequency than Laser, disappears after 1 - 2 seconds
Direction of gravity: Null
Reactions:
1. Everlast effect:
*When Everlast hits a player, that player does not gain the ability to shoot Everlast beams but instead is outlined in Dark Purple. Excluding death and Bleach there is nothing that will be able to change the player's current ability.
*So if they have the nitro ability and hit Everlast, they can fly and have their heads touch stone, but they will still be Nitro Player.
2.Transmutation of elements:
*When Everlast hits any element that is incredibly unique and cannot be categorized like the ones above (excluding Virus and Clone, which act like normal in the presence of Everlast), a giant explosion occurs and the pixels touched by Everlast transform into Listo. (If the case is listo, than 1-2 Listo dots will be created instead of no reaction.)
3. Reflected by Metal(Iron) as usual.
Basic information:
State of matter: Electromagnetic radiation
Category: Energy (Electromagnetic radiation)
Element type: Primary
Notable reaction: Transmutate elements to a relatively stable state. Fix Player's current attribute.
Physical information:
Movement: Travels in straight lines, non continuous, higher frequency than Laser, disappears after 1 - 2 seconds
Direction of gravity: Null
Reactions:
1. Everlast effect:
*When Everlast hits a player, that player does not gain the ability to shoot Everlast beams but instead is outlined in Dark Purple. Excluding death and Bleach there is nothing that will be able to change the player's current ability.
*So if they have the nitro ability and hit Everlast, they can fly and have their heads touch stone, but they will still be Nitro Player.
2.Transmutation of elements:
Everlast Category Changing List:
Note: Everlast basically changes elements of their category into an element that is the best example of that category (only reactions are the basic kind found in that category).
Metals
Defination: Conducts electricity in solid or liquid state, non translucent.
Examples: Mercury, Metal(Iron), Epsilon
->Everlast turns any Metals into: Metal
Explosives
Defination: Generates sudden air pressure and (usually) burns with Fire.
Examples: C4, Nitro, Antimatter
->Everlast turns any Explosives into: C4
Special explosives
Defination: Explodes without pressure generated
Examples: AgCNO, Bomb
->Everlast turns any Special Explosives into: Bomb
Flammables
Defination: Generates steady air pressure and burns
Example: Gas(H2), Napalm, Oil
->Everlast turns any Flammables into: Wax
Gases
Defination: Floats in a normal pattern
Examples: NH3, Gas, Oxygen
->Since Gases are properties and not effects (some gases might be flammable while others could freeze), this category will not count.
Plasmas and Energy
Defination: Either move in straight lines or moves with a special pattern
Examples: Laser, Fire, Thunder
->Plasmas are too much like the Hot Elements, however there are some elements in this category that aren't Hot Elements. Those in this category that aren't also part of the Hot Elements category turn into Thunder.
Stationary solids
Defination: Remain in a fixed position, does not fall or float
Examples: Torch, metals, Glass
->As with Gases, elements in this category vary too much in effect and so this category does not count.
Cryogens
Defination: Vaporize into gases slowly and can freeze some elements. Turns completely into Steam/Suds or Gases after come in contact with any Liquids or Hot elements.
Examples: LOX, LHe, LN2
->Everlast transforms any from this category into Ice.
Duplicators
Defination: Ability to clone things
Examples: Virus, Clone, Bubble
->Everlast transforms any from this category into Clone.
Normal liquids
Defination: Spreads and are not cryogens
Examples: Water, Secret, Soapy
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Powders
Defination: Falls as individual pixels
Examples: Powder(sand), Ant(special case), Seed
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Minerals
Defination: A group of elements with optical properties and has a chance to form within Lava rock
Examples: Amethyst, Diamond, Obsidian
->No clue for this one really. Diamond sounds pretty stable so any Everlast rays hitting minerals turns to Diamond.
Hot elements
Defination: Ignite things
Examples: Magma, Fire, Blue flame
->Everlast transforms any from this category into Torch.
Objects
Defination: Things that are not in the form of pixels, but has some reactions
Examples: Hinge, Rope, Box(all types)
->Everlast can't effect any in this category (It reacts to Bubbles like any other element, however)
Block-type objects
Defination: A special group of objects that is usually fixed on the screen and can only be removed by functions
Examples: Block, Fan, Conveyor belts
-> Everlast can't effect any in this category
Falling solids
Defination: Similar to powders, but falls as a whole structure instead of as individual pixels.
Examples: Aerogel, Plank, Magnesium (ribbon state)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Standard elements
Defination: Reacts with almost all elements with the same reactions (Exception will be listed in the requests)
Examples: Antimatter, duplicators, Bomb
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Particles
Defination: Behaves like stationary solids but moves when forces are applied (Does not fall or float on its own).
Examples: Strangelet, Pulse, Steam, Metal (When hit by Bomb), Tree (When hit by Thunder or explosion)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Black spetrum elements
Defination: (Usually) dark colored, with reactions and states too unique to be put into the standard groups.
Examples: Ganon, r2N, Liquierium, Memzak
->Everlast transforms these into Listo of course (after a giant explosion takes place). There's a slight exception that if Everlast hits Listo not only does an explosion take place but two more dots of Listo are created.
Unreactives
Defination: Have a few reactions only
Examples: Powder(sand), Steam/Suds, Neon
->Everlast transforms these into Inert.
Organisms
Defination: Objects with complex behaviour
Examples: Player, fighters, Doctors, Fish
->Everlast can't possibly effect these.
Forces
Defination: Relates to BGs, not as the form of pixels
Examples: Wind/Pressure, Gravity/Antigravity, Electromagnetism
->Everlast can't possibly effect these.
BGs
Defination: Allow special visual effects
Examples: BG-Aura, BG-Magnet, BG-Gravity
->Everlast can't possibly effect these.
Functions
Defination:Things that are not the above
Examples: Start, Drag, Reset
->Everlast can't possibly effect these.
Finally if an element belongs to multiple categories Everlast transforms it into the element of the category that it shares the most reactions with. For instance, Fireworks is both a flammable and a Duplicator. Since Fireworks has more reactions related to Duplication of elements, Fireworks would transform into Clone.
Note: Everlast basically changes elements of their category into an element that is the best example of that category (only reactions are the basic kind found in that category).
Metals
Defination: Conducts electricity in solid or liquid state, non translucent.
Examples: Mercury, Metal(Iron), Epsilon
->Everlast turns any Metals into: Metal
Explosives
Defination: Generates sudden air pressure and (usually) burns with Fire.
Examples: C4, Nitro, Antimatter
->Everlast turns any Explosives into: C4
Special explosives
Defination: Explodes without pressure generated
Examples: AgCNO, Bomb
->Everlast turns any Special Explosives into: Bomb
Flammables
Defination: Generates steady air pressure and burns
Example: Gas(H2), Napalm, Oil
->Everlast turns any Flammables into: Wax
Gases
Defination: Floats in a normal pattern
Examples: NH3, Gas, Oxygen
->Since Gases are properties and not effects (some gases might be flammable while others could freeze), this category will not count.
Plasmas and Energy
Defination: Either move in straight lines or moves with a special pattern
Examples: Laser, Fire, Thunder
->Plasmas are too much like the Hot Elements, however there are some elements in this category that aren't Hot Elements. Those in this category that aren't also part of the Hot Elements category turn into Thunder.
Stationary solids
Defination: Remain in a fixed position, does not fall or float
Examples: Torch, metals, Glass
->As with Gases, elements in this category vary too much in effect and so this category does not count.
Cryogens
Defination: Vaporize into gases slowly and can freeze some elements. Turns completely into Steam/Suds or Gases after come in contact with any Liquids or Hot elements.
Examples: LOX, LHe, LN2
->Everlast transforms any from this category into Ice.
Duplicators
Defination: Ability to clone things
Examples: Virus, Clone, Bubble
->Everlast transforms any from this category into Clone.
Normal liquids
Defination: Spreads and are not cryogens
Examples: Water, Secret, Soapy
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Powders
Defination: Falls as individual pixels
Examples: Powder(sand), Ant(special case), Seed
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Minerals
Defination: A group of elements with optical properties and has a chance to form within Lava rock
Examples: Amethyst, Diamond, Obsidian
->No clue for this one really. Diamond sounds pretty stable so any Everlast rays hitting minerals turns to Diamond.
Hot elements
Defination: Ignite things
Examples: Magma, Fire, Blue flame
->Everlast transforms any from this category into Torch.
Objects
Defination: Things that are not in the form of pixels, but has some reactions
Examples: Hinge, Rope, Box(all types)
->Everlast can't effect any in this category (It reacts to Bubbles like any other element, however)
Block-type objects
Defination: A special group of objects that is usually fixed on the screen and can only be removed by functions
Examples: Block, Fan, Conveyor belts
-> Everlast can't effect any in this category
Falling solids
Defination: Similar to powders, but falls as a whole structure instead of as individual pixels.
Examples: Aerogel, Plank, Magnesium (ribbon state)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Standard elements
Defination: Reacts with almost all elements with the same reactions (Exception will be listed in the requests)
Examples: Antimatter, duplicators, Bomb
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Particles
Defination: Behaves like stationary solids but moves when forces are applied (Does not fall or float on its own).
Examples: Strangelet, Pulse, Steam, Metal (When hit by Bomb), Tree (When hit by Thunder or explosion)
->As with Gases, elements in this category vary too much in effect and so this category will not be counted.
Black spetrum elements
Defination: (Usually) dark colored, with reactions and states too unique to be put into the standard groups.
Examples: Ganon, r2N, Liquierium, Memzak
->Everlast transforms these into Listo of course (after a giant explosion takes place). There's a slight exception that if Everlast hits Listo not only does an explosion take place but two more dots of Listo are created.
Unreactives
Defination: Have a few reactions only
Examples: Powder(sand), Steam/Suds, Neon
->Everlast transforms these into Inert.
Organisms
Defination: Objects with complex behaviour
Examples: Player, fighters, Doctors, Fish
->Everlast can't possibly effect these.
Forces
Defination: Relates to BGs, not as the form of pixels
Examples: Wind/Pressure, Gravity/Antigravity, Electromagnetism
->Everlast can't possibly effect these.
BGs
Defination: Allow special visual effects
Examples: BG-Aura, BG-Magnet, BG-Gravity
->Everlast can't possibly effect these.
Functions
Defination:Things that are not the above
Examples: Start, Drag, Reset
->Everlast can't possibly effect these.
Finally if an element belongs to multiple categories Everlast transforms it into the element of the category that it shares the most reactions with. For instance, Fireworks is both a flammable and a Duplicator. Since Fireworks has more reactions related to Duplication of elements, Fireworks would transform into Clone.
*When Everlast hits any element that is incredibly unique and cannot be categorized like the ones above (excluding Virus and Clone, which act like normal in the presence of Everlast), a giant explosion occurs and the pixels touched by Everlast transform into Listo. (If the case is listo, than 1-2 Listo dots will be created instead of no reaction.)
3. Reflected by Metal(Iron) as usual.