Post by secret on Jul 1, 2009 0:02:55 GMT -5
Negative(Memzak)
Basic information:
State of matter: Powder
Category: Exotic Powders, Flammables, Dan ball user elements
Element type: Primary
Notable reaction: Convert elements and forces into it's opposite form. Respond to physical changes (temp, gravity, air pressure, arrow forces etc.) in an opposite manner, Player attribute can walk upside down.
Physical information:
Density:
Flammability: Ignites on contact with cold elements or when the surrounding temperature is low.
Direction of gravity: Repulsive (-)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Pulse (1 pulse pixel per Memzak pixel)
Byproducts: /
Reactions:
1. Convert elements into it's opposite form upon contact
Any hot elements->Any cold elements
Cryogens or Water<->Magma or Lava
Virus<->Viral proof
Thunder<->Stone
Advanced lightning<->Mirror laser
Laser<->Beam
Acid<->Soapy
Oil<->Nitro
Antimatter<->Bacteria
Wood<->Metal
Etc.
2. Respond to physical changes (temp, gravity, air pressure, arrow forces etc.) in an opposite manner
*Turn wheel in the direction opposite to where it is from
*Suck into high pressure areas while blown away in low pressure areas
*Solidfies at high temperature while spontanously ignite at low temperature
*"Fall upwards"
Etc.
3. Reverse nearby forces (except arrow force) while in stationary solid state
*Hot <-> Cold
*High pressure <-> Low pressure
*Positive field <-> Negative field
*Gravity <-> Antigravity
4. Players with Memzak attribute walk upside down on the top of the screen.
Basic information:
State of matter: Powder
Category: Exotic Powders, Flammables, Dan ball user elements
Element type: Primary
Notable reaction: Convert elements and forces into it's opposite form. Respond to physical changes (temp, gravity, air pressure, arrow forces etc.) in an opposite manner, Player attribute can walk upside down.
Physical information:
Density:
Flammability: Ignites on contact with cold elements or when the surrounding temperature is low.
Direction of gravity: Repulsive (-)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Pulse (1 pulse pixel per Memzak pixel)
Byproducts: /
Reactions:
1. Convert elements into it's opposite form upon contact
Any hot elements->Any cold elements
Cryogens or Water<->Magma or Lava
Virus<->Viral proof
Thunder<->Stone
Advanced lightning<->Mirror laser
Laser<->Beam
Acid<->Soapy
Oil<->Nitro
Antimatter<->Bacteria
Wood<->Metal
Etc.
2. Respond to physical changes (temp, gravity, air pressure, arrow forces etc.) in an opposite manner
*Turn wheel in the direction opposite to where it is from
*Suck into high pressure areas while blown away in low pressure areas
*Solidfies at high temperature while spontanously ignite at low temperature
*"Fall upwards"
Etc.
3. Reverse nearby forces (except arrow force) while in stationary solid state
*Hot <-> Cold
*High pressure <-> Low pressure
*Positive field <-> Negative field
*Gravity <-> Antigravity
4. Players with Memzak attribute walk upside down on the top of the screen.