Post by secret on Jul 1, 2009 0:04:49 GMT -5
Cell
Basic information:
State of matter: Powder
Category: Living Powders,
Element type: Primary
Notable reaction: Simulates real cells that evolve with different traits. Evolution for Player attribute
Physical information:
Density:
Flammability: Depends on trait
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 Fire pixel per Cell pixel)
Byproducts: /
Reactions:
1. Reproduce per 10 frames, each new offspring with slightly different properties and shades than the parent. (parent dies after 5 reproductions)
2. Traits
Cells with different traits are cultured in the presence of different stimuli
Original:
* Turn into Ice when in cold areas
* Turns to Steam/Suds on contact with liquids (excluding cryogens and hot elements).
* Ignites on contact with hot elements
* Kill by crushing by another element or by other means.
Heat resistant:
How to culture: Ignite the cells, 5% will survive and reproduce, sharing the fire resistant trait
Effect: Cannot be burnt, can survive in hot areas.
Acid resistance:
How to culture: Put Acid onto cells, 5% will survive and reproduce, sharing the acid resistant trait.
Effect: Immune to acid, acidfies Water on contact.
Cold resistant:
How to culture: Put the cells in a cold area (e.g. in cryogens), 5% will survive and reproduce, sharing the cold resistant trait.
Effect: Can survive in cold areas, reproduce per 20 frames.
Fluid:
How to culture: Immerse cells into any liquid (except cryogens and hot elements), 5% will survive and reproduce, sharing the fluid trait.
Effect: Can survive in liquids (except hot elements and cryogens).
Virus resistant:
How to culture: Put Virus onto cells, 5% will be unaffected and reproduce, sharing the virus resistant trait.
Effect: Viral proof.
Antimatter resistant:
How to culture: Annihilate cells with Animatter, 5% will survive and reproduce, sharing the antimatter resistant trait.
Effect: Immune to Bomb and antimatter
Strong:
How to culture: Crush the cells, 5% will survive and reproduce, sharing the strong trait.
Effect: Things falling onto the cells in attempt to crush them will be broken into pieces or just lay there with the cells unaffected.
Multi resistant:
How to culture: Culture cells with more than one trait
Effect: Depends on the trait the current cells have.
(Other traits also available and be discovered by the users)
3. Player attribute: When Player is killed with this attribute,
than next Cell Player created will be immune to what killed the previous Cell Player (Unless reset is pressed or page is refreshed).
4. Reacts with the standard elements as usual.
Basic information:
State of matter: Powder
Category: Living Powders,
Element type: Primary
Notable reaction: Simulates real cells that evolve with different traits. Evolution for Player attribute
Physical information:
Density:
Flammability: Depends on trait
Direction of gravity: Attractive (+)
Combustion data:
Pressure generated:
Heat generated:
Ignition ratio: Fire (5 Fire pixel per Cell pixel)
Byproducts: /
Reactions:
1. Reproduce per 10 frames, each new offspring with slightly different properties and shades than the parent. (parent dies after 5 reproductions)
2. Traits
Cells with different traits are cultured in the presence of different stimuli
Original:
* Turn into Ice when in cold areas
* Turns to Steam/Suds on contact with liquids (excluding cryogens and hot elements).
* Ignites on contact with hot elements
* Kill by crushing by another element or by other means.
Heat resistant:
How to culture: Ignite the cells, 5% will survive and reproduce, sharing the fire resistant trait
Effect: Cannot be burnt, can survive in hot areas.
Acid resistance:
How to culture: Put Acid onto cells, 5% will survive and reproduce, sharing the acid resistant trait.
Effect: Immune to acid, acidfies Water on contact.
Cold resistant:
How to culture: Put the cells in a cold area (e.g. in cryogens), 5% will survive and reproduce, sharing the cold resistant trait.
Effect: Can survive in cold areas, reproduce per 20 frames.
Fluid:
How to culture: Immerse cells into any liquid (except cryogens and hot elements), 5% will survive and reproduce, sharing the fluid trait.
Effect: Can survive in liquids (except hot elements and cryogens).
Virus resistant:
How to culture: Put Virus onto cells, 5% will be unaffected and reproduce, sharing the virus resistant trait.
Effect: Viral proof.
Antimatter resistant:
How to culture: Annihilate cells with Animatter, 5% will survive and reproduce, sharing the antimatter resistant trait.
Effect: Immune to Bomb and antimatter
Strong:
How to culture: Crush the cells, 5% will survive and reproduce, sharing the strong trait.
Effect: Things falling onto the cells in attempt to crush them will be broken into pieces or just lay there with the cells unaffected.
Multi resistant:
How to culture: Culture cells with more than one trait
Effect: Depends on the trait the current cells have.
(Other traits also available and be discovered by the users)
3. Player attribute: When Player is killed with this attribute,
than next Cell Player created will be immune to what killed the previous Cell Player (Unless reset is pressed or page is refreshed).
4. Reacts with the standard elements as usual.