Post by secret on Jul 1, 2009 0:20:26 GMT -5
Magic
Basic information:
State of matter: Multi state
Phrase:
Player attribute: Particles
Left click: Stationary non drag-able solid,
Right click: Powder
Color: Cycles around sky blue, blue and purple
Category: Disappearing particles
Element type: Primary
Notable reaction: Weird effects to fighters.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Null
Reactions:
1. When it touches any of these Elements it turns to another one as shown below(Orichalcum and Marble are unaffected) (Water is not included since it makes liquid Magic)
*Powder->Stone->Metal->Powder
*Soapy->Ice->Snow->Soapy
*Fire->Magma->Torch->Laser->Fire
*Thunder->Gas->Advanced lightning->Thunder
*Fireworks->Gunpowder->C4->Oil->Nitro->Bomb->Fireworks
*Seed>Wood->Torch->Pulse
*Others Such as Fan, Ant, and Superball turn to a random element
*Magic turns into strangelets when contact with strangelets
*Water-> Magic (liquid) (As soon as Liquid Magic touches Water the Water it touches turns to Liquid Magic. This continues in a chain reaction until all the Water nearby is now Liquid Magic)
2a. Effect to Fighters:
The affected Fighter either becomes rooted to the ground(No Jumping), Dies, inexblicably dissapears and reappears 10 dots upwards (If there is no room to teleport up then it is unaffected)
2b. Effect to citizens:
They will become fighters on contact with steam state Magic
Basic information:
State of matter: Multi state
Phrase:
Player attribute: Particles
Left click: Stationary non drag-able solid,
Right click: Powder
Color: Cycles around sky blue, blue and purple
Category: Disappearing particles
Element type: Primary
Notable reaction: Weird effects to fighters.
Physical information:
Density:
Viscosity:
Flammability: /
Direction of gravity: Null
Reactions:
1. When it touches any of these Elements it turns to another one as shown below(Orichalcum and Marble are unaffected) (Water is not included since it makes liquid Magic)
*Powder->Stone->Metal->Powder
*Soapy->Ice->Snow->Soapy
*Fire->Magma->Torch->Laser->Fire
*Thunder->Gas->Advanced lightning->Thunder
*Fireworks->Gunpowder->C4->Oil->Nitro->Bomb->Fireworks
*Seed>Wood->Torch->Pulse
*Others Such as Fan, Ant, and Superball turn to a random element
*Magic turns into strangelets when contact with strangelets
*Water-> Magic (liquid) (As soon as Liquid Magic touches Water the Water it touches turns to Liquid Magic. This continues in a chain reaction until all the Water nearby is now Liquid Magic)
2a. Effect to Fighters:
The affected Fighter either becomes rooted to the ground(No Jumping), Dies, inexblicably dissapears and reappears 10 dots upwards (If there is no room to teleport up then it is unaffected)
2b. Effect to citizens:
They will become fighters on contact with steam state Magic