Post by V.I.R.O.S. on Sept 23, 2009 18:41:06 GMT -5
This goes with my Rogue Planet II forum game.
Hello there! Welcome to the Rogue Planet MegaMall! We carry everything you need, from spacestations to rations! Please remember that we also accept plot points for certain items. Happy Shopping!
You can now trade in items for their full worth in credits now. You can also use credits in lieu of Dan-Balls. Our transfer rate is 25 Credits=100 dan-balls
Regular Ships
Skysprite 4 Shuttlehopper
Cost: 25 DBs
Description: This little shuttle is for short-distance travel only. It can used for transport between two large ships, or between planets in the same solar system.
Mini-Freight 2000
Cost: 50 DBs
Description: This little ship carries a lot of cargo, as well as up to 3 passengers. It is capable of long-distance hyperspeed, but the hyperdrive is a little wonky, so don't push it to hard.
Jumpin' Jivin' Cruiser
Cost: 100 DBs
Description: This funky little flier has got one of the best cruiser hyperdrives around. Unfortunately the hyperdrive takes up much of the space, so it can't move very fast outside of hyperspace.
Watson Style Luxury Cruiser
Cost: 100 DBs
Description: This magnificent luxury ship has the finest refreshment and luxury facilities ever found in a ship so small. Driving this will give you a temporary +5 Political and Bartering.
Droneboat 5000
Cost: 150 DBs
Description: This ship is especially designed to control and facilitate up to 7 drones. However, all of the equipment weighed a lot, so it has a very slow speed. Drones not included.
Drones
Minerbot
Cost: 10 DBs
Description: These tiny little miners specialize in collecting, storing, and ferrying ore, metal, and gems. They operate best in space, but can work acceptably within the atmosphere of a planet.
Protectron
Cost: 15 DBs
Description: These little ships are especially designed to protect (and carry in emergencies) valuable cargo. Their advanced shielding is built so that the individual shield bubbles can meld together to protect a larger ship.
Roguebot
Cost: 15 DBs
Description: These ships are even smaller than a normal drone, and have very good cloaking devices. Their little laser nets are able to weaken systems individually, and when working togehter they can shut down a whole cruiser.
Little Blip (Come in pairs) (Two little blips counts as one drone)
Cost: 2 DBs
Description: These super tiny drones fly around in circles, confusing radar. Their name comes from the fact they show up as "little blips" on the radar screen, and many a pilot has said " That little blip!" after seeing them.
Capital Ships Limit:3
Springhawk
Cost: 700 DBs
Description: This little ship has a great drone bay, that can carry up to 30 drones! I controls droids well, and is very efficient with power. However, it's not built for prolonged battle.
Serpent Gazer
Cost: 700 DBs
Description: This large capital ship is designed to transport valuable cargo. It's defenses are very strong, with Magna-Lock doors, and a Corothium (Very strong metal) vault. However, it's incapable of fighting effectively, and requires modifications or an escort in dangerous areas.
Fire Dragon
Cost: 700 DBs
Description: This ship is designed for battle. It's numerous lasers and moderate (15) drone bay give it an advantage over most other ships. However, it's hyperspace drive wears out easily, so pushing it to far can drain all your power.
Prometheus
Cost: 800 DBs
Description: This ship is specifically designed to carry an army's worth of drones. It's huge drone bay holds up to 150 droneships. However, this takes up major space, so it has to piggyback inside another ship's hyperdrive bubble to become fast enough to hit hyperspeed.
The Invisible Hand
Cost: 800 DBs
Description: This ships is built to avoid detection, through cloaking devices and communications scrambling. Overuse of the cloaking device without cooldown time can seriously damage it.
Ship Modifications
Hyperlaser
Cost: 50 DBs
Description: At the cost of some of your hyperdrive power, all of the lasers on the modified ship become impossibly fast.
Lock-On Targeting System
Cost: 50 DBs
Description: This modification improves your ship's accuracy with no repercussions.
Nuclear Warhead
Cost: 50 DBs
Description: At the cost of 10 drone slots on your ship, you can outfit it with a special missile designed to wipe out organics, but leave everything else intact in a small area. Multiple warheads can be purchased.
Food and Drinks
Briarbrew
Cost: 5 DBs per Keg
Description: A drink respected by most uncivilized folk as the finest. It can intoxicate almost any species with a single cup. Allows for easy bargaining with pirates, farmers, barbarians, and other uncivilized folk.
Namma Nectar
Cost: 25 DBs per Bottle
Description: A fine vintage that is the cream of the crop for political types. It gives a faint sense of pleasure to those who drink it. Allows for easier bargaining with political people.
Stouffers Big Buffet
Cost: 50 DBs
Description: The finest of meal tables, all groups will be highly swayed by it. However, the chef that prepare requires that his clients are at least moderately well-known.
Legal Goods
Corothium
Cost: 75 DBs per Ingot
Description: The finest of Corothium is collected and compressed into this fine bar. Corothium can withstand near anything.
Useful Nibs and Tidbits
Extra Perk Slot
Cost: 200
Description: This can be used to pick a new perk. Limit of one per customer.
Government Connections
Cost: 700
Description: Get out of any major offence, or three minor offences without consequence.
Spacestations Limit:2
The Nefarious
Cost: 550 Dan-Balls
Description: A small spacestation the size of 4 largish capital ships. It is build for drone storage and usage, and can carry up to 500 drones.
The Contract
Cost: 1050 Dan-Balls
Description: A spacestation the size of the Nefarious, this one is built like the Serpent Gazer. It is made specifically for the transport, sale, and distribution of rare goods. A 250 Dan-Ball add-on can be bought that adds a mall.
Imperial Justice
Cost: 2250 Dan-Balls
Description: Another massive ship, this one is built on the principal of lasers. From laser shielding, to laser weapons, to laser ovens, it's completely laser run. A great ally in battle.
SuperweaponsLimit: One
Arcanum
Cost: 3000 Dan-Balls
Description: This massive ship uses the pinnacle of experimental technology. It includes Ray Shielding, teleporters, a computer AI, and a extremely powerful hyperdrive generator. Using these amenities repeatedly without giving them time to cool down can result in malfunction. People with any outstanding warrants can not buy this item.
Solar Siphon
Cost: 3000 Dan-Balls
Description: This magnificent processing plant is built to suck the raw energy from stars. When stationed around a star, it slowly sucks out the raw materials and energy from it into a long tube that is positioned a few light years away from it. This creates a visible stream of red-hot solar matter being sucked into the massive ship. Using this on stars near inhabitable planets is a Intolerable Offense and results in immediate death penalty with no trial.
Hello there! Welcome to the Rogue Planet MegaMall! We carry everything you need, from spacestations to rations! Please remember that we also accept plot points for certain items. Happy Shopping!
You can now trade in items for their full worth in credits now. You can also use credits in lieu of Dan-Balls. Our transfer rate is 25 Credits=100 dan-balls
Regular Ships
Skysprite 4 Shuttlehopper
Cost: 25 DBs
Description: This little shuttle is for short-distance travel only. It can used for transport between two large ships, or between planets in the same solar system.
Mini-Freight 2000
Cost: 50 DBs
Description: This little ship carries a lot of cargo, as well as up to 3 passengers. It is capable of long-distance hyperspeed, but the hyperdrive is a little wonky, so don't push it to hard.
Jumpin' Jivin' Cruiser
Cost: 100 DBs
Description: This funky little flier has got one of the best cruiser hyperdrives around. Unfortunately the hyperdrive takes up much of the space, so it can't move very fast outside of hyperspace.
Watson Style Luxury Cruiser
Cost: 100 DBs
Description: This magnificent luxury ship has the finest refreshment and luxury facilities ever found in a ship so small. Driving this will give you a temporary +5 Political and Bartering.
Droneboat 5000
Cost: 150 DBs
Description: This ship is especially designed to control and facilitate up to 7 drones. However, all of the equipment weighed a lot, so it has a very slow speed. Drones not included.
Drones
Drones are miniature, robotically controlled, ships that are used as defenders and escorts. All ships have the ability to carry at one drone unless specifically mentioned.
Minerbot
Cost: 10 DBs
Description: These tiny little miners specialize in collecting, storing, and ferrying ore, metal, and gems. They operate best in space, but can work acceptably within the atmosphere of a planet.
Protectron
Cost: 15 DBs
Description: These little ships are especially designed to protect (and carry in emergencies) valuable cargo. Their advanced shielding is built so that the individual shield bubbles can meld together to protect a larger ship.
Roguebot
Cost: 15 DBs
Description: These ships are even smaller than a normal drone, and have very good cloaking devices. Their little laser nets are able to weaken systems individually, and when working togehter they can shut down a whole cruiser.
Little Blip (Come in pairs) (Two little blips counts as one drone)
Cost: 2 DBs
Description: These super tiny drones fly around in circles, confusing radar. Their name comes from the fact they show up as "little blips" on the radar screen, and many a pilot has said " That little blip!" after seeing them.
Capital Ships Limit:3
Capital Ships are powerful, unique, ships. There is only one of each, so once it is bought, no one else can have it.
Springhawk
Cost: 700 DBs
Description: This little ship has a great drone bay, that can carry up to 30 drones! I controls droids well, and is very efficient with power. However, it's not built for prolonged battle.
Serpent Gazer
Cost: 700 DBs
Description: This large capital ship is designed to transport valuable cargo. It's defenses are very strong, with Magna-Lock doors, and a Corothium (Very strong metal) vault. However, it's incapable of fighting effectively, and requires modifications or an escort in dangerous areas.
Fire Dragon
Cost: 700 DBs
Description: This ship is designed for battle. It's numerous lasers and moderate (15) drone bay give it an advantage over most other ships. However, it's hyperspace drive wears out easily, so pushing it to far can drain all your power.
Prometheus
Cost: 800 DBs
Description: This ship is specifically designed to carry an army's worth of drones. It's huge drone bay holds up to 150 droneships. However, this takes up major space, so it has to piggyback inside another ship's hyperdrive bubble to become fast enough to hit hyperspeed.
The Invisible Hand
Cost: 800 DBs
Description: This ships is built to avoid detection, through cloaking devices and communications scrambling. Overuse of the cloaking device without cooldown time can seriously damage it.
Ship Modifications
Hyperlaser
Cost: 50 DBs
Description: At the cost of some of your hyperdrive power, all of the lasers on the modified ship become impossibly fast.
Lock-On Targeting System
Cost: 50 DBs
Description: This modification improves your ship's accuracy with no repercussions.
Nuclear Warhead
Cost: 50 DBs
Description: At the cost of 10 drone slots on your ship, you can outfit it with a special missile designed to wipe out organics, but leave everything else intact in a small area. Multiple warheads can be purchased.
Food and Drinks
Briarbrew
Cost: 5 DBs per Keg
Description: A drink respected by most uncivilized folk as the finest. It can intoxicate almost any species with a single cup. Allows for easy bargaining with pirates, farmers, barbarians, and other uncivilized folk.
Namma Nectar
Cost: 25 DBs per Bottle
Description: A fine vintage that is the cream of the crop for political types. It gives a faint sense of pleasure to those who drink it. Allows for easier bargaining with political people.
Stouffers Big Buffet
Cost: 50 DBs
Description: The finest of meal tables, all groups will be highly swayed by it. However, the chef that prepare requires that his clients are at least moderately well-known.
Legal Goods
[These goods can be bought, and sold for profit, or optionally used in schematics for weapons, clothing, or other various items.
Corothium
Cost: 75 DBs per Ingot
Description: The finest of Corothium is collected and compressed into this fine bar. Corothium can withstand near anything.
Useful Nibs and Tidbits
Extra Perk Slot
Cost: 200
Description: This can be used to pick a new perk. Limit of one per customer.
Government Connections
Cost: 700
Description: Get out of any major offence, or three minor offences without consequence.
Spacestations Limit:2
The Nefarious
Cost: 550 Dan-Balls
Description: A small spacestation the size of 4 largish capital ships. It is build for drone storage and usage, and can carry up to 500 drones.
The Contract
Cost: 1050 Dan-Balls
Description: A spacestation the size of the Nefarious, this one is built like the Serpent Gazer. It is made specifically for the transport, sale, and distribution of rare goods. A 250 Dan-Ball add-on can be bought that adds a mall.
Imperial Justice
Cost: 2250 Dan-Balls
Description: Another massive ship, this one is built on the principal of lasers. From laser shielding, to laser weapons, to laser ovens, it's completely laser run. A great ally in battle.
SuperweaponsLimit: One
Arcanum
Cost: 3000 Dan-Balls
Description: This massive ship uses the pinnacle of experimental technology. It includes Ray Shielding, teleporters, a computer AI, and a extremely powerful hyperdrive generator. Using these amenities repeatedly without giving them time to cool down can result in malfunction. People with any outstanding warrants can not buy this item.
Solar Siphon
Cost: 3000 Dan-Balls
Description: This magnificent processing plant is built to suck the raw energy from stars. When stationed around a star, it slowly sucks out the raw materials and energy from it into a long tube that is positioned a few light years away from it. This creates a visible stream of red-hot solar matter being sucked into the massive ship. Using this on stars near inhabitable planets is a Intolerable Offense and results in immediate death penalty with no trial.