Post by eltyn on Sept 30, 2009 10:24:56 GMT -5
The most epik saucy thing since buttered toast.
Here.
Elemental World is set in early China. Ninjas Nonjas And Samurais Swarmed the land.
Ninja: The most abundant Fighters which are designed for peaple who have under 700 Posts. Ninja Focus on physical Fighting as well as ranged attacks and are personally more skilled at stealth than Samurai.
Samurai: are the teachers of the fighting art. They are designed for peaple between 701 posts and 2000 post. They Focus Almost all of there energies on Combat. Rarely working on stealth. Most Samurai Are Manevoleint. Though Evil Samurai are thought to exist
Nonja: The Elite Posters have this. Stealth and Combat Masters. Usually they are Few and You must have over 2000+ Posts to have one of these.The Are As good at Ninjas at stealth. But even better than Samurais in Combat.
Diety: For Special Users Only, If you are Forum Staff ANYWHERE. Even Judges for Contest. You can have this class. They are mostly Neutral But you have the ability to remain Evil or Good. When Neutral. They Earn +5 On Combat and Magic Skills (All of them)I have one of these too. Dietys cannot work with level 5 and lower ninja, nonja, or samurai.
Skill Sheet for the Main Global Classes
Ninja:Combat 20
Stealth:50
Magic:10
Magical Skills:
Conjuration:0
Transmutation:10
Destruction:5
Integratians:0
Alchemy:20
Combat Skills:
Ranged:50
Long Blade:10
Small Blade::30
Protection
Light armor:60
Heavy armor:5
Medium:20
Unarmored:60
Auto Perks:
Silent Blade (All Blade Attacks can be done during stealth)
Ninjas Vision (Stealth attacks with small blades and ranged bolts can be shot twice without wearing or using ammunition. A second chance to the Dye.
Auto Armor:
Ninja Apprentince Armor
Defense:12
Movement:80%
Weight:4 lb.
Type:Light
Identity:Ninja Apprentice Armor. A rarity of sorts. Only used by Ninjas. And can only be aquired by the Ninja Academy.
Save Rolls: One D6 Save Roll Miss
OneD6 Save Roll HALFDMG
Nonja:Combat 50
Stealth:60
Magic:120
Magical Skills:
Conjuration:60
Transmutation:20
Destruction:50
Integratians:35
Alchemy:30
Combat Skills:
Ranged:40
Long Blade:80
Small Blade::50
Protection
Light armor:20
Heavy armor:50
Medium:50
Unarmored:40
Auto Perks:
Nonja Uforminaty:During your Training at the InterGlobal Universal Nonja Academy. You picked up some skills of the ninja. Your tracking is better. If you are 5 feet from any stealth warrior with stealth under 80. You instantly get a free Critical Hit.
Auto Armor:
Nonja Formal Uniform
Defense:15
Movement:80%
Weight:7 lb.
Type:Robes
Identity:Robes Produce almost NO defense and No Defense Rolls. These Robes though produce maximum Movement For Lol levels. Its defense is high so it won't stand good against Physical Attacks. It allows you to Cast spells at 90% Effincancy and since its not armor you can cast spells without ever failing.
Diety:Combat 300
Stealth:100
Magic:5000
Magical Skills:
Conjuration:300 (max)
Transmutation:100
Destruction:250
Integratians:100
Alchemy:50
Combat Skills:
Ranged:200
Long Blade:300 (max)
Small Blade::200
Protection
Light armor:20
Heavy armor:10
Medium:250
Unarmored:20
Auto Perks:
Diety Beleifs:Through your followers in the deep hells and high skys. You can produce an aura of absolute defense for 5 Turns. This will allow you to cast magic to yourself. Let it be for defense or to restore your health.
Giga Gavition:Your Ultimate attack. it stunts health regeneration and your magiks. As well as during this time all attacks remain critical if they hit you. It Deals 16000 Damage and it only works for up to one person. Best for arch enemies.
Intergralation Peace:When Cast once every 60 Turns. Everyone in the thread. Will be unable to attack for 5 turns. Afterwards they will be fully healed. This does not effect current battles. And cannot be cast while a battle maneuver is activated.
Auto Armor:
Aediun Armor
Defense:-5
Movement:95%
Weight:16lb.
Type:Medium
Identity:Aediun armor can dodge any attacks be it stealth or war style if their combat or stealth skill is under 100 Points. And All Damage Physically Done is halved. With its high -5 Rating. It defends as good as Master Crafted Full Plate but so much lighter. All Spells Succeed in this outfit and you dodge 50% of all attacks thrown at you if their skills are over 100.
Samurai:Combat 90
Stealth:5
Magic:30
Magical Skills:
Conjuration:50
Transmutation:5
Destruction:5
Integratians:5
Alchemy:70
Combat Skills:
Ranged:45
Long Blade:70
Small Blade::20
Protection
Light armor:20
Heavy armor:60
Medium:25
Unarmored:20
Auto Perks:
Samurai Edge: All Long Blade Attacks deal more damaging Critical Hits.
Ninjutsu: All Magical Attacks will take life points depending on the level. But the Magiks of the Samurai Will Only be half used.
Auto Armor:
Samurai Full Plate
Defense:-1
Movement:45%
Weight:55lb.
Type:Heavy
Identity:Dodging attacks becomes virtually Impossible. But Critical hits will be damage halfed and Critical Hits done by the wearer are doubled.
To Start a Character
Use this sheet
Name
Class
Element:Uses this type of magic. You pic another after every ten levels. (Thunder. Fire, Water, Wind, Earth, Sand, Ice, Time, Chaos {Level 50 and up only}, and Glass {Level 40 And up Only}
Starter Perks:You get 1
Allignment: (Good , Evil, Neutral)
Samurai lose 30% of their health points if they are evil.
Ninja Lose 20% of their health if they are evil
Nonja win 50% of their health if they are neautral...
Perks: All perks are leveled for Balance
Starter Perks are marked with a Level Min Zero...
Perks:
Critical Mass:
Under this you deal 10% more Damaging Blows if they score Critical.
Lvl:0
Speed Killz:
Under this you deal blows with enhanced speed. Reducing the Enemy's Chance of Blocking by 30% And Making You deal more damage by up to 20%. But You drain magik as well if you are under level 5 using this perk.
Lvl:0
Undead:
With this perk you are technically undead.
If you are under level 12 You cannot use healing items or else you will die. Other can use Restoration Magic Against you. But shield spells will work. You get 50% more health and 50% more Magik. If you are under level 18 you will deal 40% more damage than normal. Over Level 18 You deal 80% More Damage. Once cured of this Undeadness or perk. You will no longer be able to get it. The Magik and Health Bonuses will stay of course. You disposition torwards others though can be lowered Dramatically with this perk under total effect. Once Cured Your Disposition will become normal again.
Lvl:2
Deathly Essence:
Under this perk you are death itself. You reflect 20% of all damage done to you by enemys
Lvl:2
Black Heart:
Under this perk you do 50% more damage done to charactors who are good.
Lvl:3
Grand Soul:
Under this perk you do 50% more damage done to charactors who are evil
Lvl:3
Cannot be used with Black Heart*
MORE TO COME SOON
Your health is what your combat skill is...
Strongholds : Castle : and Fortresses coming soon...
Current Worlds Are GLOR part of the world aediun: The Map of Glor is 60x60 Turn Spaces.
5 Turns per twenty minutes.
I will post the GLOR map later. I am editing it.
Here.
Elemental World is set in early China. Ninjas Nonjas And Samurais Swarmed the land.
Ninja: The most abundant Fighters which are designed for peaple who have under 700 Posts. Ninja Focus on physical Fighting as well as ranged attacks and are personally more skilled at stealth than Samurai.
Samurai: are the teachers of the fighting art. They are designed for peaple between 701 posts and 2000 post. They Focus Almost all of there energies on Combat. Rarely working on stealth. Most Samurai Are Manevoleint. Though Evil Samurai are thought to exist
Nonja: The Elite Posters have this. Stealth and Combat Masters. Usually they are Few and You must have over 2000+ Posts to have one of these.The Are As good at Ninjas at stealth. But even better than Samurais in Combat.
Diety: For Special Users Only, If you are Forum Staff ANYWHERE. Even Judges for Contest. You can have this class. They are mostly Neutral But you have the ability to remain Evil or Good. When Neutral. They Earn +5 On Combat and Magic Skills (All of them)I have one of these too. Dietys cannot work with level 5 and lower ninja, nonja, or samurai.
Skill Sheet for the Main Global Classes
Ninja:Combat 20
Stealth:50
Magic:10
Magical Skills:
Conjuration:0
Transmutation:10
Destruction:5
Integratians:0
Alchemy:20
Combat Skills:
Ranged:50
Long Blade:10
Small Blade::30
Protection
Light armor:60
Heavy armor:5
Medium:20
Unarmored:60
Auto Perks:
Silent Blade (All Blade Attacks can be done during stealth)
Ninjas Vision (Stealth attacks with small blades and ranged bolts can be shot twice without wearing or using ammunition. A second chance to the Dye.
Auto Armor:
Ninja Apprentince Armor
Defense:12
Movement:80%
Weight:4 lb.
Type:Light
Identity:Ninja Apprentice Armor. A rarity of sorts. Only used by Ninjas. And can only be aquired by the Ninja Academy.
Save Rolls: One D6 Save Roll Miss
OneD6 Save Roll HALFDMG
Nonja:Combat 50
Stealth:60
Magic:120
Magical Skills:
Conjuration:60
Transmutation:20
Destruction:50
Integratians:35
Alchemy:30
Combat Skills:
Ranged:40
Long Blade:80
Small Blade::50
Protection
Light armor:20
Heavy armor:50
Medium:50
Unarmored:40
Auto Perks:
Nonja Uforminaty:During your Training at the InterGlobal Universal Nonja Academy. You picked up some skills of the ninja. Your tracking is better. If you are 5 feet from any stealth warrior with stealth under 80. You instantly get a free Critical Hit.
Auto Armor:
Nonja Formal Uniform
Defense:15
Movement:80%
Weight:7 lb.
Type:Robes
Identity:Robes Produce almost NO defense and No Defense Rolls. These Robes though produce maximum Movement For Lol levels. Its defense is high so it won't stand good against Physical Attacks. It allows you to Cast spells at 90% Effincancy and since its not armor you can cast spells without ever failing.
Diety:Combat 300
Stealth:100
Magic:5000
Magical Skills:
Conjuration:300 (max)
Transmutation:100
Destruction:250
Integratians:100
Alchemy:50
Combat Skills:
Ranged:200
Long Blade:300 (max)
Small Blade::200
Protection
Light armor:20
Heavy armor:10
Medium:250
Unarmored:20
Auto Perks:
Diety Beleifs:Through your followers in the deep hells and high skys. You can produce an aura of absolute defense for 5 Turns. This will allow you to cast magic to yourself. Let it be for defense or to restore your health.
Giga Gavition:Your Ultimate attack. it stunts health regeneration and your magiks. As well as during this time all attacks remain critical if they hit you. It Deals 16000 Damage and it only works for up to one person. Best for arch enemies.
Intergralation Peace:When Cast once every 60 Turns. Everyone in the thread. Will be unable to attack for 5 turns. Afterwards they will be fully healed. This does not effect current battles. And cannot be cast while a battle maneuver is activated.
Auto Armor:
Aediun Armor
Defense:-5
Movement:95%
Weight:16lb.
Type:Medium
Identity:Aediun armor can dodge any attacks be it stealth or war style if their combat or stealth skill is under 100 Points. And All Damage Physically Done is halved. With its high -5 Rating. It defends as good as Master Crafted Full Plate but so much lighter. All Spells Succeed in this outfit and you dodge 50% of all attacks thrown at you if their skills are over 100.
Samurai:Combat 90
Stealth:5
Magic:30
Magical Skills:
Conjuration:50
Transmutation:5
Destruction:5
Integratians:5
Alchemy:70
Combat Skills:
Ranged:45
Long Blade:70
Small Blade::20
Protection
Light armor:20
Heavy armor:60
Medium:25
Unarmored:20
Auto Perks:
Samurai Edge: All Long Blade Attacks deal more damaging Critical Hits.
Ninjutsu: All Magical Attacks will take life points depending on the level. But the Magiks of the Samurai Will Only be half used.
Auto Armor:
Samurai Full Plate
Defense:-1
Movement:45%
Weight:55lb.
Type:Heavy
Identity:Dodging attacks becomes virtually Impossible. But Critical hits will be damage halfed and Critical Hits done by the wearer are doubled.
To Start a Character
Use this sheet
Name
Class
Element:Uses this type of magic. You pic another after every ten levels. (Thunder. Fire, Water, Wind, Earth, Sand, Ice, Time, Chaos {Level 50 and up only}, and Glass {Level 40 And up Only}
Starter Perks:You get 1
Allignment: (Good , Evil, Neutral)
Samurai lose 30% of their health points if they are evil.
Ninja Lose 20% of their health if they are evil
Nonja win 50% of their health if they are neautral...
Perks: All perks are leveled for Balance
Starter Perks are marked with a Level Min Zero...
Perks:
Critical Mass:
Under this you deal 10% more Damaging Blows if they score Critical.
Lvl:0
Speed Killz:
Under this you deal blows with enhanced speed. Reducing the Enemy's Chance of Blocking by 30% And Making You deal more damage by up to 20%. But You drain magik as well if you are under level 5 using this perk.
Lvl:0
Undead:
With this perk you are technically undead.
If you are under level 12 You cannot use healing items or else you will die. Other can use Restoration Magic Against you. But shield spells will work. You get 50% more health and 50% more Magik. If you are under level 18 you will deal 40% more damage than normal. Over Level 18 You deal 80% More Damage. Once cured of this Undeadness or perk. You will no longer be able to get it. The Magik and Health Bonuses will stay of course. You disposition torwards others though can be lowered Dramatically with this perk under total effect. Once Cured Your Disposition will become normal again.
Lvl:2
Deathly Essence:
Under this perk you are death itself. You reflect 20% of all damage done to you by enemys
Lvl:2
Black Heart:
Under this perk you do 50% more damage done to charactors who are good.
Lvl:3
Grand Soul:
Under this perk you do 50% more damage done to charactors who are evil
Lvl:3
Cannot be used with Black Heart*
MORE TO COME SOON
Your health is what your combat skill is...
Strongholds : Castle : and Fortresses coming soon...
Current Worlds Are GLOR part of the world aediun: The Map of Glor is 60x60 Turn Spaces.
5 Turns per twenty minutes.
I will post the GLOR map later. I am editing it.