tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Oct 3, 2009 9:05:55 GMT -5
I have two gunners who both have remingtons and I want to add compos what should I put on (2 out of 5) red stone 3 guides card bullets card explosions card catapult card Thanks if you respond
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Post by majorlee on Oct 3, 2009 10:35:46 GMT -5
i think there is no use equipping the guide's card, because the bullets are pretty fast and shortranged.
i never noticed an effect from the explosion's card, so i wouldn't recommend it anyway.
catapult's card, red stone and bullet's card are good i think.
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Post by punxsatownyphil on Oct 3, 2009 12:48:13 GMT -5
Catapult and critical
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Post by DraLUSAD on Oct 3, 2009 19:24:39 GMT -5
My opinion would be Red Stone 3*, as it gives you an additional 30% to your firepower, and either a Yellow Crystal 2 (30% to AT*) or a Critical's Card (X2.5 Damage of a 25% Chance), Bullet's Card 2, may work, but you tend to miss some rounds , i think the once i thought about are the best* ones to use, but, i never used the gunner properly yet, although i am at the moment though
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