Post by DraLUSAD on Oct 5, 2009 21:19:40 GMT -5
Several Ideas i made with some respective images
---
Name: Onigiri Pack
Compo:
Role: Heal Type
Composition restriction: staves only
Vs mode enabled: No
Ability: Heals all allies with in Magic Range, 1 LP for 20 Seconds (Constant)
Lv.1 - 1 LP for 20 Seconds
Lv.2 - 2 LP for 20 Seconds
Lv.3 - 3 LP for 20 Seconds
---
Name: Teleport's Card
Role: Defence
Composition restriction: no restrictions
Vs mode enabled: No
Ability: Teleport's the current holder back to the edge of the screen, when health is very low
Lv.1 - Teleport's Ranger when health is below 50LP
---
Name: Rage's Card
Role: Offence
Composition restriction: swords or gloves
Vs mode enabled: Yes
Ability: When nearing death, AT greatly goes up
Lv.1 - AT 15% when Health is lower than 25LP
Lv.2 - AT 30% when Health is lower than 25LP
Lv.3 - AT 45% when Health is lower than 25LP
---
Name: Eruption Bomb
Compo:
Role: Offence
Composition restriction: no restrictions
Vs mode enabled: Yes
Ability: When killed, Limbs acts as explosives, and damage enemies near by, Using the user AT as fire power
Lv.1 - 20% AT of explosive limbs
Lv.2 - 30% AT of explosive limbs
Lv.3 - 40% AT of explosive limbs
---
Name: Insta-kill Medal
Compo:
Role: Offence
Composition restriction: swords, or gloves
Vs mode enabled: No
Ability: With a very low percentage, can instantally kill a target with one hit
Lv.1 - 0.50% for an Instant kill
Lv.1 - 0.75% for an Instant kill
Lv.1 - 1.00% for an Instant kill
---
Name: Magik Defence
Compo:
Role: Defence
Composition restriction: no restrictions
Vs mode enabled: Yes
Ability: A rotating magic defence balls, can defend against Aerial attacks, and often protects the user (No affect against melee attacks)
Lv.1 - 1 Magik Defence 2x rotating speed
Lv.1 - 2 Magik Defence 1x rotating speed
Lv.1 - 3 Magik Defence 0.5x rotating speed
---
Name: Onigiri Pack
Compo:
Role: Heal Type
Composition restriction: staves only
Vs mode enabled: No
Ability: Heals all allies with in Magic Range, 1 LP for 20 Seconds (Constant)
Lv.1 - 1 LP for 20 Seconds
Lv.2 - 2 LP for 20 Seconds
Lv.3 - 3 LP for 20 Seconds
---
Name: Teleport's Card
Role: Defence
Composition restriction: no restrictions
Vs mode enabled: No
Ability: Teleport's the current holder back to the edge of the screen, when health is very low
Lv.1 - Teleport's Ranger when health is below 50LP
---
Name: Rage's Card
Role: Offence
Composition restriction: swords or gloves
Vs mode enabled: Yes
Ability: When nearing death, AT greatly goes up
Lv.1 - AT 15% when Health is lower than 25LP
Lv.2 - AT 30% when Health is lower than 25LP
Lv.3 - AT 45% when Health is lower than 25LP
---
Name: Eruption Bomb
Compo:
Role: Offence
Composition restriction: no restrictions
Vs mode enabled: Yes
Ability: When killed, Limbs acts as explosives, and damage enemies near by, Using the user AT as fire power
Lv.1 - 20% AT of explosive limbs
Lv.2 - 30% AT of explosive limbs
Lv.3 - 40% AT of explosive limbs
---
Name: Insta-kill Medal
Compo:
Role: Offence
Composition restriction: swords, or gloves
Vs mode enabled: No
Ability: With a very low percentage, can instantally kill a target with one hit
Lv.1 - 0.50% for an Instant kill
Lv.1 - 0.75% for an Instant kill
Lv.1 - 1.00% for an Instant kill
---
Name: Magik Defence
Compo:
Role: Defence
Composition restriction: no restrictions
Vs mode enabled: Yes
Ability: A rotating magic defence balls, can defend against Aerial attacks, and often protects the user (No affect against melee attacks)
Lv.1 - 1 Magik Defence 2x rotating speed
Lv.1 - 2 Magik Defence 1x rotating speed
Lv.1 - 3 Magik Defence 0.5x rotating speed