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Post by corbin28 on Oct 24, 2009 11:31:36 GMT -5
When you erase part of block and erase it on the other side how do you make where you go through one side and come out the other?
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Post by droctagonapus on Oct 24, 2009 11:38:33 GMT -5
you see where it says loop-off? well you click that so it says loop-on, then things will loop(box will not loop, player will not loop up/down, a few pixels may disappear while looping.
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Post by corbin28 on Oct 24, 2009 11:44:00 GMT -5
Thank you!!!
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Post by Alice (IS GOING TO KILL YOU!) on Nov 21, 2009 7:06:17 GMT -5
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Post by royalhydro on Nov 23, 2009 21:47:20 GMT -5
Alice, what is the point off that picture, it could be regarded as spam, and actually it doesn't say loop-off and loop-on it says side-off and side-loop I know he has already done it, but I thought that off
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Post by ONYX on Nov 24, 2009 9:29:57 GMT -5
But I enjoyed it O.O I think Loop Does Delete Dots Slowly. Why
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Post by xShadowLordx on Nov 24, 2009 14:01:05 GMT -5
Yeah, it's probably just a glitch.
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Post by darkraine on Nov 24, 2009 18:22:02 GMT -5
What happens is, if two pixels collide while outside of the screen, it won't preserve the other pixel.
E.G. I drop two stone pixels down on side-loop in the same column. If they touch while leaving the screen, only 1 will make it out on the other side.
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Post by rolex watches on Nov 27, 2009 1:10:09 GMT -5
May rolex watches guest (125.122.153.9) forever burn in the Dan-Ball comment boards together with the Community and feel the full wrath of TheListo!
-General Veers
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Post by vaconcovat on Nov 27, 2009 5:40:13 GMT -5
YEAH! GO VEERS! YOU DESTROY THAT BOT!
@ Chrono:
Im not too sure about that. Put a horizontal line of superball on an empty, looped screen. None of them are destroyed when they loop through.
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Post by darkraine on Nov 27, 2009 22:24:25 GMT -5
Two things, first of all superball has a constant fall speed (yes, I know it speeds up, but if you drop two pixels next to each other at the same time they will always remain level until somtehing intereferes) and second of all, I meant if it collides VERTICALLY. Dropping a horizontal line won't cause anything to be lost.
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Post by GGoodie on Dec 1, 2009 18:29:36 GMT -5
Yah, they have to collide, not just going side by side.
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Post by General Veers on Dec 1, 2009 18:39:27 GMT -5
Two things, first of all superball has a constant fall speed (yes, I know it speeds up, but if you drop two pixels next to each other at the same time they will always remain level until somtehing intereferes) and second of all, I meant if it collides VERTICALLY. Dropping a horizontal line won't cause anything to be lost. They speed up, but fall at constant speed? Either something is changing speed, or it isn't changing speed: those are mutually exclusive options. I think what you mean to say is that all superballs have constant acceleration, in which case they all speed up at the same rate...
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Post by darkraine on Dec 1, 2009 18:56:33 GMT -5
Yeah, that's what I meant, that's why I gave the example of two superballs falling next to each other remaining level. They have a constant rate of acceleration, but its speed doesn't vary.
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Post by General Veers on Dec 1, 2009 19:50:36 GMT -5
They have a constant rate of acceleration, but its speed doesn't vary. There it is again: you're contradicting yourself, unless the acceleration is a constant of 0 or the particles move in uniform circular motion. I'm pretty sure I know what you meant to say, but I will explain so that you will be less likely to repeat that mistake.
Displacement: | Net change of position | Velocity: | Instantaneous rate of change of displacement over time | Speed: | Magnitude of velocity | Acceleration: | Instantaneous rate of change of velocity over time | Jerk: | Instantaneous rate of change of acceleration over time |
When displacement is constant, velocity is zero. When velocity is constant, displacement varies while acceleration is zero. When acceleration is constant, velocity varies while jerk is zero. If superballs accelerate at a constant rate, and that rate of change is not 0, then the velocity of the superballs ARE changing relative the the user's reference frame; however, the superballs share the same reference frame and ergo one superball is at rest relative to the other superball. From the superballs' reference frame, they have displacement, velocity, speed, acceleration, and jerk of 0. From your reference frame, they both change speed at a constant rate (i.e. they have constant acceleration) while you remain at rest.
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G
Dedicated Member
{S=0}[M:-1954]
Posts: 986
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Post by G on Dec 1, 2009 20:40:25 GMT -5
It pretty much boils down to this. when side is set to loop and a particle reaches the edge of the screen and disappears, the program tries to take that particle and replace it with a particle of the same type going the same direction and speed on the edge of the screen opposite to the place where the original particle disappeared. but if there are several particles doing this at the same time chances are that eventually when it tries to put the replacement particle onto the screen in a specific spot it will run into a problem because in that instant there is already a particle taking up that spot. since two mobile particles cannot take up the same spot, the whole "replacement" process that is used to create the loop effect fails and the replacement particle is not added into the game. now when you realize that the "original" particle is already gone at this point, it becomes apparent that it will seem like one of the particles has disappeared and the dot count will be one less than before. in this way the amount of particles on the screen can decrease over time when being cycled with loop.
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Post by xShadowLordx on Dec 1, 2009 20:53:23 GMT -5
Wow, nice work G.
That also explains why dots don't disappear if you only have a few of them going through the loop, because there's always an empty spot for their replacements to appear.
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Post by ONYX on Dec 1, 2009 22:06:18 GMT -5
Wouldn't a code like that slow down the screen when you have tons of pixils flying in everywhich direction. Even more so than bird. Its so smooth. Maybe it does the mirror effect that they use on portal. O.O
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