|
Post by Bubba on Nov 4, 2009 0:33:43 GMT -5
OK, it's been so long since we got a new class, all the other stick ranger updaates are boring. The only good update is a new class.
|
|
|
Post by ~Memzak~ on Nov 4, 2009 0:46:21 GMT -5
No, this would not be useful. all the different types of classes are enough.... and if we get a new one all our save data will be reset...
|
|
|
Post by me2 on Nov 4, 2009 5:23:09 GMT -5
That's not true, this happens only to some people ... don't know why. I only lost the cookie save game one single time. But if you use the Get-Set feature in Stick Ranger you will never lose your game! This always works. /me
|
|
disabled
Greater Being
{S=0}[M:0]
25%
I use sarcasm without explicit tags
Posts: 262
|
Post by disabled on Nov 4, 2009 5:42:20 GMT -5
There is no need for a reset with an added class. As far as I know, he could implement up to 63 classes without changing the save system. After that he would have to, but thats pretty much. IIRC he once changed the save system and every save was lost, but thats a looong time ago (it was around v1.0).
Having said that, he is experimenting with a new class...
|
|
|
Post by Qwerty on Nov 4, 2009 9:44:33 GMT -5
And how would you know that, exactly? Did you somehow get the FUTURE source code?
|
|
|
Post by majorlee on Nov 4, 2009 14:44:02 GMT -5
there is another class implented in the current source code... but to look into that is frowned upon as i get the feeling here, huh? ^^
|
|