tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
|
Post by tackew on Jan 2, 2010 17:08:09 GMT -5
this is a formula for weopon efficiency it doesn't always work but is pretty useful (((l+h)/2)n)/s*r l=low attack h=high attack n=number of hits s=agi r=range
|
|
|
Post by General Veers on Jan 2, 2010 18:02:26 GMT -5
Because the answer is not unitless, the formula ergo is not truly an examination of efficiency, but one of efficacy.
If one wanted, one could find the efficiency of an attack (or attack rate) relative to an opponent's attack (or attack rate). In such a formula, where one result is divided by another result with the same units, the answer would be unitless and the ergo truly an examination of efficiency.
IRE = IRAR/IEAR
IRAR = ARangerbRangeraRanger
IEAR = AEnemybEnemyaEnemy
IRE is Individual Ranger Efficiency (no units) IRAR is Individual Ranger Attack Rate (in DamageFrame-1) IEAR is Individual Enemy Attack Rate (in DamageFrame-1) A is half the sum of the upper and lower weapon attack bounds (in DamageBullet-1) b is the number of bullets in a single attack event (in BulletAttack-1) a is the AGI of the weapon (in AttackFrame-1)
An efficiency for an entire group can be applied as well, since it will be more likely that a group of rangers will attack than an individual ranger.
GE = (IRAR1+IRAR2+...+IRARn)/(IEAR1+IEAR2+...+IEARn)
GE is Group Efficiency n refers to the last of the rangers or enemies, depending on context. For rangers, n cannot be higher than 4, must be an integer, and will be useless if less than 1 (you want to test SOMEONE'S efficiency, no?). For enemies, n cannot be less than or equal to 0 and must be an integer.
|
|
tackew
Greater Being
{S=0}so Ive haerd you liek mudkipz[M:-110]
5%
memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
|
Post by tackew on Jan 3, 2010 10:20:51 GMT -5
uh, sure...
|
|