Post by shadowsrandom on Jan 15, 2010 23:47:54 GMT -5
I understand there's already a thread on such, it's just that my reply was so big, I thought it was good enough for a separate thread.
Made this thread because I felt like adding onto my ideas.. Do not be hesitant to add anything to them, if anything PLEASE give your ideas.
Anyways, this is a thread about , hopefully, future worlds, there effects and Idea's.
I'll just give a list of ideas via bullets.
(grey text was added in by me or others.)
Desert
Mountains
Arctic
Clouds
Overworld (Heaven, but due to people's "RELIGIONS" we'd need a new name.)
Underground
Underworld (Hell/Hades, but due to people's "RELIGIONS" we'd need a new name.)
Trap Castle (Name pending)
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The Moon
Jungle
[/li][li]HELP ME OUT, I got nothing again.
[/li][/ul][/i]
Swamp
Made this thread because I felt like adding onto my ideas.. Do not be hesitant to add anything to them, if anything PLEASE give your ideas.
Anyways, this is a thread about , hopefully, future worlds, there effects and Idea's.
I'll just give a list of ideas via bullets.
(grey text was added in by me or others.)
Desert
- A scarce place with little and no org. drops at all, (even with cards)
- cacti [or some type of plant((real or not)) ], scattered around on levels, light damage dealt when touched, non target-able.
- Same as the first Idea, except with gold.
- Staying in "the sun" to long will cause you to lose a percentage of hp every 5 seconds (after staying in a level so long, you'll start to get hurt)
- Perhaps a "heat-wave" affect, like the fog affect in some levels.
- In some levels the sun may be to bright and may have a "shaded" mouse area, basically the opposite of the caverns.
Mountains
- Maybe harder to see (fog) the further you progress
- The option of making this the one stage(or few stages) give you the ability to go back a level. (with or without enemy's)
- Jagged upwards path.
- Very small hole's in mid levels.
- Enemies that have a knock back effect, causing you to fall back a level.
- Snow effect. (The higher you go, the more it snows.)
- Snow slightly slows you down depending on said effect.
- Frost bite effect, (Similar as the desert's sun effect.) staying to long in the level will cause you to start freezing (not actual freezing) and losing health.
Arctic
- Random Slippery levels. Part snow part ice.
- Ponds of Ice cold water that hurts you for every couple of seconds your in it. (Similar to the desert idea.)
- Random snow effect. (Some levels snow, some don't. Some snow hard, some snow light)
- Snow slightly slows you down depending on said effect, etc. (Same as the mountain idea's.)
- If you stay to long in the icy water's you'll freeze and continue losing health faster and faster until you get out of it.
- Frostbite effect. Same as the ones previously said.
Clouds
- White clouds as terrain, black/gray cloud as the boss.
- Floating clouds, much like hill country.
- Floating clouds disappear and appear slowly, causing you to fall.
- throwing your character to high or having him fall to hard or far will cause him to fall through the cloud. Meaning insta-dead.
- Fog affect.
- Gray small clouds that randomly move across the screen, shooting small thunderbolts at a slow rate.
- Items dropped by monsters need to be picked up quickly, or else they'll fall through the clouds, disappearing forever.
Overworld (Heaven, but due to people's "RELIGIONS" we'd need a new name.)
- Flinging one of your characters upwards in Clouds will send them here (Low chance of that even working)
- Dieing on the boss stage of Cloud will end you up here.
- Exclusive strong weapons and compos in this level.
- A quite hard level to balance out the rewards.
- Dieing on the level will require you to go through clouds again and repeat the flinging. (or boss battle)
- Huge amount of enemies.
- MANY org.'s or NONE dropped at all.
- Rewards can STILL fall through the cloud.
Underground
- Just like the cavern levels.
- dimmer, light to show you around, with a shorter range of light.
- Some creatures, rise from the ground or fall from the ceiling.
- 3 (2, 4, whatever seems well) paths at star which join together and separate a couple of times.
- much thinner passageways.
Underworld (Hell/Hades, but due to people's "RELIGIONS" we'd need a new name.)
- Just like the cavern levels.
- Dieing on the boss stage or a random level will cause you to appear here. (Low chance of even getting here.)
- Dim (and I mean dim) mouse light.
- Fire spewing from various parts of the level, causing slight light. (and damage)
- Average amount of Creatures, but much more stronger.
- Slightly harder then Overworld.
- Dieing on the level will require you to go through the underground stage again and die multiple times.
- Stronger weapons and compo's then Overworld's but with a drawback... They decrease a certain stat, at the expense of a powerful weapon/compo. (Also, the weapons/compos would be exclusive to the level, just like Overworld.)
- No gold or org.'s drops, what-so-ever.
- You'll lose a little bit of of health every 10 seconds, on every level. No exceptions, you are in
Hell, oh my bad... Underworld.
Trap Castle (Name pending)
- A bunch of defensive objects that will harm you in the castle. (Spikes, Pits, etc.)
- No enemy's, no org's, or anything.
- Enemies that die on contact but do damage.- Trap bats and snakes, e.t.c.
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The Moon
- Obviously low gravity.
- Jumpy Creatures that'll be affected by the gravity as well.
- Space rocks that'll slowly stroll by randomly.
- More help on this one?
Jungle
- Berries will replace org.'s in this stage.
- Draping vines that players/enemies can climb on.
[/li][li]HELP ME OUT, I got nothing again.
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Swamp
- Muck on the floor which sinks your character a bit and slows movement and mouse-dragging.
- Certain creatures that will swim through the muck and attack you, (or jump.)
- Need more help with this.