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Post by marthinwurer on Jan 19, 2010 0:12:47 GMT -5
You know how there are two melee classes(Boxer and Gladiator) and two ranged damage classes (Sniper and Gunner)? Will they make more magic and support classes?
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Post by TheSeaweedDoctor on Jan 19, 2010 0:16:37 GMT -5
I know right, it's time they made a new class already. I like the idea of Bomber who throws bombs at people or whipper who whips enemys.
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Post by shadowsrandom on Jan 19, 2010 5:30:47 GMT -5
The gunner is fine enough, after all he has a grenade launcher. However the whipper sound pretty interesting. A melee character that deals slightly less damage then the other two but yet can reach further? Hmmmm
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Post by vaconcovat on Jan 19, 2010 6:01:39 GMT -5
You are saying that we should have 8 "sub-classes" under 4 classes?
Class: MELEE ~Boxer ~Gladiator
Class: RANGED ~Sniper ~Gunner
Class: MAGIC ~Magician ~ N/A
Class: SUPPORT ~Priest ~ N/A Medic?
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Post by majorlee on Jan 19, 2010 9:37:57 GMT -5
i think the magician class is also a "ranged" class. its damage values are not much below those of the sniper. and it is more ranged than the gunner, because besides the rifles the gunner's weapons have a sucky range (which only can be changed by equipping a catapult's card).
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Post by marthinwurer on Jan 19, 2010 21:19:51 GMT -5
@vaconcovat - Yes, sort of. It gives you more flexibility in your group makeup. If you want more damage, then you chose these guys. If you want more survivability, then you chose the others. majorlee - The magician has more area of effect and also freezes and slows enemies. This makes it different from the sniper.
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Post by TheSeaweedDoctor on Jan 19, 2010 21:42:51 GMT -5
Whipper would be a great class
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Post by majorlee on Jan 20, 2010 7:27:45 GMT -5
majorlee - The magician has more area of effect and also freezes and slows enemies. This makes it different from the sniper. i didn't say, they're equal. ;) based on what you're saying, the priest could be in the "magic" category, too... i'm just saying that the categorization could be overthought.
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Post by redfire123 on Feb 20, 2010 9:05:39 GMT -5
New Class: Bowler
Str: Damage (Idk the formula) Dex: Boling Ball's Vilocity (speed) Mag: Magic?
Weps:Use the code for the "ball" in powder game, as for the effects use the code for the wheel enemies
Bowling Ball-physical Exploding Ball-explosion Spark Ball-lighting Ember Ball-fire Cold Ball-slow Sticky Ball-acts like gum
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Post by benny95346 on Feb 20, 2010 12:15:47 GMT -5
I dont think it would be of any use trying to attack airborne enemies
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Post by shadowsrandom on Feb 20, 2010 12:39:28 GMT -5
I dont think it would be of any use trying to attack airborne enemies GEE, just like the boxer/gladiator/whipper huh?
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Post by darkraine on Feb 20, 2010 17:03:15 GMT -5
Boxer, Gladiator, and Whipper can all attack airborne enemies. It's just harder because you need to bait it down. Meanwhile with the bowler idea, you actually need to lure it all the way to the ground.
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tackew
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Posts: 251
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Post by tackew on Feb 20, 2010 21:41:49 GMT -5
maybe 'e could throw the ball upwards a bit
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Post by TheSeaweedDoctor on Feb 20, 2010 21:44:07 GMT -5
Whipper made it in
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Post by shadowsrandom on Feb 21, 2010 0:10:04 GMT -5
maybe 'e could throw the ball upwards a bit Hey it's a magician.
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nehh
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Posts: 10
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Post by nehh on Feb 21, 2010 2:51:34 GMT -5
I'm thinking for the alternate Magic and Support classes, we could perhaps have Medics and Summoners? Medics have medkits, later in game they could get things that suck health like Vampire's Card but also into your allies too... and summoners would incorporate the idea of taming enemies as instead you would summon enemies to attack the other enemies. Or perhaps summon inanimate objects to drop on your enemies.
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Post by shadowsrandom on Feb 21, 2010 10:47:02 GMT -5
I'm thinking for the alternate Magic and Support classes, we could perhaps have Medics and Summoners? Medics have medkits, later in game they could get things that suck health like Vampire's Card but also into your allies too... and summoners would incorporate the idea of taming enemies as instead you would summon enemies to attack the other enemies. Or perhaps summon inanimate objects to drop on your enemies. The only way I can see the medic as being useful but not to cheap is to have him act like the vampire card, and each tool/weapon he had would have a different effect. Basically every time he would hit an enemy, he'd give a 3%/5% health distribution to each part of his team. (this being one of type of tool/weapon he uses.) Then there could be another weapon that doesn't heal all of them at one time, but rather, each individual each hit. So he would attack an enemy and your gladiator would 5%(or higher) health back and it would alternate with the other characters. I should make a new thread on this idea, it has quiet a bit of potential... If anyone likes this idea a lot, I'll start working on it today.
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