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Post by robhol on Jan 22, 2010 9:42:54 GMT -5
I was wondering if someone at DB had ever considered an offline version of PG - it's such an excellent way to kill off a few minutes that I think it's too bad it's limited to internet access.
Either if someone makes an "offline version" or knows of another way to do it, big props.
I was also wondering if older versions were accessible - I often use PG in conjunction with other programs, and since the last few versions it's slowed down considerably... I had a few rather good ideas that have now stopped working properly, because PG has turned slow...
The last "good" version I can remember was 6.5, the one that introduced BIRD.
Does anybody know anything helpful?
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Post by Qwerty on Jan 22, 2010 10:32:17 GMT -5
Not possible, and not possible. Sorry, can't be done. There's this big complicated explanation involving java programming and being unable to run it off-site.
As for the old version, I'm not sure. You could probably ask Listo about that one, but Ha55ii would have to upload it as a sort of archive.
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Post by robhol on Jan 22, 2010 14:15:39 GMT -5
Too bad... some kind of offline version would be awesome.
Where can I reach Listo then? It seems that the 6.5 version is still available on the site, it seems like a matter of substituting one number.
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Post by General Veers on Jan 22, 2010 16:42:17 GMT -5
I would be willing to bet that the game is composed of a series of objects and classes, and not as a single object with hundreds of methods. As such, an update would likely comprise of the creation of a new object and, depending on how "chemical reactions" are programmed, changes to existing objects or methods. This is merely a guess, considering that I have never seen the source code to any part of Powder Game, but I do believe that TheListo saves changes to existing objects rather than saving a copy of an object and then making changes to the copy.
If such is indeed the case, it would be impossible to bring back older versions of the game unless Ha55ii and TheListo both remember what codes were like before they saved modifications. If that isn't the case, then it could be very possible, and not too difficult, to publish older versions of Powder Game.
As for making the game available offline, that would require changing the object which extends from javax.swing.JApplet into an application that extends from JFrame, or possibly doing something else with which I am not yet familiar. Permitting offline use would require more than changing "extends javax.swing.JApplet" into "extends JFrame," but would also require the addition of GUI objects inside the object.
Not only that, but I was told once that there was something else that would make offline use impossible. Who knows? I still have quite a bit to learn about Java...
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Post by robhol on Jan 23, 2010 5:57:31 GMT -5
So in other words, this is not gonna happen, and I can't use PG anymore.
Too bad.
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Post by General Veers on Jan 23, 2010 10:36:54 GMT -5
Well, you can still use PG, it's just that you will have to suffice with what is already available...
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Post by robhol on Jan 23, 2010 13:06:12 GMT -5
Well, you can still use PG, it's just that you will have to suffice with what is already available... Which isn't good enough now. As I said, it's too slow.
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Post by Qwerty on Jan 25, 2010 10:16:35 GMT -5
That's totally a word GV would say.
Anyway, it can be fixed. Give the java.exe process high priority.
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