Post by V.I.R.O.S. on Jan 25, 2010 20:25:06 GMT -5
1. Don't Godmod
2. Don't try to harm Tephanis, he is just a spectator.
3. Don't let the game stagnate, try to keep some action in it.
4. Don't use too much OOC.
5. I can add more rules at my discretion.
This game is mostly a fantasy type roleplaying game, in which you play a person transplanted from your respective world into Tephanis' Realm. Here he has complete power, but can only use it in this dimension. It consists of a large, floating, chunk of stone in the middle of a swirling and chaotic sky (but only seen from outside of the individual islands, when on an island you see the sky as how it would match that realm.) with smaller chunks floating around it, each one representing a different world. Various floating "islands" are connected by marble bridges and are themed, such as one that is a giant arena, another a lavish palace, one a perfected forest, and even a complete replica of earth, shrunk down to cover a total area of 10 sq miles (featuring miniature people). Off to the side, in a smaller, shielded area, is Tephanis' "imagination area". Here he can directly affect the entire pocket dimension, however not the transplanted people. Meaning, he could for example drop a 2000 ton rock on top of you, but could not, say turn you to stone. He has brought you here to observe the effects of extreme power on mortals. He does not aim to interfere in your new life, just observe. He, will however, reward people who complete certain tasks or show enjoyment in their new home instead of trying to kill him like the last group of unruly adventurers. Each person who is transplanted is granted an "island" of his/her choice to rule over and is granted the world effecting powers of Tephanis, but only on their respective island. It takes a lot of energy to use your magical island affecting powers, so don't overuse them. Each island has a "gem" that represents in color and shape it's parent island. The owner of an island's gem is the controller of that island. Here are the "islands" to choose from.
Ballistica- An island where explosions and destruction are amplified. Warriors are fire elementals and fire golems.
Lordara- An island consisting of a lavish, Arabic style, palace, with many servants and soldiers.
Deadlands- A blasted landscape with thousands of Demon-Esque creatures. (under your command)
Moonshadow- A perfect, forest full of deer and other beautiful herbivores. Warriors consist of Nature Sprites and Wood Elves.
Uungor- A strange alien landscape which is crawling with odd mutated creatures(at your command).
Apocraphya- A chaotic island, where nothing stays the same for to long. Warriors are mostly deformed creatures from other islands.
Fantasia- A world consisting of only mythological creatures (at least, mythological on earth).
Barrowblight- Full of Tombs and undead creatures (all at your command).
Arcana- A world of magic, it's warriors are almost exclusively elementals and golems.
Ashpit- An island consisting of only a giant arena. It contains 25 of the grandest people (Hercules Etc.) from all of history battling for all eternity. (They can be persuaded to leave of the fight temporarily to work for the Island's Master, though.)
Earth II- A world of tiny people doing tiny things in their tiny lives. They are so greedy it is unlikely any will help even the Island's Master without proper motivation.
Clockwork- A world of technology and mechanics, the warriors are mostly robots and constructs.
________________________________
Races
Dark Elves- Evil and deadly assassins, the Drow are not to be messed with.
High Elves- Focusing on magic, they are convinced anyone not themselves is a blithering idiot.
Demon- Basically, make something up. Just make sure it has horns and bat wings and stuff .
Dragon- A little on the vane side, dragons are very powerful. Decide on any color you like.
Human-Duh!
Design your own- Just make sure I approve it first!
__________________________
Classes
Necromancer- Obvious
Mage- Obvious
Warrior-Obvious
Warlock- Summons Demons.
Priest- Heals people.
Lord/Lady- Has a bonus to leadership, he/she is more likely to persuade more stubborn races to fight.
Shaman/Druid-Natureish, I guess...
Sorcerer- Less spells than the mage, but they take less time to cast
Assassin-Obvious.
Warlord- All fighters under him/her get a bonus to attacks and other combat-based stuff.
Design Your Own!-Make sure I approve it first.
_________________________________
Template-
Name-Obvious
Race-
Race 2-The other half of your race. Optional.
Class-Your more powerful class
Sub-Class-Your less powerful class (No conflicting ones like Priest and Necromancer or Mage and Sorcerer, please. Having the same Class as Sub-Class gives you a bonus to your skill in that and a bonus ability to boot.)
Island Owned- You can only start with one and only one person can own each island.
_____________________________
Have Fun!
P.S. Make sure to get your template approved before playing.