Post by ruisen2000 on Feb 20, 2010 1:15:53 GMT -5
just saw the new whipper class and started a new game with whipper but tere are only 2 types of whips!
my ideas for whips:
whips:
light whip - magical attack: creates 3 arcs of light that shoots at the enemy. (increase one arc of light per 1 bullet added)
darkness whip (since the background of the game is black, the whip colour is dark blue instead)- magical attack: creates 6 beams of darkness and shoots the enemy from the ground (increase one darkness beam per 1 bullet added)
bubble whip- magical attack (more of a defence kinda) creates a bubble shield ONLY when a bullet is shot at the whipper, halves the damage of bullet (and only to bullets, not any other attacks), protects an addicitional stick man per 2 bullet added (per 1 bullet = half of a shield, so if it shoots at a place where there are no shield, normal damage if delt.
Tornado whip- magical atack: shoots 5 small tornadoes at enemy (similar to ice whip), damage nearby enemies if any. ((increase one tornade per 1 bullet added)
Steel whip- no magical attack, but deals a lot of damage
Water whip- magical attack: shoots a wave of water at enemy and deals contineus damage until the water is gone (kinda like spark glove, except the water lasts longer) - increases water amount by 5% per bullet.
fire explosion whip- magical atk: shoots out 10 fires, same as ice whip magical attack, except fire can penetrate through flying enemies, dealing damage, and hit the ground and acts like a normal fire
earthquake whip- magical attack:10 rocks shoot out of the ground below and around the enemy,can also deal damage to surrounding enemies too.
bows:
ice shot- similar to triple shot except only one shot is shot each time. the ice arrow travels the same speed as the tripow shot and has same range (so often hits) deals 20-30 damage and freezes enemy for 0.5 seconds.
Staffs:
staff of wither- decrease enemy attack power by 10%
guns: shotgun
rocket launcher
the gunner doesn't make sense in the game.. all the other classes have ancient weapons like bows etc and then we have gunner with some fancy technology like lazer gun etc.
Sword:
sparks sword: magical attack - launches a wave of sparks at enemy.
needle sowrd: magical atk- launches an arc of 12 needles at enemy.
hope they make spark nuckle as an improved spark glove
enemy suggestion: water strider species. only appears at stages with water and only walks on water, travels swiftly away if a ranger gets too close.
cards:
mirror force's card-10% of dealing damage equal to damage taken.
instant magic's card-10% of instantly releasing magical attack per hit.
wicked revival's card - 5% of reviving (to full LP)a dead ranger per hit.
magical bullet's card- 10% of magic attack's bullets +200%
lycanthrope's card- 10% of agi -70% (lasts 2 seconds) per hit (since lycanthropes are really fast)
ultimate strength's card- LP -50%, str +100%
dynamite's card - 30% of explosion damage 40%
immoratal's card - 5% of 100% block rate per hit
class suggestion- grenader
a class that sues dagger to attack, can attack from a distance (shooting dagger) or use melee attacks.
can't think up a good name for it..
my ideas for whips:
whips:
light whip - magical attack: creates 3 arcs of light that shoots at the enemy. (increase one arc of light per 1 bullet added)
darkness whip (since the background of the game is black, the whip colour is dark blue instead)- magical attack: creates 6 beams of darkness and shoots the enemy from the ground (increase one darkness beam per 1 bullet added)
bubble whip- magical attack (more of a defence kinda) creates a bubble shield ONLY when a bullet is shot at the whipper, halves the damage of bullet (and only to bullets, not any other attacks), protects an addicitional stick man per 2 bullet added (per 1 bullet = half of a shield, so if it shoots at a place where there are no shield, normal damage if delt.
Tornado whip- magical atack: shoots 5 small tornadoes at enemy (similar to ice whip), damage nearby enemies if any. ((increase one tornade per 1 bullet added)
Steel whip- no magical attack, but deals a lot of damage
Water whip- magical attack: shoots a wave of water at enemy and deals contineus damage until the water is gone (kinda like spark glove, except the water lasts longer) - increases water amount by 5% per bullet.
fire explosion whip- magical atk: shoots out 10 fires, same as ice whip magical attack, except fire can penetrate through flying enemies, dealing damage, and hit the ground and acts like a normal fire
earthquake whip- magical attack:10 rocks shoot out of the ground below and around the enemy,can also deal damage to surrounding enemies too.
bows:
ice shot- similar to triple shot except only one shot is shot each time. the ice arrow travels the same speed as the tripow shot and has same range (so often hits) deals 20-30 damage and freezes enemy for 0.5 seconds.
Staffs:
staff of wither- decrease enemy attack power by 10%
guns: shotgun
rocket launcher
the gunner doesn't make sense in the game.. all the other classes have ancient weapons like bows etc and then we have gunner with some fancy technology like lazer gun etc.
Sword:
sparks sword: magical attack - launches a wave of sparks at enemy.
needle sowrd: magical atk- launches an arc of 12 needles at enemy.
hope they make spark nuckle as an improved spark glove
enemy suggestion: water strider species. only appears at stages with water and only walks on water, travels swiftly away if a ranger gets too close.
cards:
mirror force's card-10% of dealing damage equal to damage taken.
instant magic's card-10% of instantly releasing magical attack per hit.
wicked revival's card - 5% of reviving (to full LP)a dead ranger per hit.
magical bullet's card- 10% of magic attack's bullets +200%
lycanthrope's card- 10% of agi -70% (lasts 2 seconds) per hit (since lycanthropes are really fast)
ultimate strength's card- LP -50%, str +100%
dynamite's card - 30% of explosion damage 40%
immoratal's card - 5% of 100% block rate per hit
class suggestion- grenader
a class that sues dagger to attack, can attack from a distance (shooting dagger) or use melee attacks.
can't think up a good name for it..