Post by ruisen2000 on Feb 28, 2010 21:33:00 GMT -5
Made a new thread for my weaps suggestions, forgot to consider bullet effect so changes it a little, also added some other new ideas.
whips:
light whip - magical attack: creats 2 arcs of light that shoots at the enemy. (increase one arc of light per 1 bullet added)
darkness whip (since the background of the game is black, the whip colour is dark blue instead)- magical attack: creats 10 beams of darkness and shoots the enemy from the ground (increase one darkness beam per 1 bullet added)
bubble whip- magical attack (more of a defence kinda) creats a bubble shield ONLY when a bullet is shot at the whipper, halves the damage of bullet (and only to bullets, not any other attacks), protects an addicitional stick man per 2 bullet added (per 1 bullet = half of a shield, so if it shoots at a place where there are no shield, normal damage if delt.
Tornado whip- magical atack: shoots 5 tornadoes at enemy (similar to ice whip), damage nearby enemies if any. ((increase one tornade per 1 bullet added)
Steel whip- no magical attack, but deals a lot of damage
Water whip- magical attack: shoots a wave of water at enemy and deals contineus damage until the water is gone (kinda like spark glove, except the water lasts longer) - increases water amount by 5% per bullet.
fire explosion whip- magical atk: shoots out 10 fires, same as ice whip magical attack, except fire can penetrate through flying enemies, dealing damage, and hit the ground and acts like a normal fire
earthquake whip- magical attack:10 rocks shoot out of the ground below and around the enemy,can also deal damage to surrounding enemies too.
bows:
ice shot- similar to triple shot except only one shot is shot each time. the ice arrow travels the same speed as the tripow shot and has same range (so often hits) deals 20-30 damage and freezes enemy for 0.5 seconds.
Staffs:
wither staff - decrease enemy attack power by 10%
guns: shotgun
rocket launcher
the gunner doesn't make sense in the game.. all the other classes have ancient weapons like bows etcand then we have gunner with some fancy technology like lazer gun etc.
Sword:
sparks sword: magical attack - launches a wave of sparks at enemy.
needle sowrd: magical atk- launches an arc of 12 needles at enemy.
enemy suggestion: water strider species. only appears at stages with water and only walks on water, travels swiftly away if a ranger gets too close.
whips:
light whip - magical attack: creats 2 arcs of light that shoots at the enemy. (increase one arc of light per 1 bullet added)
darkness whip (since the background of the game is black, the whip colour is dark blue instead)- magical attack: creats 10 beams of darkness and shoots the enemy from the ground (increase one darkness beam per 1 bullet added)
bubble whip- magical attack (more of a defence kinda) creats a bubble shield ONLY when a bullet is shot at the whipper, halves the damage of bullet (and only to bullets, not any other attacks), protects an addicitional stick man per 2 bullet added (per 1 bullet = half of a shield, so if it shoots at a place where there are no shield, normal damage if delt.
Tornado whip- magical atack: shoots 5 tornadoes at enemy (similar to ice whip), damage nearby enemies if any. ((increase one tornade per 1 bullet added)
Steel whip- no magical attack, but deals a lot of damage
Water whip- magical attack: shoots a wave of water at enemy and deals contineus damage until the water is gone (kinda like spark glove, except the water lasts longer) - increases water amount by 5% per bullet.
fire explosion whip- magical atk: shoots out 10 fires, same as ice whip magical attack, except fire can penetrate through flying enemies, dealing damage, and hit the ground and acts like a normal fire
earthquake whip- magical attack:10 rocks shoot out of the ground below and around the enemy,can also deal damage to surrounding enemies too.
bows:
ice shot- similar to triple shot except only one shot is shot each time. the ice arrow travels the same speed as the tripow shot and has same range (so often hits) deals 20-30 damage and freezes enemy for 0.5 seconds.
Staffs:
wither staff - decrease enemy attack power by 10%
guns: shotgun
rocket launcher
the gunner doesn't make sense in the game.. all the other classes have ancient weapons like bows etcand then we have gunner with some fancy technology like lazer gun etc.
Sword:
sparks sword: magical attack - launches a wave of sparks at enemy.
needle sowrd: magical atk- launches an arc of 12 needles at enemy.
enemy suggestion: water strider species. only appears at stages with water and only walks on water, travels swiftly away if a ranger gets too close.