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Post by Paradox on Mar 3, 2010 7:26:19 GMT -5
I'll bet this has already been suggested, but...
DEX increases how fast the Medic heals teammates. STR, it increases regular strength. MAG lowers the cost of how much it costs to heal. The Medic heals other teammates. Technically, it's sort of a cross between a Gunner (Costs money to use weapon) and a Priest (Supports other characters). I have yet to figure out how it could attack enemies. Maybe a Syringe Gun? I dunno.
This is still in production. No flames 'till it's done please.
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tackew
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memes ftw, Its over 9000, this is Sparta, RAWR
Posts: 251
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Post by tackew on Mar 3, 2010 7:54:31 GMT -5
Morphine or some other poison
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Post by nmagain on Mar 3, 2010 8:27:22 GMT -5
I know you got this idea from TF2. But having a medic in sr is a pretty good idea!!
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Post by TheSeaweedDoctor on Mar 3, 2010 11:08:32 GMT -5
That would not work, if he can't attack enemys he would be killed in 10 seconds
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Post by DraLUSAD on Mar 3, 2010 12:25:47 GMT -5
i dont think it would work either... if it did, you can just sit and wait till they all have healed, Onigiri rice snacks become usless... and could also be a waste of a class... long the lines, moths ago, i had an idea, as a compo item,.. like a medic Token, uses the Priest Aura as the effect, when the Medic Token is added "Only on the Priest", something like this Medic Token 1: Heals +1 Every 2 Seconds Medic Token 2: Heals +2 Every 2 Seconds This would only work for Magic Aura, the Higher the Magic will increase its range, also adds a % like, 2% maybe even 5% per Magic Stat... there for say Medic Token 3: Heals +3 Every 2 Seconds + +80 Magic [5%] = (400%) [400% x +3 = +12] either way... the Token Idea, fails anyway
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disabled
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Post by disabled on Mar 3, 2010 12:36:36 GMT -5
Similar classes have been proposed countless times. I agree, that it would make the game to easy. If does a constant heal per second the game gets too easy like ^^^ said. What could work is if he'd heal a little bit everytime he attacks an enemy. Then you couldn't just wait till your team is healed. But still, he had to be very underpowered to not ruin the game. Also: Did I mention there are enough classes already?
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Post by BlueWinter on Mar 3, 2010 13:23:05 GMT -5
In most other games, medic units cannot attack, and must be protected by combat units in order to do their job.
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Post by shadowsrandom on Mar 3, 2010 14:05:34 GMT -5
I've discussed this with others and it'd be better if the Healer/Medic would steal hp and share it rather then create hp for the team. So basically he'd attack an enemy and the damage done would get shared with the rest of the team.
as for a weapon some time of glowing bo-staff is most likely the best option, It'd still attack from a length away though.
Oh, an option that sprang in my mind to prevent cheapness, they will also work with the priest (by aura). It'll have a different aura effect under them which is unsure of at this point.
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