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Post by wimopy on Mar 3, 2010 13:26:47 GMT -5
Attributes: Str - Does nothing Dex - Attack Speed Mag - Attack Power, Ranger
A type of magician, uses the elements (maybe from Powder Game).
Weapons (all wands): Wand of Sand: Sprays sand, very low damage, can leave dunes. Wand of Water: Fires a stream of water, also low damage, turns earth into mud (creatures that stay on it for long will get stuck and eventually be swallowed), has absolutely no effect in water. Wand of Fire: High damage, chance to ignite. Wand of Magma: Very High Damage, leaves a pool of magma which causes high damage to both friend and foe. Wand of Wind: Low damage, blows enemies back. Wand of Oil: No damage, can be ignited for high damage (by other fire attacks) Wand of Acid: Huge damage, makes holes on the ground. Low leveled enemies may melt from it instantly. Wand of Randomness: Any element, anything can happen. Maybe oil AND fire, maybe just some small air that doesn't even push enemies. High magic helps get better.
I'm aware that these could be added to the normal magician, but this is more supportive and not offensive.
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Post by shadowsrandom on Mar 3, 2010 14:23:48 GMT -5
You gotta think Stick Ranger when you make these classes and look around at what is possible, what is cheap and what isn't. Sure these are all creative but it doesn't really go with SR. This is an exact copy of PG's Player, granted it's a creative idea but it's not really a good one.(Not to mention the fact that all of these are gonna be kind of a pain to create. The class your asking for is to complicated and many other words I don't feel like listing right now, but for now I'll show you some bad parts in these ideas, using parts as the whole thing. - Sand wand which can make sand piles (which enemies will have problems moving over and at, that the piles it leaves could become huge and unnecessary in boss fights.)
- Water wand, wreaks total havoc on land due to the fact that enemies would sink in the ground. (You could solo alone based on that.)
- Fire wand, I can't thing of anything bad about this except with the fact that it's an exact replica of the poison weapons
- Magmawandthing, screw wreaking total havoc on land, this thing will rape whatever it's near. However the fact that you can be hurt by it as well does make it balanced but then you would need to do that with all the other elemental weapons.
- Wind wand, more like pushing all the enemies into the corner and watching a whipper completely rape them.
- Oil wand, I'm not going to even explain the cheapness in this one
- Acid wand, so basically I can make a hole in the ground and own whatever boss I meet? sweet.
- Random wand, no.
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disabled
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Post by disabled on Mar 3, 2010 14:44:03 GMT -5
I agree: Good idea, but not for this game.
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Post by shadowsrandom on Mar 3, 2010 15:03:03 GMT -5
I agree: Good idea, but not for this game. Nice tl;dr version, lol.
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disabled
Greater Being
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I use sarcasm without explicit tags
Posts: 262
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Post by disabled on Mar 3, 2010 15:12:53 GMT -5
Nice what? Tl;dr??
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Post by TheSeaweedDoctor on Mar 3, 2010 15:36:25 GMT -5
Bad Idea
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Post by shadowsrandom on Mar 3, 2010 16:33:22 GMT -5
Means, to long; didn't read.
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Post by RomeIsBig on Apr 3, 2010 11:58:47 GMT -5
Waste of time making new class, all of this will probably be implemented into the magician over time
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Post by ownedbyglove on Apr 12, 2010 18:47:05 GMT -5
No str? Add to the list of flaws.
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